Warlocks have received new spell effects; all the other classes received new effects in Legion. Male orcs are now able to toggle between the initial hunched posture and standing upright by using a barbershop, but the other races are not able to toggle between two postures.[5] There are new druid forms for the allied races, i.e. a Zandalari troll forms are all dinosaur-based, while the Kul Tiran humans take forms made of wood and bone as their teachings come from the Drust people who populated the land before them rather than the Cenarion Circle.

Just before Battle for Azeroth goes live, you will want to log all of your characters out in the zone of Silithus so that you can acquire the quest to talk to Magni and obtain your Heart of Azeroth (refer to our Heart of Azeroth guide for more information about this item). This is the new artifact-type of piece of equipment that you will use for all of the Battle for Azeroth expansion. Once you acquire your permanent neck slot piece of equipment, get back to Stormwind or Orgrimmar to begin your scenario that leads into the introductory areas of Kul Tiras and Zandalar.


Download the game right now, create an account (a new one; not your old one, if you were a previous player), and you’ll be able to level your character all the way to 20 for free. There are other annoying limitations placed on this free experience, but it’s still a great way to familiarize yourself with the world, see if you enjoy the experience as much as you were hoping, and get a feel for the different classes before you settle on a main one to play as for the next 100 levels’ worth of gaming.
Warfronts are larger, 20-man challenges that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
Every once in awhile the guide doesn’t update automatically. It’s easy to fix, though. Just click the next item manually and you’ll be back on track.  Originally various quests didn’t all update automatically, but updates have corrected this. With the updates you will likely find that the only time that things don’t automatically update is when hearthing or flying in to someplace.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.

 Dark Iron dwarf - "Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde."
Let’s start with the basics. At its core, World of Warcraft is a saga that centers on two warring factions: the aforementioned Horde and Alliance. They’ve been fighting each other since the days of MS-DOS, locked a never-ending war—save for those rare moments where they attempt to team up to counter a greater threat—that has taken them across continents, into space, and through time.
Every once in awhile the guide doesn’t update automatically. It’s easy to fix, though. Just click the next item manually and you’ll be back on track.  Originally various quests didn’t all update automatically, but updates have corrected this. With the updates you will likely find that the only time that things don’t automatically update is when hearthing or flying in to someplace.
Special note: The two Darkshore changes will only take effect after the current Warfront cycle has ended. So if Alliance is attacking Darkshore in a given region when Season 2 begins, and has 3 days left in that attack cycle, that Darkshore will still give Season 1 rewards. ◦This is being done to avoid any unfairness to people who had already completed the Warfront or done the world boss just prior to the season rollover.
For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!
Footholds into enemy territories can be done as you grow in levels and should be completed before reaching Level 120. Take the time after completing your first zone to do your first foothold, or you can choose to complete one as soon as you gather your 100 War Resources which will prompt you to return to your mission table area where the first foothold quest can be obtained. Similar to how your initial zone selection was largely irrelevant, this selection is, as well. Simply pick one and complete it to earn your Mission Table second champion. Send your champions out on missions, recruit troops, and then head back out to quest in your second zone selection.
If you just care about unlocking the ability to fly in the new expansion, and you should, the site’s Pathfinder tool is a must-bookmark. Its Character Planner is also incredibly useful for getting a sense of what you could (or should) do next, based on your recent activity, the gear you’re wearing (and would like to upgrade), achivements you’re close to unlocking, et cetera. If you want a simpler guide, the site also has a great list of all the activities you should be doing each day and week in Battle for Azeroth.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.

Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months. 

It’s a good thing that the previous expansion, Legion, was the best in the game’s history because Battle for Azeroth is coasting on its success. The major class redesigns that happened then remain in effect (though some are a little worse, and some a little better), and the combination of World Quests and Mythic+ dungeons means there’s always something to do, no matter your skill level or how long you can play.

Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
EXCEPTION: If you have Mining and only use Jewelcrafting to craft stone statues (for additional in-combat healing), then this may be a useful tradeskill. However, like Engineering above, it should not be a leveling focus and should only be used to assist with power leveling. Doing any more than this will become costly and should not be undertaken during the power-leveling process.
Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.

Certain locations in World of Warcraft – primarily inns, capital cities, and private instanced zones like your garrison or class order hall – are rest areas. You know you’ve entered one because your character portrait will gain a “Zzz” icon where your level is normally shown, and because you can immediately log out of the game instead of waiting 20 seconds.
×