The cloak is nice because you only need one of these instead of the previous cloak versions since the primary stat changes depending on the class it is used on. The on use trinkets for versatility, haste, or critical strike could be very strong if used together by numerous party members with the same trinket. Finally, the threat reducing trinket could be useful for solo levelers in dungeons with newer, non-heirloom geared tanks in order to not pull threat on some larger packs of enemies.
But one major question that keeps popping up as players reach the level cap is, "what do I do when I hit Level 120?". On the surface, it would seem pretty simple that your next steps would be gearing up to raid. However, BfA doesn’t exactly make it clear how to go about doing that, and there are more options for future raiders and dungeoneers than ever before when it comes to endgame content.
Let’s start with the basics. At its core, World of Warcraft is a saga that centers on two warring factions: the aforementioned Horde and Alliance. They’ve been fighting each other since the days of MS-DOS, locked a never-ending war—save for those rare moments where they attempt to team up to counter a greater threat—that has taken them across continents, into space, and through time.
Since it's like a premium version and it's not modifying game files it gets by somehow. I personally hate Zygor's guides and always have, it's just personal honestly. I understand some people like his guides and have no problem paying for them but I personally hate the idea of charging someone for an addon that - as this post points out - has plenty of bugs in it. These were fixed last week and if I'm paying cash for an addon I want that addon bug free and not causing a hassle and taking my time away when I could be doing a better job without an addon at all.
Fishing requires much time and does not yield much profit until its later levels. Unless you enjoy it for its own sake, avoid seriously delving into fishing until your level limit. It is not a bad idea to do a little when starting out a new character on a new server, though - the gray items you fish up sell for good money to a starter, which can help you out with your other tradeskills.
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.
But one major question that keeps popping up as players reach the level cap is, "what do I do when I hit Level 120?". On the surface, it would seem pretty simple that your next steps would be gearing up to raid. However, BfA doesn’t exactly make it clear how to go about doing that, and there are more options for future raiders and dungeoneers than ever before when it comes to endgame content.

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
 Lightforged draenei - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Congratulations on reaching Level 120! Now that you have hit Level 120 we recommend looking at our Easy mode page and Talents section to learn how to play at max level. To get yourself prepared for the end-game content ahead, we strongly recommend this Battle for Azeroth Raiding Lexicon/Spreadsheet by Medivh. It is a gold trove of information that will help you when gearing up in Battle for Azeroth and more.

I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
To give you some perspective I leveled both a LF Ret Paladin and BE Rogue (so one started from level 20 and the other from level 1). I focused on getting the achievements I was missing for the Loremaster, so not the most efficient route by any means. I was using full enchanted heirlooms (minus the ring) and the WoW-Pro addon though, as well as having War Mode turned on all the way.
Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
These are a genuinely challenging and dynamic way to play. No two are alike, and the A.I. actually does give you some real opposition. Island expeditions are like dungeons, available in normal, heroic, and mythic difficulties. That means you can press into higher difficulties for more of a challenge. Of course, the PvP version pushes everything to the max.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
Mag'har Orc Allied Race Leveling Guide (20-120) Dark Iron Dwarf Allied Race Leveling Guide (20-120) Void Elf Allied Race Leveling Guide (20-120) Best Void Elf Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Void Elf to 110 for a special set of cosmetic Heritage Armor. Nightborne Allied Race Leveling Guide (20-120) Best Nightborne Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Nightborne to 110 for a special set of cosmetic Heritage Armor.
This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.
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