A dungeon should take about half an hour to 45 minutes, that is reasonable. What did we do to Maw of Souls because it was by far the fastest dungeon to spam run for AP? Nerfed its yield. Same happened to dungeons. Except instead of nerfing the XP, they adjusted the clear speed to justify the experience a bit more. Is it perfect? Nah, a lot of dungeons aren't even that long with updates. At most a clear takes 5 mins more.
The first ever WoW Dugi guide, which was released for free on a number on official World of Warcraft forums, was a huge success, putting the talented creator under the spotlight and generating a huge following. Today, there are many more original Dugi guides available on the official website, all insanely popular among gamers looking for optimal WoW power leveling tips and strategies.
The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
Warfronts are larger, 20-man challenges that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.

Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.
How is this better than the in-game quest helper thingie? While that shows you the destination of your quests it doesn’t show you the best order in which to take them, which to skip, and when to move on (such as when you’ve out leveled the area.) .  Zygor’s show you the optimum path to take to complete the most quests in the least time, which will save you lots of time over the quest helper. 

The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
"There will be some story-driven quest content, world quests, with a bit of catch-up gear, telling the story of the Horde incursion into the night elven lands, that will lead up to the actual burning of Teldrassil," he said. "We want to be sure we’re actually telling that story in the game. That’s going to be our pre-launch event that unfolds over the course of a week and a half or so. That will be available to everyone who’s playing World of Warcraft, regardless of whether you own BfA or not.
Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar's high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]

I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
We’ve spent a lot of space giving advice for those with less experience in the nuances of World of Warcraft. If you’re a player who generally knows how to get around the game—or did at one point—you’re probably still going to feel a little stuck if it’s been a decent amount of time since you last played. For example, why does your favorite weapon no longer work the way it used to? What’s the latest currency you have to know about? Should you ever waste time hanging out in your Garrison again?
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
Buy Thorium Ores and smelt them until you reach 205, the reason for this is that with 205 Mining skill (215 with your mining pick), you will be able to mine Rich Thorium Veins, not just the small ones. You can actually smelt Thorium up to 275 if you want to, as you can see it in my smelting guide. Sell the Thorium Bars at the Auction House if you don't need them.
Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.
Dugi’s leveling guide is the leveling addon I’ve always used to level as fast as possible. It will show you where to go and what to do in-game, speeding up the leveling process. This is optional though, as the game already does a pretty good job at showing you where to go at all times. The addon does, however, come with a couple of other nice features and perks.

The cloak is nice because you only need one of these instead of the previous cloak versions since the primary stat changes depending on the class it is used on. The on use trinkets for versatility, haste, or critical strike could be very strong if used together by numerous party members with the same trinket. Finally, the threat reducing trinket could be useful for solo levelers in dungeons with newer, non-heirloom geared tanks in order to not pull threat on some larger packs of enemies.


Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
"There will be some story-driven quest content, world quests, with a bit of catch-up gear, telling the story of the Horde incursion into the night elven lands, that will lead up to the actual burning of Teldrassil," he said. "We want to be sure we’re actually telling that story in the game. That’s going to be our pre-launch event that unfolds over the course of a week and a half or so. That will be available to everyone who’s playing World of Warcraft, regardless of whether you own BfA or not.
If you bought Legion and have no desire to go through old content, good news! The new expansion comes with a free boost to level 100 for one character. You can buy these boosts from the in-game store whenever you want, but they normally cost $60, so savor this free one. Use it for a class that you are confident you will enjoy. As a fresh level 100 character, you will be able to immediately begin the quest that takes you the Broken Isles, the new region where Legion takes place.

I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.
Unfortunately this game misses the mark. The visual and audio experiences are truly this expansions only carry. The questing is the same as itUnfortunately this game misses the mark. The visual and audio experiences are truly this expansions only carry. The questing is the same as it has always been, artifacts and world quests aren't new, more skills taken away from the last expansion (nothing new added to replace them). Island Expeditions, the heralded new feature, is a complete letdown; it's just a scenario with a timer on it. The story is jarring and feels out of place somehow. For a full priced game (that's just an expansion) I can't help but feel a bit ripped off.… Expand
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Make sure you have the two Flight-Path toys purchased, as this can save you time. It won't have EVERY flight path, but will have major locations for faster travel if you need to switch zones entirely(which you will). If you buy the toys on one faction, it unlocks for the other faction as well. So don't spend double the gold! These toys can be found at the heirloom vendor(Undercity for Horde, Ironforge for Alliance)
If you're in a big hurry to hit the end do these two things, run each dungeon at least once and complete the quests inside them, dungeons give HUGE amounts of experience for their quests last I knew and que for a battleground every so often. While it's not the fastest leveling, it mixes things up a bit and gives you a break from the grind, and if you're not crazy into the story it's a huge grind.
Make sure you have the two Flight-Path toys purchased, as this can save you time. It won't have EVERY flight path, but will have major locations for faster travel if you need to switch zones entirely(which you will). If you buy the toys on one faction, it unlocks for the other faction as well. So don't spend double the gold! These toys can be found at the heirloom vendor(Undercity for Horde, Ironforge for Alliance)
Waypoint System with Taxi Feature - Works similar to TomTom, clicking the Quest POI in your Objective Tracker will automatically place a waypoint for the quest. The waypoint arrow will turn green if you enter the selected quest area. You can also create your waypoint by CTRL + Right Click on your map and you can also link them together by holding SHIFT + Right Click on your map.
Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
Heirlooms: Heirlooms are the best source of bonus XP for leveling. All slots can be gotten pretty easily now, except the rings. The time you need to spend to get the rings if you haven’t gotten a level 3 shipyard in WoW is way too long, so getting the rings is generally not worth it. Having all your heirloom gear will boost XP by 55%. Generally, you want heirloom gear with crit on for leveling as you want to kill mobs in a few hits as possible
EXCEPTION: If you have Mining and only use Jewelcrafting to craft stone statues (for additional in-combat healing), then this may be a useful tradeskill. However, like Engineering above, it should not be a leveling focus and should only be used to assist with power leveling. Doing any more than this will become costly and should not be undertaken during the power-leveling process.
The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".[4]
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
No. Never. Buying leveling guides is a waste of money. Any type of information covered in Zygor is more or less found all over the internet. Leveling is so fast and streamlined now there shouldn't be a reason to use a guide. Go to the zone recommended for your level and do about 20 quests and you're already on to the next zone, outlands, northrend, and cataclysm content is so fast now you can do all 5 or 10 levels of the expansion in one or two zones.
Taking Herbalism and Mining as your two professions can be a lucrative way to level with the very stable and high prices of herbs and ore thus far in BfA. While rested, each mining and herbalism node will award nearly 4,000 experience points which makes it so that four to five herbalism or mining nodes is equivalent to one quest. If you have the Sky Golem mount for herbalism, you can pick herbs without losing mount speed. There are also enchantments for gloves that will increase the speed at which you can process the herbalism and mining nodes. These can be made rather easily by an enchanter and should be relatively inexpensive on the auction house. These enchants will pay for themselves with the time saved while herbing and mining. Remember to continue completing mining and herbalism quests while leveling up to increase the yield of each node making your herbalism and mining leveling experience exponentially more lucrative.
I guess maybe I'm familiar enough with it to just slam it out. I don't recall any low droprate quests as bad as 5%. Although Blizzard has been screwing with stuff lately. Do you remember which quest it was? A lot of those can be skipped if they're too tedious. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.
Jeg har 3 andre nivå 80 Toons men bestemte seg for å rulle en Druid. Da han hets til 80 han vil være viktigste spec som Resto og av spec som balanse (kanskje en tank) Min viktigste Toon er nå en sjaman healer og ganske godt rustet og i ICC til 9 av 12 sjefer. Eventuelle innspill jeg kan komme på utjevning talenter og avslutter spillet på en druide er godt verdsatt
Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
But one major question that keeps popping up as players reach the level cap is, "what do I do when I hit Level 120?". On the surface, it would seem pretty simple that your next steps would be gearing up to raid. However, BfA doesn’t exactly make it clear how to go about doing that, and there are more options for future raiders and dungeoneers than ever before when it comes to endgame content.
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four. 
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