The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
Just before Battle for Azeroth goes live, you will want to log all of your characters out in the zone of Silithus so that you can acquire the quest to talk to Magni and obtain your Heart of Azeroth (refer to our Heart of Azeroth guide for more information about this item). This is the new artifact-type of piece of equipment that you will use for all of the Battle for Azeroth expansion. Once you acquire your permanent neck slot piece of equipment, get back to Stormwind or Orgrimmar to begin your scenario that leads into the introductory areas of Kul Tiras and Zandalar.
You can try joining a Discord server themed around the class you’re playing, how you like to play World of Warcraft (achievement hunting, dungeon-running, player-versus-player combat, etc.), or your location, to name a few examples. World of Warcraft also has player communities built directly into the game. Find a community themed for newbies, or whatever else you want, and you’ll have a great resource to go to with questions. You might even make a few friends (or fellow adventurers).
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
Chilled to the Bone, Dampened Magic, Kleptomania, Netherwind Armor, Prismatic Cloak, and Temporal Shield have limited use in PvE content in terms of increasing your damage in the open world, but they can be situationally useful. Notably Temporal Shield can be utilized for, functionally, an extra 6 seconds of combat time against large elite mobs.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
Despite the fact that World of Warcraft still relies on the old 14-year-old game engine, the game can cause some frame rate drops even on newer hardware equipment. So we've decided to devote a lot of time and space to answer such questions like: How to set up the graphical options? What should I do to make sure that WoW runs smoothly? WoW's hardware requirements have evolved over the years due to graphical improvements, so find out if your computer can handle the highest graphics settings of the game.
The leveling guides on my site are essentially speed leveling guides. My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first. I list many occasions where I tell the player to "die on purpose" to go faster. I tell the player to skip certain quests, because some quests are just not worth the time/XP. I list tricks and shortcuts to go faster so you can reach level 60 much quicker. I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow. For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways. Although I do list quests that can optionally be done if you have a group.
As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
These are a genuinely challenging and dynamic way to play. No two are alike, and the A.I. actually does give you some real opposition. Island expeditions are like dungeons, available in normal, heroic, and mythic difficulties. That means you can press into higher difficulties for more of a challenge. Of course, the PvP version pushes everything to the max.
Get your item level as high as possible. Having the best gear is always going to help you when clearing content, so upgrading your individual pieces of armor will be important in the first few days after the expansion’s release. If you’re looking to get ready for Uldir, then you’ll want to be around item level 350 by the time that raid is released on Sept. 4.
You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.
Today, I finally found out what the real problem was. I have always had the "Enable Zone Map" feature off, but noticed that I had "Enable Auto Zoom" still enabled. I assumed if you turned the map off, the auto zoom would just automatically not do anything. Turns out, every time I moved, the auto zoom was still collecting information and 'zooming' a map that didn't exist. I've turned it off now and my game is perfect - not a single slowdown. The difference is dramatic.
Alpha Beta PTR Classic 1.1.0 1.2.0 1.3.0 1.4.0 1.5.0 1.6.0 1.6.1 1.7.0 1.8.0 1.8.4 1.9.0 1.10.0 1.11.0 1.12.0 Burning Crusade 2.0.1 2.0.3 2.0.4 2.1.0 2.1.2 2.2.0 2.3.0 2.4.0 2.4.3 Wrath of the Lich King 3.0.2 3.0.3 3.0.8 3.1.0 3.2.0 3.2.2 3.3.0 3.3.3 Cataclysm 4.0.1 4.0.3a 4.0.6 4.1.0 4.2.0 4.2.2 4.3.0 4.3.2 Mists of Pandaria 5.0.4 5.0.5 5.1.0 5.2.0 5.3.0 5.4.0 5.4.7 Warlords of Draenor 6.0.2 6.0.3 6.1.0 6.2.0 Legion 7.0.3 7.1.0 7.1.5 7.2.0 7.2.5 7.3.0 7.3.5 Battle for Azeroth 8.0.1
Was doing it at 52 on my lightforged paladin and it was easily the slowest zone out of the ones I'd done. Granted, I didn't have War Mode on so I didn't have any PVP talents, but it felt like about 40% of my time was spent waiting around for respawns or wandering around looking for mobs to kill to get a quest item that had like a 5% drop rate. Maybe I just got unlucky but I definitely won't be going to that zone again for future heritage armor runs.
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.