Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
There are other in-game guides out there such as Xcelerated, but it doesn’t even come close to what Dugi and Zygor offer.  Although I’m obviously a fan of Dugi Guides, I have given a fair side by side comparison of each guide, based on facts and what is offered by each. I’ve included many screenshots to give you an idea of how each guide looks and works within the game. I will do my best to keep this as up to date as possible, with price changes, guide updates etc as I know how annoying it is reading outdated reviews.
If you’ve seen or heard people getting excited for World of Warcraft because it’s “getting back to its roots,” thanks to a renewed focus on the shared hatred between the game’s two major factions—Horde and Alliance—in its new Battle for Azeroth expansion, maybe you’re tempted to sign up and give the game a whirl. Or, if you haven’t played in years, perhaps you’re curious to see what’s changed.
For collecting artifact power to level up your Heart of Azeroth necklace, island expeditions are unbeatable. There’s a weekly Azerite goal that you need to meet through the expeditions, and when you do, you’ll be awarded 2500 artifact power. There’s a small chance that you’ll get weapons from completing expeditions too, but they’re not a reliable source of gear.

Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intrudersor enemy playersto collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.


Hey! Just came back from the game, looking to play bfa but i had no idea what to do when i logged on. It was all a bit confusing and i know nothing about the current content. So after some frustration i bought zygor again (haven't used it since cata ..) and i do currently feel more comfortable. I'm following the guides from the 'suggested' tab in zygor but i'm just really unsure if what i'm doing is even relevant. I know the end of the expansion is coming so i'd hate to waste my time. OK i will list the things it's been telling me to do.
Eventually, the Alliance finishes its preparations and launches an attack on the Zadalari capital of Dazar'zalor, their goal being to sever the budding alliance between the Zandalari and the Horde by dismantling the Golden Fleet and capturing King Rastakhan. Despite Anduin and Jaina's desire to capture him alive, Rastakhan is overwhelmed by the power of his pact with the Loa Bwonsamdi, and the Alliance champions are forced to slay him. Enraged by Rastakhan's death, Horde champions launch a vicious counterattack on the withdrawing Alliance forces, which ends with both Jaina and High Tinkerer Mettatorque gravely wounded. As the Alliance leadership debates their next move, Sylvanas, infuriated by the Horde's defeat, resurrects Jaina's long dead brother Derek Proudmoore as a Forsaken, an act that horrifies the surviving Horde leaders, with the intent to use him as a sleeper agent to destroy the Proudmoore family from within.

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)

XP Potions: The Elixir of Rapid Mind and Elixir of Ancient Knowledge no longer drop. They can be bought on the AH still but are way to expensive for it to be worth it. The Excess Potion of Accelerated learning is available from your garrison quartermaster but only works for level 91 to 99. As of Patch 8.1 you can also buy the 10% XP Potion Draught of Ten Lands.

Power leveling is the term used to describe the process of leveling a character as rapidly as possible with the least amount of play time. It can be used from any level up to level cap. Contrary to what many believe, efficient power leveling does not require endless hours of grinding. The best methods of power leveling involve doing many quests in an orderly fashion.
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
Hey, did something happen with the guide? I wanted to play on my war...rior for a bit and noticed my guide wasn't showing anything... first thought that it was because of the game being funny... but then I noticed it showed somepletely nothing as I opened it. I checked for updates and saw everything was up to date so far... I also checked to make sure it was in the right folder and it was. So I could not help but come here and see if maybe I am missing something. Hope someone can help me out. See More
Basically, it’s an epic online project dedicated to fast WoW leveling, as well as some other aspects of the famous online game. Founded and created in New Zealand twelve years ago by Dave Farrell (Dugi), Dugi Guides is a privately owned company with a huge supportive community behind it. What started as a solo project, has now grown into something bigger and better, with a big team of staff and members taking care of website development, customer support, gameplay, Dugi guide creation, marketing and so on.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.

Picking up herbalism and mining is the best professions to have while leveling. Not only will you earn gold as you level, but you will also get extra XP. At level 20 you will get over 500 XP for picking up a ore or a herb while killing a mob only gives a little over 100 XP. Don’t go out of your way to pick herbs if you are trying to level quickly, but pick the ones that are on your way. Leveling from 110 to 120 can be done pretty quickly just by doing this. There are a few items that will help you if you decide to use professions while leveling:
Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
I've hit level 65 recently and have noticed my leveling speed drop really fast, I knew this would happen but I'm just looking for ways to become a little more efficient with questing. Right now I'm zipping all over the place without much idea on what to do first. Would this ruin the gaming experience though? (I'm still planning on reading all the quests for story). Or is there any alternatives with a lower price tag?. Also is Zygor guides actually any good? And lastly, (sorry for all the questions) is using it going against WoW rules? 

The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.

The leveling path was built around using a Hunter character and run by a player who knew how to use that character well. For the average player running, for example, a Paladin, the guides could be frustrating in spots, due to the level of the mobs. I played through Joana’s Guide with a Rogue (all the way from 1-70) and was able to deal with most everything, except for a few elites and I skipped most all of the group quests.


Excess Potion of Accelerated Learning: Acquired in your Garrison (part of the Warlords of Draenor expansion), this gives you a 20-percent bonus to experience from killing monsters and finishing quests. It lasts one hour, but you can buy it multiple times and use it back-to-back. Alliance players buy it from Sergeant Crowler, horde players buy it from Sergeant Grimjaw. Does not work above level 99.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.

If you bought Legion and have no desire to go through old content, good news! The new expansion comes with a free boost to level 100 for one character. You can buy these boosts from the in-game store whenever you want, but they normally cost $60, so savor this free one. Use it for a class that you are confident you will enjoy. As a fresh level 100 character, you will be able to immediately begin the quest that takes you the Broken Isles, the new region where Legion takes place.
Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
  • AeroVux, ahmedben, anduinlotharz, araknis, Baldurianus, biz6073, blardiarg, blueakamah64, boomstorm, chocosauce69, david1121k, DeathMonster, delgern, demi316, djcosmic2, dodolaum, dragorixvlad, exilirem, farik, Fobin, FutureX, ghera, Gomias, gordii, greymouser67, guicyber, helix06, Homerrox, kecskesadam, Lesath666, liba123, longinart, Loryth, Lunitun, Lynarg, malawie, manovi, marcosprvcom, maskk, Maxranviir, melvus, Mengar, misiek1210, Muthiel, Naughtnes, NeoTeCa, noxmonk, NytemareRulez, oBarba, patou247, Pentragon, pipicar, PirateRabbids, prime, PrincessAv, Quastin, rafaelccc, Rokkalion, senwodota, SithiousCZ, sivribeyin, Skyhan, SkyKingVik, smose, Starby, sugartwig, Tiranzoide, venkat3056, versalies, walmorn, webprinz, xenir, zacstrix, zegro, zeininha, Zoo380, zslbd
Changes were also made to levelling in earlier content with Legion's 7.3.5 patch. The level-scaling tech introduced in Legion not only be continued in the new continents of Kul Tiras and Zandalar, but was also be applied to content from prior expansions, allowing larger level brackets for lower level zones. Further, as previous expansions are now included in the base game, the level ranges for those expansions are now broadened, allowing players to spend more time leveling in preferred expansions and avoid others entirely. Some examples include a zone like Westfall having its level bracket (at 10–15 as of Legion) increased to 10–60, whilst continents such as Outland and Northrend sharing a 60–80 level bracket. The aim of this change is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
The Alliance are able to unlock the void elves (exiled blood elves who can tap into shadow magic, trained by Alleria Windrunner after her experiences on Argus), Lightforged draenei (draenei members of the Army of the Light who fought the Legion on Argus), Dark Iron dwarves (fire-blooded cousins of the in-game dwarves of Ironforge), and Kul Tiran humans (larger, more heavyset versions of the in-game humans of Stormwind).[6]
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
 Zandalari troll (8.1.5) - "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.."
I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
You can earn a decent amount of XP by doing Herbalism or mining. Any zone works but I prefer Sholazar Basin as a lot of the mobs are not aggressive and the mobs are spread out so you will find a lot of herbs and ore that you don’t have to fight for. It is possible to make about a level every hour by doing this, or a level every 30-40 minutes with rest XP.
If you’re a returning player, consider paying for a month’s worth of playing time—a mere $15—and using the game’s newer Class Trials to see if you still have that spark for higher-level play. While you can also go the “Starter Edition” route for a free, limited romp through Azeroth, you might need a little more than the newbie zones to help you decide whether you want to play through the game’s latest expansion.

With G'huun's threat eliminated, the Horde and Alliance return their focus to the war. While the Horde procures the Scepter of the Tides, a legendary artifact capable of controlling the seas, the Alliance dismantles a potential alliance between Sylvanas and the vampiric San'lyan Elves. The Alliance begins to gear up for a preemptive strike against Zandalar, with the goal of crippling the Golden Fleet before it can be used against the Alliance and driving a wedge between the Zandalari and the Horde.
Every once in awhile the guide doesn’t update automatically. It’s easy to fix, though. Just click the next item manually and you’ll be back on track.  Originally various quests didn’t all update automatically, but updates have corrected this. With the updates you will likely find that the only time that things don’t automatically update is when hearthing or flying in to someplace.
We’re also big fans of Simple Armory, which gives you a similar look at your overall progression acrosss the entire game, as well as a gorgeous, detailed graphical listing of all the achievements you’ve unlocked and all the mounts, companions, pets, and toys you’ve collected. The site makes it incredibly easy to see what you still have to get, if you’re a completionist. If you’re looking to fill out your collection of mounts, the site will even create a handy, optimized guide of how you should spend your day (or week) adventuring to acquire them all.
An avid gamer since early childhood, Dugi was always a big fan of Blizzard games (although he does not neglect his offline commitments, as Dugi is also happily married and is raising three charming young boys). WoW power leveling is no easy business, but since the original 2005 release, Dugi quickly became one of the world experts in leveling and gold making in within the game.
I think that this is solution for better World of Warcraft gaming experience, because Dugi Guides is all-in-one solution (90% of addons that you need is in Dugi Guides) – As I said – leveling, achievements, professions and they now included golds making tutorials. So if you want to make more golds and achieve “gold freedom” then this solution for you.
Engineering has the option at skill level 200 to specialize in Gnomish or Goblin Engineering. You can get the quests from your Engineering trainer. The main difference between both sides is the location of their respective teleporters and the ability of their trinkets. Some items require a specific specialization to use, while other items are crafted by one specialization but are usable by any engineer. Fortunately, most recipes that are crafted by one Specialization can be worn by both.
I used Zygor for legion and BFA, used AA on an alt for BFA. Personally i like Zygors format more. I like being able to target things like achievements. I used Zygor to get my Mindworm and my Lucid Nightmare as well as finish the Rep grinds for the allied races. I have zero complaints. My experience was great. I also used Zygor for some professions, recipe acquisition, a couple mounts, all of the Suramar quest line. Thank God for that. And for the last zone of Draenor on my Demon Hunter.. i forget the name.. Whatever the big daily hub thing was called.
If you want to spend as little time on your alt as possible - just do Legion Invasions. You can use sites like (https://wow.gameinfo.io/invasions) to track when the next invasion will be. Log in, fly to the closest world quest, and once there - right-click on the quest's name in your quest log and "Find Group". Sign up for some group, or if there's none - just start your own immediately, and people will come to you. It is 10 times faster to do invasion quests in a group. Once that particular quest is complete - leave the group, and fly to the next one, where you should find another group. Don't expect the group from one world quest to follow you to the next. Then you simply log out until next invasion. You can do 1-2 invasions a day, and each invasion will give you about a level or 1.5 of experience, if you have full heirloom gear. Each invasion will take about 20 minutes.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.

As you can see, both of the guides contain quite the same features. The only exceptions being Dugi Guides does NOT have Gold Guide but it is a slightly cheaper choice. Also when using Dugi Guides, you can choose the difficulty level for the guide; If you want to level up at a faster rate but with higher difficulty, it is an option with Dugi Guides but Zygor Guides does not offer this and instead you will be forced to manually choose higher level guides if you want to skip the guide recommendation.
By the way, both the guide window and the waypoint arrow can be moved anywhere on screen, independently of each other.  I usually keep the arrow top center and the guide at the bottom right, but go ahead an put it anywhere it makes sense for you. You can even disappear the guide window anytime you like. No point in having it up while you’re raiding the other side’s towns, right? 😉
So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.
[Expulsom] is obtained primarily from scrapping armors and weapons using the Scrap-o-Matic 1000 (Alliance), or the Shred-Master Mk1 (Horde). These tools work like disenchanting, you can break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. The Scrapper isn't restricted to specific trade skills. Anyone, even people without a crafting skill can use it. You will mostly get ores, gems, leathers, cloths, and occasionaly you will get one [Expulsom].

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)


Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.
There is a new discovery system for crafting these armors. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires 110-120 profession skill (depends on which profession). After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).

Cooking benefits all classes, especially melee and hunters (it is a free source of food). Until higher levels, the benefits it provides are almost exclusively stamina buffs. While more stamina is always nice, cooking is not essential to leveling. Considering the time investment required, if you pick up skinning then cooking would absolutely be a wise skill to level prior to hitting your level cap, as beasts often drop meat useful for skilling up.
×