The Horde will now control most of Kalimdor, and the Alliance most of the Eastern Kingdoms. For a low-level character the quests and storylines won't change, but for high-level players many zones will see changes via phasing. Teldrassil is burned and Undercity is in ruins as the story progresses by phasing. At max level Arathi Highlands and Darkshore are phased to be updated to reflect their status as locations for Warfronts.

I think you have legitimate concerns, but to be fair the squish already happened, the numbers just haven't caught up yet. You can already craft current-expansion items starting at crafting level 1, and those crafts generally award 3-5 levels each. So squishing the ranks from 800 down to 100, doesn't functionally change anything, it just allows crafts to only award 1 skill point per use, instead of 5.

Hazzikostas said his top recommendation prior to the BfA prepatch would be beating the Mage Tower challenges for those special artifact appearances. Not only are those some of the most attractive weapon skins in game, but the Mage Tower challenges will be going away when the prepatch hits, so you've only got a couple of weeks left to complete them.
It is really, really a stark change of pace from WoD and Legion where just questing and killing things would result in at least a small but decent profit from a day's activities, typically of at least 1k and often 2k. But now to get that sort of return, I have to really focus on gold WQ's, not spend any money on anything that I don't absolutely have to, and do 45 minutes of Legion content.
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.

All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.
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Anyway I will go ahead & download the Twitch app like everyone's saying, but I still need to know whether my in-game addon settings will carry over automatically, or whether they'd return to default same as if they'd all been uninstalled in the curse client then reinstalled from scratch. Because if it's the latter then I will have to take screenshots of the settings on all my toons BEFORE I install the addons thru the Twitch client.
This leaves players chasing an endless loop of trying to get higher level Azerite gear — which can only reliably be gained through raids and isn’t available in Mythic+ — but only the pieces with exactly the right traits will actually be an upgrade. It’s even possible that some items that should be huge upgrades are nullified by the loss of a specific trait that makes one ability do more damage than the others.
You will get the recipes for these high level armors through a new discovery system. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires BfA Leatherworking 115. After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.
"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."

Because Blizzard’s formerly cash-only World of Warcraft services can now be purchased with in-game currency, many players are scrambling for the easiest ways to earn gold in World of Warcraft: Battle For Azeroth. While you’ve missed out on the initial wave of new herbs and ore flooding into the market, and while prices continue to plummet from over-saturation, there are still many other professions flying under the radar, and they can make you some serious gold.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
B Baelgun Alliance Baelgun Horde Balnazzar Alliance Balnazzar Horde Blackhand Alliance Blackhand Horde Blackmoore Alliance Blackmoore Horde Blackrock Alliance Blackrock Horde Blade's Edge Alliance Blade's Edge Horde Bladefist Alliance Bladefist Horde Bloodfeather Alliance Bloodfeather Horde Bloodhoof Alliance Bloodhoof Horde Bloodscalp Alliance Bloodscalp Horde Blutkessel Alliance Blutkessel Horde Boulderfist Alliance Boulderfist Horde Bronze Dragonflight Alliance Bronze Dragonflight Horde Bronzebeard Alliance Bronzebeard Horde Burning Blade Alliance Burning Blade Horde Burning Legion Alliance Burning Legion Horde Burning Steppes Alliance Burning Steppes Horde

I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)

At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
REALM FORUMS Defias Brotherhood / Ravenholdt et al. Shattered Halls / Sunstrider et al. Twilight's Hammer / Agamaggan et al. Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun / Dunemaul / Jaedenar Azjol-Nerub / Quel'Thalas Azuremyst / Stormrage Blade's Edge / Eonar / Vek'nilash Bladefist / Frostwhisper / Zenedar Bloodfeather / Burning Steppes / Executus / Kor’gall / Shattered Hand Bloodhoof / Khadgar Bronze Dragonflight / Nordrassil Burning Blade / Drak’thul Burning Legion Chamber of Aspects Darkmoon Faire / Earthen Ring Darksorrow / Genjuros / Neptulon Darkspear / Saurfang / Terokkar Doomhammer / Turalyon Draenor Dragonblight / Ghostlands Dragonmaw / Haomarush / Spinebreaker / Stormreaver / Vashj Emerald Dream / Terenas Frostmane Kazzak Kilrogg / Nagrand / Runetotem Lightbringer / Mazrigos Magtheridon Moonglade / Steamwheedle Cartel / The Sha'tar Outland Ragnaros Ravencrest Silvermoon Stormscale Sylvanas Tarren Mill / Dentarg The Maelstrom / Deathwing / Karazhan / Lightning's Blade Thunderhorn / Wildhammer Twisting Nether

Aegwynn - Alliance Aegwynn - Horde Aerie Peak - Alliance Aerie Peak - Horde Agamaggan - Alliance Agamaggan - Horde Aggramar - Alliance Aggramar - Horde Ahn'Qiraj - Alliance Ahn'Qiraj - Horde Al'Akir - Alliance Al'Akir - Horde Alexstrasza - Alliance Alexstrasza - Horde Alleria - Alliance Alleria - Horde Alonsus - Alliance Alonsus - Horde Aman'Thul - Alliance Aman'Thul - Horde Ambossar - Alliance Ambossar - Horde Anachronos - Alliance Anachronos - Horde Anetheron - Alliance Anetheron - Horde Antonidas - Alliance Antonidas - Horde Anub'arak - Alliance Anub'arak - Horde Arak arahm - Alliance Arak arahm - Horde Arathi - Alliance Arathi - Horde Arathor - Alliance Arathor - Horde Archimonde - Alliance Archimonde - Horde Argent Dawn - Alliance Argent Dawn - Horde Arthas - Alliance Arthas - Horde Arygos - Alliance Arygos - Horde Aszune - Alliance Aszune - Horde Auchindoun - Alliance Auchindoun - Horde Azjol Nerub - Alliance Azjol Nerub - Horde Azshara - Alliance Azshara - Horde Aggra (Português) - Alli... Aggra (Português) - Horde Azuregos - Alliance Azuregos - Horde Area 52 - Alliance Area 52 - Horde Azuremyst - Alliance Azuremyst - Horde Ashenvale - Alliance Ashenvale - Horde
Galakrond-Alliance-USGalakrond-H-USGallywix-Alliance-USGallywix-Horde-USGarithos-Alliance-USGarithos-Horde-USGarona-Alliance-USGarona-Horde-USGarrosh-Alliance-USGarrosh-Horde-USGhostlands-Alliance-USGhostlands-Horde-USGilneas-Alliance-USGilneas-Horde-USGnomeregan-Alliance-USGnomeregan-Horde-USGoldrinn-Alliance-USGoldrinn-Horde-USGorefiend-Alliance-USGorefiend-Horde-USGorgonnash-Alliance-USGorgonnash-Horde-USGreymane-Alliance-USGreymane-Horde-USGrizzly Hills-Alliance-USGrizzly Hills-Horde-USGul'dan-Alliance-USGul'dan-Horde-USGundrak-Alliance-USGundrak-Horde-USGurubashi-Alliance-USGurubashi-Horde-US
Recently, Blizzard provided their own WoW Token system for players to buy and sell World of Warcraft Gold. However, the constantly fluctuating supply and demand means that prices will vary. Consequently, getting the best prices isn't guaranteed, nor do you know when you'll make a sale. You also can't trade or resell any tokens you buy, as they become instantly "Soulbound".
Yes, that is easy, but it's not quick. Further down in my comments to OP I detailed the GIO farm, and reasonable yield expectations. I looked up a few guides/videos before commenting and most of them estimate a yield beween 800-1,000 GIO/hour. That lines up with my past experience with it as well. That'd be, taking the high yield end, 4.2 hours to farm the GIO for one toon's monthly needs.
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
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