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I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.
I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.

Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.


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Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
Crafting (Blacksmithing, Tailoring, Leatherworking) – When it comes to endgame, I always found crafting to be very dependent on the level of gear you can produce. There have been times when the crafted gear was competitive with the gear you could get in the open world and during those times I always had success. Then there are the dead times when the game gear vastly out levels anything you can craft. There still is time before BfA launch for the devs to make more changes, so I am not sure where crafting is going to come out this time. Whatever they do, I have always made some gold selling transmog and Blacksmithing has shined in this area for me. Many folks don’t take the time to collect old rare recipes which can leave few competitors. Transmog never sells fast, but it can work.

Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
How does it work? Afterhaving placed your order on IGVault, please contact us via our 24/7 Livesupport to provide us with the information and the quantity of the object youare selling at the Auction House (In order to quickly find the object and speedup the delivery, we have put in our checkout page a list of some common objectsfor you to choose ), so that we can correctly localize it and purchase it.
I have probably said this exact same thing a dozen times but it's worth saying a dozen more. Old world engineering is awesome right now. I make enough for my monthly token and then some simply buy selling auto hammers, gunshoes, and 1 sky golem. 100% of mats purchased from auction house. It's the easiest, laziest way I have ever made gold and i love it.
Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Conclusion - Overall, I am looking forward to BfA but I do have my concerns. The mid and high level rare mats look like they are going to come from Mythic Dungeons and Raids. This could make it so that crafting alts basically need to be end game geared up characters and doing that content in order to produce anything usable. Gathering will work and I think it makes sense to prioritize that at the beginning of the xpac. The rest I am taking a wait and see approach this time around. There still is plenty of time between now and launch for the devs to make drastic changes to the material requirements and item level of any crafted item or consumable. Therefore, I don’t think we can call anything a real “winner” or “loser” yet. What do you think?
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
I'm holding a huge stock of herbs, flasks, pots, gems, fish, feasts/foods to sell when Uldir releases. Its already too close to start investing into that so I would just farm herbs and try to sell Anchor Weed as fast as possible right now when price is still high. Blizz can buff spawn rate anytime or reduce materials needed like they did with feasts.
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
Also, all of this mobs in this area are humanoid. This means additional cloth drops for gold. So, you want to do this farm with a character which has Tailoring. Because if you have Tailoring, more clothes will drop thanks to Cloth Scavenging. This is real good because materials are going for good prices in this days. Another advantage of having Tailoring is Resilient Spellthread. It prevents you from being dazed in Kul Tiras and Zandalar.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
Recipe ranks basically make you more efficient at making stuff, either by letting you craft the same number of items for fewer materials or getting a higher yield from the same amount of materials. As an example, having a one-star rank recipe lets you craft items at a relatively inefficient way, but when you acquire two-star or even three-star recipes, it can almost feel like you are crafting items out of thin air because of the low amount of materials required for each craft.
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All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets with tradable and marketable goods. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.
Use enchanting to craft tomes of illusions. Every expansion has its own mats, and they're all the easiest thing in the world to farm. You run a dungeon with an enchantor, disenchant everything, gather some elementals or gems for pandaria, and craft a tome which can sell for a good amount if you babysit it well. Sold a draenor one for 22k the other day, and Pandaria ones for 7k and 9k. >THIS IS AN EXAMPLE. If the prices aren't interesting on your server, find something else. It's that simple.<
The hexweave bags are still a safe bet unless the new 32 crafting cost is like 10% of them. The one thing I'm more concerned about is the professions squish. This will make the old world items that we've been selling (TBC Dust still sells by 200 stacks easily) only required for Transmog and not leveling. This was a better option for a lot of professions (especially enchanting). Expecting their near-death with the next expansion. :(
Hazzikostas posted the changes in a new blog post on the official WoW forums. Season 2 will go live on January 22 with new Warfronts, Mythic + PvP, World Content, a new Titanforging cap and much more. We’ve included his post down below and have also included a follow up post about rewarding loot for Emissaries and Assault quests based on loot specialization.
[Expulsom] is obtained primarily from scrapping armors and weapons using the Scrap-o-Matic 1000 (Alliance), or the Shred-Master Mk1 (Horde). These tools work like disenchanting, you can break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. The Scrapper isn't restricted to specific trade skills. Anyone, even people without a crafting skill can use it. You will mostly get ores, gems, leathers, cloths, and occasionaly you will get one [Expulsom].
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