Meanwhile, in Zandalar, the Horde seeks to earn the trust of King Rastakhan so they can use his legendary Golden Fleet against the Alliance. To this end, they assist Rastakhan and his court in dealing with local threats in Zuldazar, fight maniacal Blood Trolls in Nazmir, and face off with serpentine Old God cultists in Vol'dun. Throughout their journey, the Horde gradually learns about an eldricth being known as G'huun, an artificial Old God accidentally created by the Titans and the patron deity of the Blood Trolls. The Blood Trolls and the Faithless Sethekk seek to free G'huun from his prison of Uldir so they can use him to rule Azeroth, and to this end they resurrect G'huun's champion, the C'thrax Mythrax, to destroy Uldir's seal. Rastakhan's own chief adviser, the prophet Zul, is revealed to be the Blood Trolls' secret leader and launches an armed revolt against Rastakhan. With the Horde champions' help, Rastakhan is able to defeat Zul and his forces, but not before Mythrax destroys Uldir's seal.
Refund Guarantee: We promise Refund before delivery and you do not need to worry about it. If occasionally we do not have enough WoW Gold in stock for your realm and you do not like to wait, we will deal with your refund without any delay. If you have any questions or special requirements, please contact our 24/7 online Live Chat to get help. We are here waiting for you.
 Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."

How does it work? Afterhaving placed your order on IGVault, please contact us via our 24/7 Livesupport to provide us with the information and the quantity of the object youare selling at the Auction House (In order to quickly find the object and speedup the delivery, we have put in our checkout page a list of some common objectsfor you to choose ), so that we can correctly localize it and purchase it.

PLUNDER THE ISLANDS OF THE GREAT SEA – Explore Azeroth’s uncharted isles in Island Expeditions. Battle in groups of three as you race against cunning rival intruders (or enemy players) to collect the island’s resources and fuel the war effort. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals, and more.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece. 

The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
-Warfronts- I liked the idea of warfronts because it blends elements of Warcraft III with World of Warcraft, however, it's not a PvP battleground or instance, it's PvE so given time, it's a guaranteed win so many people are starting to AFK in the warfront. Beyond that, there is only one warfront to participate in right now. Also, when preparing for a warfront, Blizzard presents you with daily quests to help "aid" the warfront, however, your daily quest turn ins have no bases on the progression of warfront. The warfront will continue to advance at the same rate no matter if you do zero quests or everyone does all the quests.
The very nature of citing a spreadsheet with a proc rate infers you are incorrect. It is random, and that's how it was designed to be. The chance of getting an extra is 20%. Which means that over a long period or large data sample it should even out to be 1 in 5 procs the bonus transmute. Essentially, as an extreme example, you could go 4 months without a single proc and then get a proc every day for a month, which would then average out to be 20%. If it were not random you could guarantee every 5th transmute would proc.
Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.

Conclusion - Overall, I am looking forward to BfA but I do have my concerns. The mid and high level rare mats look like they are going to come from Mythic Dungeons and Raids. This could make it so that crafting alts basically need to be end game geared up characters and doing that content in order to produce anything usable. Gathering will work and I think it makes sense to prioritize that at the beginning of the xpac. The rest I am taking a wait and see approach this time around. There still is plenty of time between now and launch for the devs to make drastic changes to the material requirements and item level of any crafted item or consumable. Therefore, I don’t think we can call anything a real “winner” or “loser” yet. What do you think?
M Madmortem Alliance Madmortem Horde Magtheridon Alliance Magtheridon Horde Mal'Ganis Alliance Mal'Ganis Horde Malfurion Alliance Malfurion Horde Malorne Alliance Malorne Horde Malygos Alliance Malygos Horde Mannoroth Alliance Mannoroth Horde Marécage de Zangar Alliance Marécage de Zangar Horde Mazrigos Alliance Mazrigos Horde Medivh Alliance Medivh Horde Minahonda Alliance Minahonda Horde Moonglade Alliance Moonglade Horde Mug'thol Alliance Mug'thol Horde
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.
Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
There is a new discovery system for crafting these armors. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires 110-120 profession skill (depends on which profession). After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
Ya know. It's not the best source of gold, but it's all new gold: Run old raids and vendor all of the gear. In about an hour you can do Highmaul on LFR, Normal, Heroic, and Mythic and get about 6000g total. Some of the other raids aren't quite as fast, but generate similar amounts of gold. You can get some fun new (old?) transmog too if you haven't done much of it.

It is reported that Blizzard adds tribute to Stan Lee by making a new character in Stormwind of World of Warcraft. This lovely character is currently being tested on the game's PTR test servers. Follow raiditem.com to know this cool news and remember our comics legend together with other WoW fans. Meanwhile, we'd like to invite you to buy WoW gold and enjoying big discounts here.


The point is the sale price never be the same, and never will, as entropy increases further, the sale price will always drop, since its something that people get and they forget, there inst any reason to buy more than one. So your margins will always be lower than yesterday, if you want to keep your income (more effort same reward), furthermore add scrapbot to the formula and your margins will be lower.
Refund Guarantee: We promise Refund before delivery and you do not need to worry about it. If occasionally we do not have enough WoW Gold in stock for your realm and you do not like to wait, we will deal with your refund without any delay. If you have any questions or special requirements, please contact our 24/7 online Live Chat to get help. We are here waiting for you.

SureGrip300 BFA/Banana (Gold). Beryllium-Copper is stronger, more conductive, and better sounding than normal phosphor-bronze connectors. Direct-Gold Plating, no distortion causing nickel underneath. Cold-Weld System for an ideal connection, better sounding than solder: Tighten Allen-screws with supplied tool to create an ideal connection between plug and conductor, then slide the no-magnetic-interference ABS casing over the banana screw into place. Fits up to 9 AWG speaker cables.

The illusions, meh. Last time I checked both TSM and the LGM spreadsheet both showed only a couple hundred gold return/unit, if they showed a profit at all (most didn't). They're slow movers as it stands, and there is already substantial competition over that market on my server anyway. So it's not worth the trouble of babysitting/cancelling/relisting for such a nominal return.


SureGrip300 BFA/Banana (Gold). Beryllium-Copper is stronger, more conductive, and better sounding than normal phosphor-bronze connectors. Direct-Gold Plating, no distortion causing nickel underneath. Cold-Weld System for an ideal connection, better sounding than solder: Tighten Allen-screws with supplied tool to create an ideal connection between plug and conductor, then slide the no-magnetic-interference ABS casing over the banana screw into place. Fits up to 9 AWG speaker cables.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.
The Company employs a software technology called clear gifs (a.k.a. Web Beacons/Web Bugs), that helps it better manage content on its web sites by informing the Company what content is effective. Clear gifs are tiny graphics with a unique identifier, similar in function to cookies, and are used to track the online movements of web users. In contrast to cookies, which are stored on a user's computer hard drive, clear gifs are embedded invisibly on web pages and are about the size of the period at the end of this sentence.
WowHead reported that the 8.1.5 patch in the Public Test Realm added "Stanley", a thin man with gray-white hair and sunglasses who greets people by shouting “Excelsior!” So far, he was only found in Stormwind, reflecting the colors and armor of the Alliance. But a little more in-depth understanding of this update also has two Stanley character models: one is a neutral colors without armor, and the other is wearing Horde gear.
Blizzard need to kill professions off as a core game element, because professions stand between players and the portal of an instance. They have been doing it since Warlords. Professions also provide one extra level of player choice and freedom that needs to be tightly contained; they don't want people having to buy enchants and gems beyond what is necessary to keep some pretense at existence.
Taerar - Alliance Taerar - Horde Talnivarr - Alliance Talnivarr - Horde Tarren Mill - Alliance Tarren Mill - Horde Teldrassil - Alliance Teldrassil - Horde Temple noir - Alliance Temple noir - Horde Terenas - Alliance Terenas - Horde Terrordar - Alliance Terrordar - Horde The Maelstrom - Alliance The Maelstrom - Horde The Sha'tar - Alliance The Sha'tar - Horde The Venture Co. - Alliance The Venture Co. - Horde Theradras - Alliance Theradras - Horde Thrall - Alliance Thrall - Horde Throk'Feroth - Alliance Throk'Feroth - Horde Thunderhorn - Alliance Thunderhorn - Horde Tichondrius - Alliance Tichondrius - Horde Tirion - Alliance Tirion - Horde Todeswache - Alliance Todeswache - Horde Trollbane - Alliance Trollbane - Horde Turalyon - Alliance Turalyon - Horde Twilight's Hammer - Alli... Twilight's Hammer - Horde Twisting Nether - Alliance Twisting Nether - Horde Tyrande - Alliance Tyrande - Horde Terokkar - Alliance Terokkar - Horde Thermaplugg - Alliance Thermaplugg - Horde
Alpha Beta PTR Classic 1.1.0 1.2.0 1.3.0 1.4.0 1.5.0 1.6.0 1.6.1 1.7.0 1.8.0 1.8.4 1.9.0 1.10.0 1.11.0 1.12.0 Burning Crusade 2.0.1 2.0.3 2.0.4 2.1.0 2.1.2 2.2.0 2.3.0 2.4.0 2.4.3 Wrath of the Lich King 3.0.2 3.0.3 3.0.8 3.1.0 3.2.0 3.2.2 3.3.0 3.3.3 Cataclysm 4.0.1 4.0.3a 4.0.6 4.1.0 4.2.0 4.2.2 4.3.0 4.3.2 Mists of Pandaria 5.0.4 5.0.5 5.1.0 5.2.0 5.3.0 5.4.0 5.4.7 Warlords of Draenor 6.0.2 6.0.3 6.1.0 6.2.0 Legion 7.0.3 7.1.0 7.1.5 7.2.0 7.2.5 7.3.0 7.3.5 Battle for Azeroth 8.0.1
The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
Inscription and darkmoon decks remain highly profitable still as long as you approach it with the right mindset and understand that it is a commodity market and the goal is not necessary to sell crafted decks. For me, it's an exercise in managing purchasing Linen & Herbs below market, balancing opportunity cost of converting linen to expulsom, and mass purchasing underpriced individual cards and relisting them at a profit but under the crafting cost so that they move. That's the primary goal, and you naturally complete decks that you sell but you don't go out of your way for.

-Global Cooldown- Almost all spells are now on the global cooldown. This has slowed gameplay down quite a bit and you won't get to use the full potential of your spells cooldowns. For example, you cast a spell that increases your damage for 15 seconds, after the global cooldown and you're able to cast again, you now only have 13.5 seconds to make use of the remaining time. There are far too many spells on the global cooldown that shouldn't be.


- personal data that must have been collected for anti-money laundering legislation requirements, including for identification, screening and reporting, as a rule for 5 years after the termination of our relationship, unless we are required to retain this information for the purposes of court or administrative proceedings, or 8 years to handle possible claims

All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.

Rank 3 is terrible design, if they we're most open about how they drop etc. I, as a avid LW collector (Yes I have all recipes in-game but IIRC 1 from vanilla, few from TBC that was removed due to stupid design), and I still dont have all rank3 from LW despite plenty of runs through the 5 mans for em...Ill just wait for next exp or w/e and stealth runs. 

I make about 60% of my profit from old world item sales, and 40% from BFA sales. What BFA provides me that old world items don't is immediate gratification- If someone posts a stack of 200 monelite ore 10% below market value, I can immediately buy and repost for 2k profit and have it sell in 2 minutes, and do this 20 times an hour. I currently have 2000 pieces of ghost iron sitting on the AH that aren't selling, and since I put it up I've sold plenty of flipped BFA materials. Ghost iron absolutely sells at a high rate, but it is slower than BFA mats.
"Essentially the Scrap-o-Matic 1000 works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsom you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsom seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
Consumables (Alchemy, Jewelcrafting, Enchanting) – When I have gotten a toon to max level and managed to get all of the end game recipes/ranks, I have done well. However, I never have much luck with the lower level items. It feels to me like if someone is going to buy a gem, enchant, or flask, they want the best one or none at all. Maybe that comes down to the servers I play on, but it does make sense compared to how I play my own toons. I either am going to gear up a toon for endgame or not worry about it at all. Alchemy does have the benefit of transmutes which even the low level ones can make some decent gold. JC does have the MOP mounts and pets if you can get the recipes for them but otherwise these professions feel like max level or bust to me.
As with Jewelcrafting, Alchemy is a bit more nuanced than looking at hourly rates. Flasks will provide you with a good baseline, but if you carefully watch the market and plan your transmutes with market trends, you could see huge gains like JC. Assuming you are focusing only on selling Flasks, you will make around 2138 gold/hour if you are also an Herbalist.
Similar problems have risen in the leveling system, which automatically scales to the player’s level and equipment. For the most part, you’ll vaporize enemies more quickly as you gain power, but there are some weird dips. Many players complained they felt less powerful at level 119 than at level 110, a problem I experienced myself. And world PvP remains a strange and whacky world where level and class balance issues make wins and losses feel destined instead of earned.
Short term raw material flipping. I think there is a thread up here about it atm actually. If you are buying to hold for more than a week you're opening yourself up to a lot of risk. Buy in the morning and sell at night, and/or buy on the weekend to sell during the week if you have a decent raid population on your server. Start with something you understand, sell from that market and then expand.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
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