The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.

In Battle for Azeroth, the fall of the Burning Legion has set off a series of disastrous incidents that reignites the furious rivalry between the noble Alliance and the mighty Horde. As a new age of warfare begins, Azeroth’s heroes must set out on a harrowing journey in search of new allies, race to claim the world’s mightiest resources to turn the tides of war, and fight on several fronts to determine which side will lead Azeroth into its uncertain future.
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.
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Meanwhile, on the island continents introduced in the Battle for Azeroth expansion, players level 110 and above who have unlocked world quests can participate in Faction Assaults. These special events, alternating between Alliance and Horde territory, will give each faction a chance to band together to defend their territory or invade their enemy’s via a series of world quests. The prize? Survival! Also faction, gear and gold. Maybe even some pride.
World of Warcraft’s Legion expansion has been unleashed on the live servers and players are starting to arrive at The Broken Isles to plunder its untouched reserves of gold. Some are diving into the new dungeons and raids while others are undertaking the array of quests in the vast region. See how you, too, can gain immense amounts of gold in this exciting expansion.
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All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets with tradable and marketable goods. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.

When were professions really good, in your opinion? I remember having fun with them in Cata, but that was because I was playing the gold-making minigame of grinding the ore -> gem -> j/c boe's -> d/e mats cycle, back when gemming/enchanting your gear seemed absolutely necessary and people not in accordance with Mr. Robot were kicked from groups. Oh yeah, and don't forget the primary stat boost for BoP gear that was profession-specific that made gathering professions anathema to a raiding toon.
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"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."

Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
Don't have data from beta and didn't read much into this, so i just speculate based on what i've seen, that there are different champion equipment craftable, each with different bonus. So my guess is that people will use these equipments pretty much similarly as they use glyphs (from a market analogy): equip their champions once and be done with it.
Sky golem is all profit if you do the smart thing and run old panda farms on multiple toons. Was running 10 farms at one point till bfa launched and was upto my eyeballs in trillium and Ghost iron. Just not been doing it lately, but those 10 farms was an hour a day if that and sustained 4 crafters and alchemists though could have sustained 8 easily.

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On my server, I can usually craft cards for around $2000/card and decks average for about 25k/deck (average selling price of all 4 decks) . The average profit per deck is around 9k gold, and I can process (on average) 9ish decks per hour. This means that the average gold generation rate of processing linen and herbs is about 80k gold per hour. That also leaves you with a massive pile of red pigments that you can AFK craft to scrolls for extra profit. (Crimson pigments gets generated at 75 pigment/min for "free" when milling for Viridescent, there is an extra 500ish gold per minute of profit when AFK-crafted to scrolls, that's not insignificant)
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The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.
Also, all of this mobs in this area are humanoid. This means additional cloth drops for gold. So, you want to do this farm with a character which has Tailoring. Because if you have Tailoring, more clothes will drop thanks to Cloth Scavenging. This is real good because materials are going for good prices in this days. Another advantage of having Tailoring is Resilient Spellthread. It prevents you from being dazed in Kul Tiras and Zandalar.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.
SureGrip300 BFA/Banana (Gold). Beryllium-Copper is stronger, more conductive, and better sounding than normal phosphor-bronze connectors. Direct-Gold Plating, no distortion causing nickel underneath. Cold-Weld System for an ideal connection, better sounding than solder: Tighten Allen-screws with supplied tool to create an ideal connection between plug and conductor, then slide the no-magnetic-interference ABS casing over the banana screw into place. Fits up to 9 AWG speaker cables.
I'll typically buy cards that are < 66% of my crafting cost in unlimited quantities. If I have high stocks, i'll try to repost at 1/8 of the deck's market rate. I don't care if someone is resetting the market because i WANT sales volume and if someone is trying to a reset it's usually low enough for them to buy you out. The point here is to constantly churn your inventory and adjust down with the market.
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Disagree with your comments on Sky Golem. You need about 4200 ghost iron ore make this. Ghost Iron ore turns into bars which are used for Jard's Power source, but you only need 300 bars for that. You also need living steel which is transmuted from triullium, which in turn is transmuted from ghost iron. If you have an transmute master you proc on average about 20 additional trillium bars, that's like 7000g in savings.
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The Escalation patch has introduced several new scenarios with respective heroic modes that provide shiny new loot. It is still too early to predict which of these will demand the highest prices at the auction house or AH, since it can take weeks for players to work through the content and determine the value of the new drops compared to the existing items. Many expect the rarest and most prized drops to start commanding handsome prices starting June, so just keep your eyes peeled for popular WTB requests in general chat and high-selling items at the AH.
Each of those modes existed long before this latest expansion; raiding is a basic concept in MMOs, and Mythic+ was added in World of Warcraft’s last expansion. The problems with Battle for Azeroth’s endgame come from the systems it adds, which most often artificially gate progress where most of the fun can be found. If raids and Mythic+ are the carrot, we’re about to talk about the stick.
A variety of people use professions in this game for different purposes. Some just use them for their own needs and some use them because their game is making gold on the auction house. This is part of the problem since blizzard never seems to be able to please both groups lately because they don't spend enough money on that aspect of the game to offer enough of a variety of patterns/recipes.

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Make sure that you use ‘track minerals’ on your min map and try to keep mining until you fill up the last stack of ore, at that time, you can sell it easier on the auction house. It’s a lot easier to sell a stack of 20 ore than it is to sell 18 or 12. I also recommend that you smelt some ore and sell the bars. This will make it easier and faster to sell everything you find while mining.
WOTLK and Cata were my goblin training grounds as well (I remember fondly making 30k on a single day after a patch day with Inscription), but since Im only at Legion levels, Im struggling to find oportunities where to start invest and make profit. I've been carefully paying attention to the market and picking small batches of mats to flip. After 6 yrs out im slowly starting to pick up (so far i think i made 100k in a couple of months).

If you're just trying to sell one item once, TSM probably isn't the way to go. But you can set it up to do things like "find all BFA mining auctions selling for 75% of the market value", buy those, and then use a single button to "post all BFA mining auctions at 90% of the market value". This won't usually net you tens of thousands of gold, but it's a pretty reliable income stream for pretty low effort.

All are used for some crafts still, and depending on your server you can profit solely by buying mats on the AH, doing your transmute CD, and reposting. Heck many don't even need transmute master to be viable. This can be especially good for those of us who have been playing continuously for years and as a result have alts, many of which that aren't even max level, that we used back then that can still be used.
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The amount of time it takes to farm the requisite 4,600 GIO per mount, for a profit of 44,000g per toon, per month, is not worth it when stacked against opportunity costs. It could be, feasibly, if there was enough volume of GIO being moved through the AH to sustain this and you were just buying it outright, but there is not. Hasn't been for years.

Good news for WoW fans! According to what raiditem.com know, World of Warcraft's latest expansion Battle for Azeroth has been as one of the best PC games in 2018. That at least tell us that WoW is valuable and WoW deserves our money on WoW gold. At the end of this year, we are lucky to experience ancient potion called "Elixir of Tongues" which allows us to understand the opposing faction in chat.
Gold is a necessary element of World of Warcraft. Players can create their own self-sustaining economy. and use it to buy very useful items to improve a player’s experience. But when it comes to gold, everyone wants it. This makes many gold making methods in WoW difficult to use. They become saturated. But, today I’ll be providing the best WoW gold making techniques available for the BFA expansion.

Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.

World of Warcraft’s Legion expansion has been unleashed on the live servers and players are starting to arrive at The Broken Isles to plunder its untouched reserves of gold. Some are diving into the new dungeons and raids while others are undertaking the array of quests in the vast region. See how you, too, can gain immense amounts of gold in this exciting expansion.


A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.
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