If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
Recipe ranks basically make you more efficient at making stuff, either by letting you craft the same number of items for fewer materials or getting a higher yield from the same amount of materials. As an example, having a one-star rank recipe lets you craft items at a relatively inefficient way, but when you acquire two-star or even three-star recipes, it can almost feel like you are crafting items out of thin air because of the low amount of materials required for each craft.
Ya know. It's not the best source of gold, but it's all new gold: Run old raids and vendor all of the gear. In about an hour you can do Highmaul on LFR, Normal, Heroic, and Mythic and get about 6000g total. Some of the other raids aren't quite as fast, but generate similar amounts of gold. You can get some fun new (old?) transmog too if you haven't done much of it.
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Honestly TL:DR of any guide. Is learn your markets, it's as simple as that. Learn who's in it, learn what's profitable, watch different time tables. I've earned 2 million profit OFF 1 market and half set up TSM. I've barely tried before this I was a hardcore raider, only made gold over the years through BOE farming and run sales (which are goood, don't get me wrong) but I want to be making the multiple gold capped characters.

It's not about me, it's about people having trouble making gold with BfA professions for example, or having herb prices drop too low to make it worth the effort, I just meant to say there are other ways of making gold. I personnally make most my gold out of BfA for example, so I wanted to point out it's not a necessary thing to stick to the current extension.
So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.

Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.[5][6]
-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.

This gold making advice is applicable to most players, except if you are an enchanter, in which case there is a very strong case to turn them into dust and essence for your profession needs. As an advanced tip, you can explore the use of mobile apps that let you post on the auction house at the right time because the price of greens tends to fluctuate rapidly, and could mean a large loss of potential gold income.

Anyway I will go ahead & download the Twitch app like everyone's saying, but I still need to know whether my in-game addon settings will carry over automatically, or whether they'd return to default same as if they'd all been uninstalled in the curse client then reinstalled from scratch. Because if it's the latter then I will have to take screenshots of the settings on all my toons BEFORE I install the addons thru the Twitch client.
Gathering (Mining, Herbing, Skinning, Fishing) – WoD almost totally killed gathering with the garrison but it made a big comeback for Legion. I don’t think BfA will be any different. Crafters always need materials and they will pay big bucks for it. While the crafting professions might have bigger profit margins, gathering has always seemed to produce a nice steady income. Materials always sell and usually sell fast. One thing I am watching for BfA is old materials. With the change to how you level professions, gone are the days of power leveling a new toons profs using only WoD mats. On one hand you won’t need to in order to do the BfA stuff. On the other hand if enough folks still like finishing off the prior xpac stuff, old material prices could go up and low level gathering might be more profitable similar to how Ghost Iron is now.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
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Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.
For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
I'm pretty excited about where the various gathering professions could go this expansion. Crafting expansions actually have good stuff to craft to prepare for the upcoming raid so gathering items will be needed. On top of that nodes are giving out less so more effort equals higher prices. Now where this goes past launch I'm not sure but stuff like Mining and Herbalism should be solid at the beginning.
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On my server, I can usually craft cards for around $2000/card and decks average for about 25k/deck (average selling price of all 4 decks) . The average profit per deck is around 9k gold, and I can process (on average) 9ish decks per hour. This means that the average gold generation rate of processing linen and herbs is about 80k gold per hour. That also leaves you with a massive pile of red pigments that you can AFK craft to scrolls for extra profit. (Crimson pigments gets generated at 75 pigment/min for "free" when milling for Viridescent, there is an extra 500ish gold per minute of profit when AFK-crafted to scrolls, that's not insignificant)

Warcraft’s longest running Gold Making blog, The Gold Queen is written by Alyzande since 2010. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live on www.twitch.tv/thegoldqueen  The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Battle for Azeroth? Support my Patreon for exclusive pre-release Gold Guides.
Sky golem is all profit if you do the smart thing and run old panda farms on multiple toons. Was running 10 farms at one point till bfa launched and was upto my eyeballs in trillium and Ghost iron. Just not been doing it lately, but those 10 farms was an hour a day if that and sustained 4 crafters and alchemists though could have sustained 8 easily.

Sorry about the salt but jeez, stop listening to guides. Just check your AH, see what old mats are low in offer, and go get em. >FOR EXAMPLE<, ghost iron ore is a gold mine right now, cause nobody can sustain the demand, and prices are way up. Plus side being, old farms are optimized like hell. You can fly in the old world, mobs won't bother you, no one is there to take your nodes, and there are plenty of items to make the most out of it. Which means it's way easier and requires less effort than farming in BfA.
World of Warcraft (EU) or WOW EU was created by Blizzard Entertainment. It is the most well known MMORPG in the history and one of the most successful premier subscription MMORPGs. WOW gamers assume the roles of Warcraft heroes as they explore, adventure, plunder and quest across a vast seemless world. Due to WOW gold is important, to fully enjoy the in-game content, players are recommended to buy WOW Gold from a list of trustable WOW gold sellers at g2g.com
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DMF Cards the first ~72 hours of the expansion. Every deck was selling for 500k-750k after 24 hours, so I spent all the time I had and just shuffled bracers info expulsum. Constantly spammed trade that I was buying herbs at just about every price, and just went to town. Once the weekend hit (Friday), I sold my last few decks (made 44 total in those 3 days I think), and listed all my leftover cards on the AH at a decent cut.

I've bought speaker plugs from Amazon before, but when they arrived I quickly filed a return; they were cheap looking and had wear and tear on them like they've been previously used. The audioquest sure grip 300 was in a league of it's own. They're a bit pricey but once you take them out of the box you can tell they are quality. The gold plated connectors actually had the look and feel of real gold. The build quality is excellent and I found them easy to install.
by Rabbit. Okay, so I got tired of dying to random trash mobs and considered what I could do about it, and I thought "the first thing I need to know is when I get aggro", so I made a mod that tells me: BanzaiAlert It has options for sound, message, LowHealthFrame flashing, and comes prepacked with a female voice that says "Aggro" when that is the case (from Squishy).
Making gold = work, people just want to be lazy and cash in but today a lot of people use TSM, have access to this reddit, youtube guides, etc. More and more people play wow to make gold so ofc the AH work gets harder, you just need to find your niche, i'm making gold with Tailoring from MoP and Cata for transmogs, not a lot of work to farm maths and i sell each piece around 10k, 7 pieces per week and i'm fine for a month.

As with Jewelcrafting, Alchemy is a bit more nuanced than looking at hourly rates. Flasks will provide you with a good baseline, but if you carefully watch the market and plan your transmutes with market trends, you could see huge gains like JC. Assuming you are focusing only on selling Flasks, you will make around 2138 gold/hour if you are also an Herbalist.
Patch 5.3, like all new updates, is attracting a throng of returning players, many of which will be undergeared and willing to spend Gold to catch up with the rest. While the profits might not be as lucrative as with the new items, there may be less competition here. The key here is scanning the market for in-demand leveling gear and producing the right amount to avoid getting stuck with an unsellable stack of outdated items.
Again, these are >JUST EXAMPLES< but really the main idea is stop trying to make gold on something everyone else does... There are a million ways to make gold on this game. This idea of sharing a farming spot or telling people to farm a specific thing is pointless. If everybody follows the herbalism guide and gathers Winter's Kiss, what happens to the price of the herb? It plummets. If everybody farms something because it's worth 300k, it loses its value cause the demand won't match the offer most of the time. If everybody crafts the same item, you'll end up going into an undercutting war and waste time you could spend getting some good money on unexploited markets.
I'd like to add my personal experience as of a week ago in regards to illusions: I bought all of them for 10 silver being the highest bidder. They sell for 2-4k each usually, but it's a very slow market with little interest. They might be a nice addition to your portfolio if you can get the mats with little effort, otherwise it's not enough to warrant investing in it. At least on my server.
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.

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The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.
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Although WoW currency can be found through quests, fallen enemies or the dreaded "farming" process, doing it the conventional way is time-consuming. Considering the upcoming release of the Legion expansion pack in August of 2016, stocking up on gold is more important than ever. This way, you can spend less time farming and more time buying everything you need to tackle the next set of challenges.

There are also numerous gold-making guides available for World of Warcraft players. Currently mmobux recommends Killer Guides' World of Warcraft Gold Guide, which covers a broad range from daily quests and professions to making gold while leveling and auction house trading. 'Standard' farming spots are covered as well, making it an interesting resource for bots as well. Yielding up to 500 gold per hour, the strategies are suitable for players of all skill levels. If Killer Guides keeps the guide up to date, it probably will become a valuable resource for professional farmers as well. There also seems to be a German-language version available: WoW Gold Guide (German)

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Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.[5][6]
They'll still be able to craft their items. Xmog crafters won't feel as hit because most of those patterns aren't terribly easy to come by. Mount sellers won't be affected. Recipes wont really be affected. Trade Goods will change a bit though, but that isn't inherently a bad thing. I can never find Firebloom on my server for sale, Mageweave and Silk are always pricey, etc. It might increase the amounts of those types of items and drive the price down, but that might be replaced by something else just as easily.
We have introduced wow gathering professions last month. Today mmogah will talk about what to do with the materials you have gathered: Crafting. Crafting include eight professions: Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring, Jewelcrafting & Inscription, and a crafter has lots of options to choose the best professions.
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Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
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