REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.


At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
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For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price

All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.

I would also like to point out, just because it gave me a giggle, that in one sentence you highlight that everyone is trying to make gold in BfA and then in another direct people back to the Engineering/JC mounts as a proposed solution. While I appreciate the suggestion, you seem smart enough to realize that those, too, are saturated markets. They have been for years now, so that's just moving from one camped market to another.

Came back from a good break again but really enjoying BFA so far. I've really been interested this time in getting my transmog sets, pets, mounts pretty much all collections / achievs. I've never been interested in this stuff since wow vanilla so it's like a whole new game to me, which is pretty cool! My current 5 man instance party is Resto Shaman, Resto Druid and 3 Hunters which works out really well. Double healer + 3 dps that can serve as tanks seems to cheese lots of encounters.
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currently sitting at around 1.1-1.2m gp on my toons, a bunch in my mailbox (i like to clear sold auctions at the end the day), and 3 sky golems to sell. Not to mention i've bought myself a token, and given my brother 2 (he agreed to buy bfa for me vs 3 tokens), as well as blowing 250k on mythic boosts. I knwo others have done way better (hell i knew a guy that had made 4m in like 3 days during the DMC boom) but i'm pretty happy with it
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]
World of Warcraft (EU) or WOW EU was created by Blizzard Entertainment. It is the most well known MMORPG in the history and one of the most successful premier subscription MMORPGs. WOW gamers assume the roles of Warcraft heroes as they explore, adventure, plunder and quest across a vast seemless world. Due to WOW gold is important, to fully enjoy the in-game content, players are recommended to buy WOW Gold from a list of trustable WOW gold sellers at g2g.com

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The Escalation patch has introduced several new scenarios with respective heroic modes that provide shiny new loot. It is still too early to predict which of these will demand the highest prices at the auction house or AH, since it can take weeks for players to work through the content and determine the value of the new drops compared to the existing items. Many expect the rarest and most prized drops to start commanding handsome prices starting June, so just keep your eyes peeled for popular WTB requests in general chat and high-selling items at the AH.
Consumables (Alchemy, Jewelcrafting, Enchanting) – When I have gotten a toon to max level and managed to get all of the end game recipes/ranks, I have done well. However, I never have much luck with the lower level items. It feels to me like if someone is going to buy a gem, enchant, or flask, they want the best one or none at all. Maybe that comes down to the servers I play on, but it does make sense compared to how I play my own toons. I either am going to gear up a toon for endgame or not worry about it at all. Alchemy does have the benefit of transmutes which even the low level ones can make some decent gold. JC does have the MOP mounts and pets if you can get the recipes for them but otherwise these professions feel like max level or bust to me.
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Recently, Blizzard provided their own WoW Token system for players to buy and sell World of Warcraft Gold. However, the constantly fluctuating supply and demand means that prices will vary. Consequently, getting the best prices isn't guaranteed, nor do you know when you'll make a sale. You also can't trade or resell any tokens you buy, as they become instantly "Soulbound".
I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
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