Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Tides of Vengeance adds two new Island Expeditions to the mix and two new random events, as well as updated rewards.
The expansion is set immediately after the events of Legion.[4] Two continents have been added within the Great Sea between the Eastern Kingdoms and Kalimdor: Kul Tiras, one of the major human kingdoms, and Zandalar, the homeland of Azeroth's trolls.[4] While the Alliance and Horde will initially travel to one continent respectively, both continents will be available to both factions at level 120.[4]
On my server, I can usually craft cards for around $2000/card and decks average for about 25k/deck (average selling price of all 4 decks) . The average profit per deck is around 9k gold, and I can process (on average) 9ish decks per hour. This means that the average gold generation rate of processing linen and herbs is about 80k gold per hour. That also leaves you with a massive pile of red pigments that you can AFK craft to scrolls for extra profit. (Crimson pigments gets generated at 75 pigment/min for "free" when milling for Viridescent, there is an extra 500ish gold per minute of profit when AFK-crafted to scrolls, that's not insignificant)
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Blizzard need to kill professions off as a core game element, because professions stand between players and the portal of an instance. They have been doing it since Warlords. Professions also provide one extra level of player choice and freedom that needs to be tightly contained; they don't want people having to buy enchants and gems beyond what is necessary to keep some pretense at existence.
Cooking might be a fair surprise to some people but the thing is cooking is not a primary profession and usually it’s overlooked. I believe that’s why it’s still a valid method for making gold. The cooking products sell for like 20-30 gold each and people just don’t care about them. If you craft like 2000 cooking products in a day and get minimum 10 gold from each, that means 20k gold every single day.
Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 380 piece and 60 Residuum from your first Season 2 chest.)
SureGrip300 BFA/Banana (Gold). Beryllium-Copper is stronger, more conductive, and better sounding than normal phosphor-bronze connectors. Direct-Gold Plating, no distortion causing nickel underneath. Cold-Weld System for an ideal connection, better sounding than solder: Tighten Allen-screws with supplied tool to create an ideal connection between plug and conductor, then slide the no-magnetic-interference ABS casing over the banana screw into place. Fits up to 9 AWG speaker cables.
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So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.

A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs. The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.
Sargeras - Alliance Sargeras - Horde Scarshield Legion - Alli... Scarshield Legion - Horde Sen'jin - Alliance Sen'jin - Horde Shadowsong - Alliance Shadowsong - Horde Shattered Halls - Alliance Shattered Halls - Horde Shattered Hand - Alliance Shattered Hand - Horde Shattrath - Alliance Shattrath - Horde Shen'dralar - Alliance Shen'dralar - Horde Silvermoon - Alliance Silvermoon - Horde Sinstralis - Alliance Sinstralis - Horde Skullcrusher - Alliance Skullcrusher - Horde Spinebreaker - Alliance Spinebreaker - Horde Sporeggar - Alliance Sporeggar - Horde Steamwheedle Cartel - Al... Steamwheedle Cartel - Horde Stormrage - Alliance Stormrage - Horde Stormreaver - Alliance Stormreaver - Horde Stormscale - Alliance Stormscale - Horde Sunstrider - Alliance Sunstrider - Horde Suramar - Alliance Suramar - Horde Sylvanas - Alliance Sylvanas - Horde Sanguino - Alliance Sanguino - Horde Saurfang - Alliance Saurfang - Horde Soulflayer - Alliance Soulflayer - Horde
We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)
Today's events set the stage for major changes in the game, including the expansion pre-patch, which will include all the game systems, cosmetic and other changes for the new expansion - basically, everything but the content in the expansion's new zones. There has been no official announcement of the prepatch launch date, but if I were a betting woman, I'd say July 10 looks awfully likely. [Edit: All right, or the 17th. But plan for the worst, people.]

We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)
Nagrand - Alliance Nagrand - Horde Nathrezim - Alliance Nathrezim - Horde Naxxramas - Alliance Naxxramas - Horde Nazjatar - Alliance Nazjatar - Horde Nefarian - Alliance Nefarian - Horde Neptulon - Alliance Neptulon - Horde Ner'zhul - Alliance Ner'zhul - Horde Nera'thor - Alliance Nera'thor - Horde Nethersturm - Alliance Nethersturm - Horde Nordrassil - Alliance Nordrassil - Horde Norgannon - Alliance Norgannon - Horde Nozdormu - Alliance Nozdormu - Horde Nemesis - Alliance Nemesis - Horde
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
I think you have legitimate concerns, but to be fair the squish already happened, the numbers just haven't caught up yet. You can already craft current-expansion items starting at crafting level 1, and those crafts generally award 3-5 levels each. So squishing the ranks from 800 down to 100, doesn't functionally change anything, it just allows crafts to only award 1 skill point per use, instead of 5.
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