Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
Because Blizzard’s formerly cash-only World of Warcraft services can now be purchased with in-game currency, many players are scrambling for the easiest ways to earn gold in World of Warcraft: Battle For Azeroth. While you’ve missed out on the initial wave of new herbs and ore flooding into the market, and while prices continue to plummet from over-saturation, there are still many other professions flying under the radar, and they can make you some serious gold.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms. With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.
Earthen Ring-Alliance-USEarthen Ring-Horde-USEcho Isles-Alliance-USEcho Isles-Horde-USEitrigg-Alliance-USEitrigg-Horde-USEldre'Thalas-Alliance-USEldre'Thalas-Horde-USElune-Alliance-USElune-Horde-USEmerald Dream-Alliance-USEmerald Dream-Horde-USEonar-Alliance-USEonar-Horde-USEredar-Alliance-USEredar-Horde-USExecutus-Alliance-USExecutus-Horde-USExodar-Alliance-USExodar-Horde-US
Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
When you launch the game you can choose from two opposite factions (Alliance and Horde), 7 different races for each factions and 6 different classes with very wide mixture of the character's appearance. World of Warcraft play involves the completion of quests while traveling through the story line, gaining experience from the quests to level up the characters and picking up the useful loot to trade with other players. Once a player feel strong enough, or simply just wishes to find some better items, players can visit dungeons where a group can fight together to get better loot from stronger monsters. Near end-game the biggest dungeons require a raid with up to forty players to face and accomplish the hardest challenges for the most valuable items. Another big part of the game is the Player vs Player (PvP) fights where gamers can play againts each other in 2vs2, 3vs3 arenas or battlegrounds for PvP rewards.
Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.
BfA Profession crafted items! A look at 10 (maybe a few more) of the coolest WoW items that you'll be able to craft with professions in Battle for Azeroth. These BfA Profession recipes are on the alpha so many things are still placeholder- take this as an early Battle for Azeroth profession preview, because things may still change before BfA leaves alpha and launches on live WoW servers.
JC Panthers: Instead of breaking them all down like I did with the golem, I'll just note that currently on my server the Orb of Mystery and the Living Steel combined cost 36,000g. All of the panthers, except the Onyx, sell for 32,000g. A loss of 4,000g/unit, not including the gems. Once we factor those in, at a mean value of ~200g/unit, the loss per Panther jumps to 8,000g.
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
Next, Enormous amount of mats? 4200 Ghost Iron Ore. That's it. Look at Depleted Kyparium Rocket or Turbo-charged Flying machine or the mechanohog, all have more complex recipes with mats requiring you to go to a vendor to get. Let's be honest I bought a bunch of Hula dolls because who wants to go to Shattrath anyway but c'mon. What you're saying is just not true. Its simple, its quick, and the procs aren't random (I transmuted 100 Trillium bars last night and got 122 bars). Most people don't need the procs, but optimizing allows you to make more gold, and ultimately this is a goldmaking subreddit. If you don't want to follow the advice, don't join that market.
Disagree with your comments on Sky Golem. You need about 4200 ghost iron ore make this. Ghost Iron ore turns into bars which are used for Jard's Power source, but you only need 300 bars for that. You also need living steel which is transmuted from triullium, which in turn is transmuted from ghost iron. If you have an transmute master you proc on average about 20 additional trillium bars, that's like 7000g in savings.
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.
Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.
Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.
I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.