The last thing I want to say about this farm, you definitely need aoe damage dealers and some ranged people because mobs are not actually too close each other. So, you need to run around and gather mobs in one place with a monk statue and kill them with aoe. The party setups are simple and same with other farms actually and I don’t think not need to talk more about it.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
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With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.
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I have probably said this exact same thing a dozen times but it's worth saying a dozen more. Old world engineering is awesome right now. I make enough for my monthly token and then some simply buy selling auto hammers, gunshoes, and 1 sky golem. 100% of mats purchased from auction house. It's the easiest, laziest way I have ever made gold and i love it.
Hazzikostas said his top recommendation prior to the BfA prepatch would be beating the Mage Tower challenges for those special artifact appearances. Not only are those some of the most attractive weapon skins in game, but the Mage Tower challenges will be going away when the prepatch hits, so you've only got a couple of weeks left to complete them.
PLUNDER THE ISLANDS OF THE GREAT SEA – Explore Azeroth’s uncharted isles in Island Expeditions. Battle in groups of three as you race against cunning rival intruders (or enemy players) to collect the island’s resources and fuel the war effort. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals, and more.
Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.
Nightborne - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
I've bought speaker plugs from Amazon before, but when they arrived I quickly filed a return; they were cheap looking and had wear and tear on them like they've been previously used. The audioquest sure grip 300 was in a league of it's own. They're a bit pricey but once you take them out of the box you can tell they are quality. The gold plated connectors actually had the look and feel of real gold. The build quality is excellent and I found them easy to install.
Changes were also made to levelling in earlier content with Legion's 7.3.5 patch. The level-scaling tech introduced in Legion not only be continued in the new continents of Kul Tiras and Zandalar, but was also be applied to content from prior expansions, allowing larger level brackets for lower level zones. Further, as previous expansions are now included in the base game, the level ranges for those expansions are now broadened, allowing players to spend more time leveling in preferred expansions and avoid others entirely. Some examples include a zone like Westfall having its level bracket (at 10–15 as of Legion) increased to 10–60, whilst continents such as Outland and Northrend sharing a 60–80 level bracket. The aim of this change is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests.
Inscription – This one deserves its own category. I recently got back into this profession and I think it can make some serious gold at all levels due to how glyphs work now. On the flip side, glyphs are cosmetic one time uses only and the market can be really slow for the less interesting ones. I also recently installed TSM and I think you need some kind of addon like this to manage your production and sales if you are going to be in the glyph market. BfA is also keeping the tomes and adding in new reputation contracts so that could also provide a steady income.
The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".
A Aegwynn Alliance Aegwynn Horde Aerie Peak Alliance Aerie Peak Horde Agamaggan Alliance Agamaggan Horde Aggramar Alliance Aggramar Horde Ahn'Qiraj Alliance Ahn'Qiraj Horde Al'Akir Alliance Al'Akir Horde Alexstrasza Alliance Alexstrasza Horde Alleria Alliance Alleria Horde Alonsus Alliance Alonsus Horde Aman'Thul Alliance Aman'Thul Horde Ambossar Alliance Ambossar Horde Anachronos Alliance Anachronos Horde Anetheron Alliance Anetheron Horde Antonidas Alliance Antonidas Horde Anub'arak Alliance Anub'arak Horde Arak-arahm Alliance Arak-arahm Horde Arathi Alliance Arathi Horde Arathor Alliance Arathor Horde Archimonde Alliance Archimonde Horde Area 52 Alliance Area 52 Horde Argent Dawn Alliance Argent Dawn Horde Arthas Alliance Arthas Horde Arygos Alliance Arygos Horde Aszune Alliance Aszune Horde Auchindoun Alliance Auchindoun Horde Azjol-Nerub Alliance Azjol-Nerub Horde Azshara Alliance Azshara Horde Azuremyst Alliance Azuremyst Horde
The expansion brings a major change to the PvP ruleset on each realm. Every realm by default only allows players to attack NPCs in the open world; players who wish to engage in world PvP now have a setting called "War Mode" that can only be toggled on or off in their faction's capital city (i.e. Stormwind for the Alliance and Orgrimmar for the Horde). While in War Mode, players have access to new talents and abilities, as well as a slightly accelerated rate of XP gain. Characters with War Mode activated are only able to see other players with War Mode, unless in their own capital cities.