Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.

Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
I've bought speaker plugs from Amazon before, but when they arrived I quickly filed a return; they were cheap looking and had wear and tear on them like they've been previously used. The audioquest sure grip 300 was in a league of it's own. They're a bit pricey but once you take them out of the box you can tell they are quality. The gold plated connectors actually had the look and feel of real gold. The build quality is excellent and I found them easy to install.
The expansion brings a major change to the PvP ruleset on each realm. Every realm by default only allows players to attack NPCs in the open world; players who wish to engage in world PvP now have a setting called "War Mode" that can only be toggled on or off in their faction's capital city (i.e. Stormwind for the Alliance and Orgrimmar for the Horde). While in War Mode, players have access to new talents and abilities, as well as a slightly accelerated rate of XP gain.[10] Characters with War Mode activated are only able to see other players with War Mode, unless in their own capital cities.
Warcraft’s longest running Gold Making blog, The Gold Queen is written by Alyzande since 2010. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live on www.twitch.tv/thegoldqueen  The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Battle for Azeroth? Support my Patreon for exclusive pre-release Gold Guides.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.


Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Tides of Vengeance adds two new Island Expeditions to the mix and two new random events, as well as updated rewards.
I'm pretty excited about where the various gathering professions could go this expansion. Crafting expansions actually have good stuff to craft to prepare for the upcoming raid so gathering items will be needed. On top of that nodes are giving out less so more effort equals higher prices. Now where this goes past launch I'm not sure but stuff like Mining and Herbalism should be solid at the beginning.
Those are low prices indeed! In those cases, just look into something else, but there's always gold to be made, as you pointed out :) And there is no shame in being unefficient, not everyone wants to spend their time getting optimized for goldmaking, if you can pay for your month I think it's great already! That's what kept me into it, the fact that I'm paying by playing, I love it
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
While the proc is random the law of large numbers will mean that over a large enough sample size your actual yield will be the same as the average proc rate. If you transmute 10 times then you can't rely on the 20% proc rate, once you pass 1000 though, you're average will start approaching the true rate of 1.2 bars per transmute. If you are in this for the long haul it then makes a lot of sense to use the average proc rate to calculate your profits, especially considering the fact that all the items involved sell really well.

Blizzard need to kill professions off as a core game element, because professions stand between players and the portal of an instance. They have been doing it since Warlords. Professions also provide one extra level of player choice and freedom that needs to be tightly contained; they don't want people having to buy enchants and gems beyond what is necessary to keep some pretense at existence. 

With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.
World of Warcraft’s Legion expansion has been unleashed on the live servers and players are starting to arrive at The Broken Isles to plunder its untouched reserves of gold. Some are diving into the new dungeons and raids while others are undertaking the array of quests in the vast region. See how you, too, can gain immense amounts of gold in this exciting expansion.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
I think what you're actually talking about when you say "niche" is the barrier to entry for new players. It sounds like you're worried that new players can pick up crafting professions and compete easier than before. Again, I'd say that the alpha build info in the OP looks pretty much the same as the current expansion. The true barrier to entry isn't the ability to level the profession quickly, it's actually recipe ranks. Some really good examples of this in the current expansion are rank 3 bracers, rank 3 flasks, and rank 3 felwort. It takes a certain level of investment to get those ranks, and the goblin activities related to those crafts simply aren't profitable/competitive without rank 3.

Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
2018 witnessed many big changes in World of Warcraft, and we finally welcomed the new expansion Battle for Azeroth. In past year, BFA has both been praised and been criticized by most of WoW fans. Do you think whether BFA will be better or not in the new year? Raiditem.com won't give you clear answers. We have collected some WoW gold buyers' opinions and to show you how players think about WoW's near future.
Cooking might be a fair surprise to some people but the thing is cooking is not a primary profession and usually it’s overlooked. I believe that’s why it’s still a valid method for making gold. The cooking products sell for like 20-30 gold each and people just don’t care about them. If you craft like 2000 cooking products in a day and get minimum 10 gold from each, that means 20k gold every single day.

Many things are payable in-game with WoW gold such as travelling through continents, buying mounts or new equipments. As the players are progressing in the questchains, they might face gold issues so they might need to learn Primary and Secondary professions to get some income by collecting Herbs, Skins or other raw materials what they can sell or just simply buy WoW gold from us - it's always the easier way out. There is a possibility to trade with other players face to face, in-game mail, or auction house, however the most valuable items can be Soulbound which means that they are cannot be traded once a player Bind it to him/herself. The biggest part of the trades are going through the Auction house where players can trade their goods between each other after paying the listing fee and the auction house tax.

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Cooking might be a fair surprise to some people but the thing is cooking is not a primary profession and usually it’s overlooked. I believe that’s why it’s still a valid method for making gold. The cooking products sell for like 20-30 gold each and people just don’t care about them. If you craft like 2000 cooking products in a day and get minimum 10 gold from each, that means 20k gold every single day.

If you're just trying to sell one item once, TSM probably isn't the way to go. But you can set it up to do things like "find all BFA mining auctions selling for 75% of the market value", buy those, and then use a single button to "post all BFA mining auctions at 90% of the market value". This won't usually net you tens of thousands of gold, but it's a pretty reliable income stream for pretty low effort.


It's not about me, it's about people having trouble making gold with BfA professions for example, or having herb prices drop too low to make it worth the effort, I just meant to say there are other ways of making gold. I personnally make most my gold out of BfA for example, so I wanted to point out it's not a necessary thing to stick to the current extension.
L La Croisade écarlate Alliance La Croisade écarlate Horde Laughing Skull Alliance Laughing Skull Horde Les Clairvoyants Alliance Les Clairvoyants Horde Les Sentinelles Alliance Les Sentinelles Horde Lightbringer Alliance Lightbringer Horde Lightning's Blade Alliance Lightning's Blade Horde Lordaeron Alliance Lordaeron Horde Los Errantes Alliance Los Errantes Horde Lothar Alliance Lothar Horde
REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.

The Company has a ZERO TOLERANCE policy for Internet fraud or any attempt to access or acquire customer or other information on its web sites via illegal or surreptitious means. The Company works with local, national, and international fraud investigation agencies and employs a variety of electronic and other means to discourage, detect, and intercept fraudulent activities. The Company aggressively prosecutes, to the fullest extent of the law, those perpetrators apprehended conducting fraudulent activities on its web site.

Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.

I couldn't resist anymore. Blizzard spits in the face of players. And the ingame community is lost. Just try to find a party to raid. YouI couldn't resist anymore. Blizzard spits in the face of players. And the ingame community is lost. Just try to find a party to raid. You can't. Try to find a party to mythic dungeons. You can't. You want to come to a raid to level up your gear? You can't. And why is that? Because every player will deny everybody's invite requests if their ilvl is about -10. Oh, yeah, and you will never raid or find a party to kill a boss if you don't have an achievement of this kill. Then how to get it, if everybody declines you? Good question, right?… Expand
DMF Cards the first ~72 hours of the expansion. Every deck was selling for 500k-750k after 24 hours, so I spent all the time I had and just shuffled bracers info expulsum. Constantly spammed trade that I was buying herbs at just about every price, and just went to town. Once the weekend hit (Friday), I sold my last few decks (made 44 total in those 3 days I think), and listed all my leftover cards on the AH at a decent cut.
Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
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