Blizzard need to kill professions off as a core game element, because professions stand between players and the portal of an instance. They have been doing it since Warlords. Professions also provide one extra level of player choice and freedom that needs to be tightly contained; they don't want people having to buy enchants and gems beyond what is necessary to keep some pretense at existence.


The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
We have introduced wow gathering professions last month. Today mmogah will talk about what to do with the materials you have gathered: Crafting. Crafting include eight professions: Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring, Jewelcrafting & Inscription, and a crafter has lots of options to choose the best professions.

Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 


They're segmenting professions by expansion. So that 100 skill level for legion is just for legion. There'd be another 100 skill in draenor blacksmithing or whatever. It's a better way to do it. As /u/UristMcUselessNoble said above: From what I've understood, instead of one one 1-800 profession, each Expac will have it's own profession level, which mean Classic will be 1-300, Cata will be 1-75, Legion 1-100 etc.
B. exploit the Game or any of its parts, including without limitation the Service, for any commercial purpose, including without limitation (a) use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of Blizzard; (b) for gathering in-game currency, items or resources for sale outside the Game; or (c) performing in-game services in exchange for payment outside the Game, e.g., power-leveling;
You can giggle as much as you want but none of the golems i posted took more than 3 days to sell. Never, ever. OP made a quite good point on farming ore, as GIO sells higher than BfA ore, and it is much easier to farm. Suggestions that OP made are for everyone and not just for your realm ( where apparently old world enchanting mats cost way more than they should, taking into account how low the margin is). Making gold is not about being lucky to snipe something or to get something to drop, but to have constant income whatever is going around on your realm.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.

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Came back from a good break again but really enjoying BFA so far. I've really been interested this time in getting my transmog sets, pets, mounts pretty much all collections / achievs. I've never been interested in this stuff since wow vanilla so it's like a whole new game to me, which is pretty cool! My current 5 man instance party is Resto Shaman, Resto Druid and 3 Hunters which works out really well. Double healer + 3 dps that can serve as tanks seems to cheese lots of encounters.
"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."
"'Going big' increases your production and decreases your waste. How does one make a lot of cards, though? Since they're tied to a daily cooldown, the options are to buy the cooldown from other scribes, or to have multiple scribes... If you plan to step it up and make decks, though, you'll need to either develop a network of scribes willing to sell you their daily cooldown, or make a bunch of alts into scribes."
I guess I'd put the blame on the amount of posts I read every day and the attitude towards new goblins, which is "You should do this". What they need is a proper education in gold making, they need to understand the process, and not learn about new sources, cause then every time a source dries up, a farm is nerfed, they come back here to ask the same question. "This died. What now?" or "I'm at 500k, what now?" And that's why I'm annoyed. But then again, to each his own, I'm not the one in need of help...
Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.
Short term raw material flipping. I think there is a thread up here about it atm actually. If you are buying to hold for more than a week you're opening yourself up to a lot of risk. Buy in the morning and sell at night, and/or buy on the weekend to sell during the week if you have a decent raid population on your server. Start with something you understand, sell from that market and then expand.
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Sargeras-Alliance-USSargeras-Horde-USSaurfang-A-USSaurfang-H-USScarlet Crusade-Alliance-USScarlet Crusade-Horde-USScilla-Alliance-USScilla-Horde-USSen'Jin-Alliance-USSen'Jin-Horde-USSentinels-Alliance-USSentinels-Horde-USShadow Council-Alliance-USShadow Council-Horde-USShadow Moon-Alliance-USShadow Moon-Horde-USShadowsong-Alliance-USShadowsong-Horde-USShandris-Alliance-USShandris-Horde-USShattered Halls-Alliance-USShattered Halls-Horde-USShattered Hand-Alliance-USShattered Hand-Horde-USShu'halo-Alliance-USShu'halo-Horde-USSilver Hand-Alliance-USSilver Hand-Horde-USSilvermoon-Alliance-USSilvermoon-Horde-USSisters of Elune-Alliance-USSisters of Elune-Horde-USSkullcrusher-Alliance-USSkullcrusher-Horde-USSkywall-Alliance-USSkywall-Horde-USSmolderthorn-Alliance-USSmolderthorn-Horde-USSpinebreaker-Alliance-USSpinebreaker-Horde-USSpirestone-Alliance-USSpirestone-Horde-USStaghelm-Alliance-USStaghelm-Horde-USSteamwheedle Cartel-Alliance-USSteamwheedle Cartel-Horde-USStonemaul-Alliance-USStonemaul-Horde-USStormrage-Alliance-USStormrage-Horde-USStormreaver-Alliance-USStormreaver-Horde-USStormscale-Alliance-USStormscale-Horde-USSuramar-Alliance-USSuramar-Horde-US
I'm holding a huge stock of herbs, flasks, pots, gems, fish, feasts/foods to sell when Uldir releases. Its already too close to start investing into that so I would just farm herbs and try to sell Anchor Weed as fast as possible right now when price is still high. Blizz can buff spawn rate anytime or reduce materials needed like they did with feasts.
Kael'thas - Alliance Kael'thas - Horde Karazhan - Alliance Karazhan - Horde Kargath - Alliance Kargath - Horde Kazzak - Alliance Kazzak - Horde Kel'Thuzad - Alliance Kel'Thuzad - Horde Khadgar - Alliance Khadgar - Horde Khaz Modan - Alliance Khaz Modan - Horde Khaz'goroth - Alliance Khaz'goroth - Horde Kil'jaeden - Alliance Kil'jaeden - Horde Kilrogg - Alliance Kilrogg - Horde Kirin Tor - Alliance Kirin Tor - Horde Kor'gall - Alliance Kor'gall - Horde Krag'jin - Alliance Krag'jin - Horde Krasus - Alliance Krasus - Horde Kul Tiras - Alliance Kul Tiras - Horde Kult der Verdammten - Al... Kult der Verdammten - Horde
That's mostly it, but it's linked to the fact you can transmute ghost iron bars into trillium bars, which can be transmuted into Living Steel. So ghost iron is really really useful for sky golems and panther mounts, because they require 4 Living Steel's, which means 24 trilliums or 240 Ghost Iron bars, if you wanna go that way instead of farming the trillium itself!
As is true of most web sites, the Company gathers certain information automatically and stores it in log files. This information includes internet protocol (IP) addresses, browser type, internet services provider (ISP), referring/exit pages, operating system, date/time stamp, and clickstream data. The Company uses this information to analyze trends, to screen for fraud, to administer the Company's sites, to track users' movements around the web sites and to gather demographic information about the Company's user base as a whole.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.[9]
I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)
What am I supposed to do now? Is there a way to get the curse client working again? I've googled it but haven't found any useful results. Do I have to uninstall & re-install it from scratch? Has the Curse client been taken permanently offline, meaning that it's no longer viable software? Do I have to install a Twitch client and manage my WoW addons from there? If so, do I have to re-install all my addons from scratch, or will they somehow carry over from Curse to Twitch?
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.

I liked the little discount for the weekend special. I was used to buying other expansions that included a 30 game time card, this did not. However I was prompted to spend gold I had build up and saved, previously playing the game, and it cost me 117000 gold deducted from my combined characters on my old main server. Big download, so I had to wait to play it until the next morning. Gameplay is different, I was used to the old talent point system, alas I had 10 lvl 100 characters, max level garrisons and shipyard. I did the only thing thinkable without having to take time to vendor unusable items that I thought had meaning. Created the new class. Tutorial started at 98, to get you to 100 with a slow intro back into the game. Auction house prices are pretty high with how long this game has been around. I hope to play more soon, but not like the hardcore grind years past. All I know is I am spending remaining gold saved on biggest affordable bags, and whatever flight trainings to keep me moving fast. Game looks good, no lag, I already enjoy the storyline again.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

Remember to NOT disenchant ALL of your quest rewards and drops. There is a new Blood of Sagaras in BfA called "Expulsion" and it is used in all primary tradeskills and it comes from using the Scrap-o-Matic 1000 to break down the piece (explation below). In alchemy you can learn to transmute it (Transmute: Expulsom, which generates 5 Expulsom per day from 10 Akunda's Bite, 10 Winter's Kiss, and 3 Anchor Weed). So some pieces may get more explusion from them that they give dust/shards.
Sargeras - Alliance Sargeras - Horde Scarshield Legion - Alli... Scarshield Legion - Horde Sen'jin - Alliance Sen'jin - Horde Shadowsong - Alliance Shadowsong - Horde Shattered Halls - Alliance Shattered Halls - Horde Shattered Hand - Alliance Shattered Hand - Horde Shattrath - Alliance Shattrath - Horde Shen'dralar - Alliance Shen'dralar - Horde Silvermoon - Alliance Silvermoon - Horde Sinstralis - Alliance Sinstralis - Horde Skullcrusher - Alliance Skullcrusher - Horde Spinebreaker - Alliance Spinebreaker - Horde Sporeggar - Alliance Sporeggar - Horde Steamwheedle Cartel - Al... Steamwheedle Cartel - Horde Stormrage - Alliance Stormrage - Horde Stormreaver - Alliance Stormreaver - Horde Stormscale - Alliance Stormscale - Horde Sunstrider - Alliance Sunstrider - Horde Suramar - Alliance Suramar - Horde Sylvanas - Alliance Sylvanas - Horde Sanguino - Alliance Sanguino - Horde Saurfang - Alliance Saurfang - Horde Soulflayer - Alliance Soulflayer - Horde
Hazzikostas said his top recommendation prior to the BfA prepatch would be beating the Mage Tower challenges for those special artifact appearances. Not only are those some of the most attractive weapon skins in game, but the Mage Tower challenges will be going away when the prepatch hits, so you've only got a couple of weeks left to complete them.
Taerar - Alliance Taerar - Horde Talnivarr - Alliance Talnivarr - Horde Tarren Mill - Alliance Tarren Mill - Horde Teldrassil - Alliance Teldrassil - Horde Temple noir - Alliance Temple noir - Horde Terenas - Alliance Terenas - Horde Terrordar - Alliance Terrordar - Horde The Maelstrom - Alliance The Maelstrom - Horde The Sha'tar - Alliance The Sha'tar - Horde The Venture Co. - Alliance The Venture Co. - Horde Theradras - Alliance Theradras - Horde Thrall - Alliance Thrall - Horde Throk'Feroth - Alliance Throk'Feroth - Horde Thunderhorn - Alliance Thunderhorn - Horde Tichondrius - Alliance Tichondrius - Horde Tirion - Alliance Tirion - Horde Todeswache - Alliance Todeswache - Horde Trollbane - Alliance Trollbane - Horde Turalyon - Alliance Turalyon - Horde Twilight's Hammer - Alli... Twilight's Hammer - Horde Twisting Nether - Alliance Twisting Nether - Horde Tyrande - Alliance Tyrande - Horde Terokkar - Alliance Terokkar - Horde Thermaplugg - Alliance Thermaplugg - Horde
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.


Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.[9]
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
Yes, that is easy, but it's not quick. Further down in my comments to OP I detailed the GIO farm, and reasonable yield expectations. I looked up a few guides/videos before commenting and most of them estimate a yield beween 800-1,000 GIO/hour. That lines up with my past experience with it as well. That'd be, taking the high yield end, 4.2 hours to farm the GIO for one toon's monthly needs.
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"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."
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The very nature of citing a spreadsheet with a proc rate infers you are incorrect. It is random, and that's how it was designed to be. The chance of getting an extra is 20%. Which means that over a long period or large data sample it should even out to be 1 in 5 procs the bonus transmute. Essentially, as an extreme example, you could go 4 months without a single proc and then get a proc every day for a month, which would then average out to be 20%. If it were not random you could guarantee every 5th transmute would proc.
How does it work? Afterhaving placed your order on IGVault, please contact us via our 24/7 Livesupport to provide us with the information and the quantity of the object youare selling at the Auction House (In order to quickly find the object and speedup the delivery, we have put in our checkout page a list of some common objectsfor you to choose ), so that we can correctly localize it and purchase it.

The expansion brings a major change to the PvP ruleset on each realm. Every realm by default only allows players to attack NPCs in the open world; players who wish to engage in world PvP now have a setting called "War Mode" that can only be toggled on or off in their faction's capital city (i.e. Stormwind for the Alliance and Orgrimmar for the Horde). While in War Mode, players have access to new talents and abilities, as well as a slightly accelerated rate of XP gain.[10] Characters with War Mode activated are only able to see other players with War Mode, unless in their own capital cities.
I have probably said this exact same thing a dozen times but it's worth saying a dozen more. Old world engineering is awesome right now. I make enough for my monthly token and then some simply buy selling auto hammers, gunshoes, and 1 sky golem. 100% of mats purchased from auction house. It's the easiest, laziest way I have ever made gold and i love it.
The key to making a lot of money with inscription comes from combining the sale of Contracts with the sale of Glyphs. It’s not uncommon to see some Glyphs swell to 4000% of their normal value during times of increased scarcity. This means less stable income but much more lucrative prospects. Even though this guide assumes you are pairing Herbalism with Inscription to farm your own mats, under certain conditions it may be a better idea to purchase the materials from the auction house.
Enchanting, Jewelcrafing and Alchemy are also good quality choices no matter what the expansion is because potions, elixirs, flasks they are always needed which made by Alchemists. Then we have enchanting pretty much the exact same thing with alchemy. There is no expansion where people would not need enchants. Then we have jewelcrafting once again same thing, stat gems which always go for a fair price in Auction House.  Also this profession synergizes with mining and making good profit by only purchase and prospecting ores.

Rank 3 is terrible design, if they we're most open about how they drop etc. I, as a avid LW collector (Yes I have all recipes in-game but IIRC 1 from vanilla, few from TBC that was removed due to stupid design), and I still dont have all rank3 from LW despite plenty of runs through the 5 mans for em...Ill just wait for next exp or w/e and stealth runs.
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