About the Blacksmithing, Leatherworking and Engineering professions; I feel like crafted gears are fairly different in BFA and not nearly as strong as it was in Legion. That’s why these three professions are at the bottom. Only reasonable things that come out of these professions are mounts. Engineers have Mecha-Mogul Mk2 which is a pretty good-looking mount but every engineer will try to make and sell mount, so I feel like the market is gonna have a lot of competition for that.
Jewelcrafting, buy/get ores, prospect them, craft blue gems and put in the ah. With all the greens and some Monolite from the scraper or your druid* farmer alt (imagination exercise here if you don't have one yet), you can craft green rings, sell them or just disenchant them, for enchanting mats that can be used for sells enchants or just raw mats.
Next, Enormous amount of mats? 4200 Ghost Iron Ore. That's it. Look at Depleted Kyparium Rocket or Turbo-charged Flying machine or the mechanohog, all have more complex recipes with mats requiring you to go to a vendor to get. Let's be honest I bought a bunch of Hula dolls because who wants to go to Shattrath anyway but c'mon. What you're saying is just not true. Its simple, its quick, and the procs aren't random (I transmuted 100 Trillium bars last night and got 122 bars). Most people don't need the procs, but optimizing allows you to make more gold, and ultimately this is a goldmaking subreddit. If you don't want to follow the advice, don't join that market.
One of the most profitable ways to farm in patch 5.4 is to buy Potions of Luck from the auction house and head to the Vale of Eternal Blossoms. In the northwestern corner, specifically the Ruins of Guo-Lai and the Guo-Lai Hills, there's tons of mobs that can be aggroed in huge groups and AOE'd down. The Potion of Luck will increase your chances of finding loot on the monsters, and these mobs in particular drop good crafting mats, Skycrystals, motes of harmony, and Gou-Lai keys. Many guides tout this as the greatest way to farm gold; depending on your ilvl and clear time, you can earn anywhere from 2.5-7.5k an hour.

Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intrudersor enemy playersto collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.
The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
DMF Cards the first ~72 hours of the expansion. Every deck was selling for 500k-750k after 24 hours, so I spent all the time I had and just shuffled bracers info expulsum. Constantly spammed trade that I was buying herbs at just about every price, and just went to town. Once the weekend hit (Friday), I sold my last few decks (made 44 total in those 3 days I think), and listed all my leftover cards on the AH at a decent cut.
Inscription and darkmoon decks remain highly profitable still as long as you approach it with the right mindset and understand that it is a commodity market and the goal is not necessary to sell crafted decks. For me, it's an exercise in managing purchasing Linen & Herbs below market, balancing opportunity cost of converting linen to expulsom, and mass purchasing underpriced individual cards and relisting them at a profit but under the crafting cost so that they move. That's the primary goal, and you naturally complete decks that you sell but you don't go out of your way for.
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
DMF Cards the first ~72 hours of the expansion. Every deck was selling for 500k-750k after 24 hours, so I spent all the time I had and just shuffled bracers info expulsum. Constantly spammed trade that I was buying herbs at just about every price, and just went to town. Once the weekend hit (Friday), I sold my last few decks (made 44 total in those 3 days I think), and listed all my leftover cards on the AH at a decent cut.
As with Jewelcrafting, Alchemy is a bit more nuanced than looking at hourly rates. Flasks will provide you with a good baseline, but if you carefully watch the market and plan your transmutes with market trends, you could see huge gains like JC. Assuming you are focusing only on selling Flasks, you will make around 2138 gold/hour if you are also an Herbalist.
I don't think that made professions all that useful. And it was a huge burden to the fun of getting new gear. I like that if I get a new piece of gear in a raid I can generally equip it right away. Couldn't do that when half the gear you get need enchants/gems/whatever. Why not just bring back re-forging then? Though I did like upgrading gear when that was a thing.
Making gold = work, people just want to be lazy and cash in but today a lot of people use TSM, have access to this reddit, youtube guides, etc. More and more people play wow to make gold so ofc the AH work gets harder, you just need to find your niche, i'm making gold with Tailoring from MoP and Cata for transmogs, not a lot of work to farm maths and i sell each piece around 10k, 7 pieces per week and i'm fine for a month.
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
Level 120 comes and goes. Island Expeditions have unlocked, but it turns out they’re not much fun, and the most rewarding versions are only accessible to premade groups. You turn to Warfronts only to realize they’re not available this week. Fine. You can always grind out better gear. Except as you do, you notice your new gear has higher Azerite requirements than your old gear, which means your shiny new items have fewer unlocked traits than what they replaced. Discouraged, you decide to roll as one of the cool new Allied Races. Except you can’t because they’re all locked behind reputation grinds.
I have been playing since 2005. I have never really relied on the auction house to make my gold (I don't have the time, what with me having a life and all). In fact, I hardly ever use it. But as the years went by, I've always managed to get my gold total to progressively increase with each expansion. Not so with BFA. In fact, my total has actually gone down since BFA launch. Is this normal? Yes, I have been buying items from the rep guys, but I do that with every expansion. My gold started stagnating a bit before BFA, but since launch ... wow! I guess I can kiss that dinosaur mount goodbye!
They're segmenting professions by expansion. So that 100 skill level for legion is just for legion. There'd be another 100 skill in draenor blacksmithing or whatever. It's a better way to do it. As /u/UristMcUselessNoble said above: From what I've understood, instead of one one 1-800 profession, each Expac will have it's own profession level, which mean Classic will be 1-300, Cata will be 1-75, Legion 1-100 etc.
 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
This expansion suffers from the Warlords of Draenor (WoD) effect, initially, players will think this is a great expansion but upon investing some time into the game they'll realize this game is a disaster. The pre-patch should have been our first warning with how poorly designed and executed that fiasco was, but beyond that, let's look at what the expansion itself offers:
B. exploit the Game or any of its parts, including without limitation the Service, for any commercial purpose, including without limitation (a) use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of Blizzard; (b) for gathering in-game currency, items or resources for sale outside the Game; or (c) performing in-game services in exchange for payment outside the Game, e.g., power-leveling;
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
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