Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
It is really, really a stark change of pace from WoD and Legion where just questing and killing things would result in at least a small but decent profit from a day's activities, typically of at least 1k and often 2k. But now to get that sort of return, I have to really focus on gold WQ's, not spend any money on anything that I don't absolutely have to, and do 45 minutes of Legion content.  

Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Tides of Vengeance adds two new Island Expeditions to the mix and two new random events, as well as updated rewards.

The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
At least they didn't require dungeons and raids to get through the basic skilling-up this time; I remember a lot of people were unhappy about that in Legion; I boosted some through for quests who weren't comfortable in a queue. It was always a traditional occupation for people who don't/can't group. Again, I appreciate the small mercy. They may need to strangle professions, but it was unnecessary to be just mean to people.

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World of Warcraft is a massively multiplayer online role-playing game relased in 2004. by Blizzard Entertainment. The game itself is the continuation of the famous Warcraft series and is connected to the events of Warcraft III. in the world of Azeroth. As an MMORPG, WOW is only playable with an active internet connection and gamers can play in a huge virtual world with hundreds of other players at the same time. World of Warcraft requires a subscription to access the game which can be bought from retailers or by purchasing "WOW Token" in-game. For those who would like to try out WOW for free, there is a possibility to play the game with restrictions with a Starter Edition account. During the last years, Blizzard Entertainment released six expansions for the base game.
Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
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If you're just trying to sell one item once, TSM probably isn't the way to go. But you can set it up to do things like "find all BFA mining auctions selling for 75% of the market value", buy those, and then use a single button to "post all BFA mining auctions at 90% of the market value". This won't usually net you tens of thousands of gold, but it's a pretty reliable income stream for pretty low effort.


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I know if you aren't using hunters than you'll really want the loot-a-rang for easy looting, so that would take up one of your professions. In all honesty If i was going to do it id level up a hunter team and only hyperfarm with them, while doing other things with the mains. As far as regular professions go, they don't really seem worth it anymore like they did back in the old days, so I'd personally stick with gathering stuff as you are hitting nodes x5
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
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