Set up TSM properly, learn it well and I can already see the power potential it has. Second is diversify your markets, learn other markets and the more you set up the more potential profit you have. Third is probably leveling alts so you have a wide range of professions ready to tackle any future opportunities for profit. Forth read patch notes religiously.
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Plus, I am a pet collector, and there are plenty of pets to collect in the new dungeon. Completing the dungeon’s challenge mode grants players a Mini Spider Tank battle pet. Continue playing on a weekly basis to earn currency towards items like the Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.


Gold is a necessary element of World of Warcraft. Players can create their own self-sustaining economy. and use it to buy very useful items to improve a player’s experience. But when it comes to gold, everyone wants it. This makes many gold making methods in WoW difficult to use. They become saturated. But, today I’ll be providing the best WoW gold making techniques available for the BFA expansion.

The very nature of citing a spreadsheet with a proc rate infers you are incorrect. It is random, and that's how it was designed to be. The chance of getting an extra is 20%. Which means that over a long period or large data sample it should even out to be 1 in 5 procs the bonus transmute. Essentially, as an extreme example, you could go 4 months without a single proc and then get a proc every day for a month, which would then average out to be 20%. If it were not random you could guarantee every 5th transmute would proc.
Blizzard does not recognize the transfer of World of Warcraft Accounts or BNET Accounts (each an “Account”). You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with any Account. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the “real world” of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for “real” money, or exchange those items or currency for value outside of the Game.

With G'huun's threat eliminated, the Horde and Alliance return their focus to the war. While the Horde procures the Scepter of the Tides, a legendary artifact capable of controlling the seas, the Alliance dismantles a potential alliance between Sylvanas and the vampiric San'lyan Elves. The Alliance begins to gear up for a preemptive strike against Zandalar, with the goal of crippling the Golden Fleet before it can be used against the Alliance and driving a wedge between the Zandalari and the Horde.
While the proc is random the law of large numbers will mean that over a large enough sample size your actual yield will be the same as the average proc rate. If you transmute 10 times then you can't rely on the 20% proc rate, once you pass 1000 though, you're average will start approaching the true rate of 1.2 bars per transmute. If you are in this for the long haul it then makes a lot of sense to use the average proc rate to calculate your profits, especially considering the fact that all the items involved sell really well.

Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
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Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
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Taerar - Alliance Taerar - Horde Talnivarr - Alliance Talnivarr - Horde Tarren Mill - Alliance Tarren Mill - Horde Teldrassil - Alliance Teldrassil - Horde Temple noir - Alliance Temple noir - Horde Terenas - Alliance Terenas - Horde Terrordar - Alliance Terrordar - Horde The Maelstrom - Alliance The Maelstrom - Horde The Sha'tar - Alliance The Sha'tar - Horde The Venture Co. - Alliance The Venture Co. - Horde Theradras - Alliance Theradras - Horde Thrall - Alliance Thrall - Horde Throk'Feroth - Alliance Throk'Feroth - Horde Thunderhorn - Alliance Thunderhorn - Horde Tichondrius - Alliance Tichondrius - Horde Tirion - Alliance Tirion - Horde Todeswache - Alliance Todeswache - Horde Trollbane - Alliance Trollbane - Horde Turalyon - Alliance Turalyon - Horde Twilight's Hammer - Alli... Twilight's Hammer - Horde Twisting Nether - Alliance Twisting Nether - Horde Tyrande - Alliance Tyrande - Horde Terokkar - Alliance Terokkar - Horde Thermaplugg - Alliance Thermaplugg - Horde
currently sitting at around 1.1-1.2m gp on my toons, a bunch in my mailbox (i like to clear sold auctions at the end the day), and 3 sky golems to sell. Not to mention i've bought myself a token, and given my brother 2 (he agreed to buy bfa for me vs 3 tokens), as well as blowing 250k on mythic boosts. I knwo others have done way better (hell i knew a guy that had made 4m in like 3 days during the DMC boom) but i'm pretty happy with it

Blizzard does not recognize the transfer of World of Warcraft Accounts or BNET Accounts (each an “Account”). You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with any Account. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the “real world” of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for “real” money, or exchange those items or currency for value outside of the Game.


There is a new discovery system for crafting these armors. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires 110-120 profession skill (depends on which profession). After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
BfA Profession crafted items! A look at 10 (maybe a few more) of the coolest WoW items that you'll be able to craft with professions in Battle for Azeroth. These BfA Profession recipes are on the alpha so many things are still placeholder- take this as an early Battle for Azeroth profession preview, because things may still change before BfA leaves alpha and launches on live WoW servers.

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Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.

A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.
SureGrip300 BFA/Banana (Gold). Beryllium-Copper is stronger, more conductive, and better sounding than normal phosphor-bronze connectors. Direct-Gold Plating, no distortion causing nickel underneath. Cold-Weld System for an ideal connection, better sounding than solder: Tighten Allen-screws with supplied tool to create an ideal connection between plug and conductor, then slide the no-magnetic-interference ABS casing over the banana screw into place. Fits up to 9 AWG speaker cables.
REALM FORUMS Defias Brotherhood / Ravenholdt et al. Shattered Halls / Sunstrider et al. Twilight's Hammer / Agamaggan et al. Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun / Dunemaul / Jaedenar Azjol-Nerub / Quel'Thalas Azuremyst / Stormrage Blade's Edge / Eonar / Vek'nilash Bladefist / Frostwhisper / Zenedar Bloodfeather / Burning Steppes / Executus / Kor’gall / Shattered Hand Bloodhoof / Khadgar Bronze Dragonflight / Nordrassil Burning Blade / Drak’thul Burning Legion Chamber of Aspects Darkmoon Faire / Earthen Ring Darksorrow / Genjuros / Neptulon Darkspear / Saurfang / Terokkar Doomhammer / Turalyon Draenor Dragonblight / Ghostlands Dragonmaw / Haomarush / Spinebreaker / Stormreaver / Vashj Emerald Dream / Terenas Frostmane Kazzak Kilrogg / Nagrand / Runetotem Lightbringer / Mazrigos Magtheridon Moonglade / Steamwheedle Cartel / The Sha'tar Outland Ragnaros Ravencrest Silvermoon Stormscale Sylvanas Tarren Mill / Dentarg The Maelstrom / Deathwing / Karazhan / Lightning's Blade Thunderhorn / Wildhammer Twisting Nether
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Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
2. Island Expeditions. What?! you may ask, but it is simple. The transmog that drops, now rather frequently, from the expeditions sells well and for high amounts. Despite its somewhat common drop rate the fact that the loot table is so large means that people seeking certain transmog will be more likely to buy it than farm it. The parroted meme on r/wow that it is unrewarding only makes it better for someone like me. In the past two days from doing Island Expeditions on the side (about 20 total) I got 6 transmog items of TSM values between 15k and 150k. I sold 3 so far totaling 140k (Plundered Squid Caster: 50k because I wanted to be rid of it, Stinkrot Smasher: 69k, Razorfin Breastplate: 28k). Pet drops are a different story and while you can sell them, the fact that they need to be looted for the achievement means that the potential buyer pool is smaller.
Gathering (Mining, Herbing, Skinning, Fishing) – WoD almost totally killed gathering with the garrison but it made a big comeback for Legion. I don’t think BfA will be any different. Crafters always need materials and they will pay big bucks for it. While the crafting professions might have bigger profit margins, gathering has always seemed to produce a nice steady income. Materials always sell and usually sell fast. One thing I am watching for BfA is old materials. With the change to how you level professions, gone are the days of power leveling a new toons profs using only WoD mats. On one hand you won’t need to in order to do the BfA stuff. On the other hand if enough folks still like finishing off the prior xpac stuff, old material prices could go up and low level gathering might be more profitable similar to how Ghost Iron is now.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
You will get the recipes for these high level armors through a new discovery system. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires BfA Leatherworking 115. After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
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There's a few profession crafted pets in BfA on the horizon - Battle for Azeroth Tailoring is getting a Hot Air Balloon style pet, and BfA Alchemy looks to be getting a brand new Transmute Meat to Pet. There are some mount buff consumables from both BfA Leatherworking in the form of a mount barding, and Blacksmithing in Battle for Azeroth will be able to craft Stirrups and Hoofplates to increase mount speed and allow you to interact with things while mounted.
This expansion suffers from the Warlords of Draenor (WoD) effect, initially, players will think this is a great expansion but upon investing some time into the game they'll realize this game is a disaster. The pre-patch should have been our first warning with how poorly designed and executed that fiasco was, but beyond that, let's look at what the expansion itself offers:

I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.

-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.

Patience and extra gold are rather important for the mounts so it might not be best for you right now. As for the operation (Wrath and Pandaria mounts right now), you need a miner (ore is cheaper than bars), transmutation master alchemists (living steel and some time eternals for daily cooldown, titanium and riddle of steel), and potentially multiple engineers (for more Sky Golems, plus at least one gnomish and one goblin if you want to do both rockets). The best way to source Pandaria mats cheaply is to buy up Spirit of Harmony when it's cheap and check often for mats cheaper than the conversion rate (1 Spirit buys 20 ghost iron ore, 5 trillium ore, 20 Kyparite, and more). Same with Eternals (for crafting titansteel)...you have to regularly check and grab them up whenever they're cheap (frozen orbs can be exchanged for eternals in old Dalaran too so watch for some cheap orbs as well). I also sell Golden Lotus on the side since it goes for more than the Spirit cost. (Edit: Also should point out that at the end of the expansion everyone is bored with nothing better to do so the profits on the mounts have dipped to as low as 5k.)
Meanwhile, Tyrande Whisperwind and Malfurion Stormrage grow impatient regarding liberating Darkshore from the Horde's control, ultimately choosing to begin the offensive on their own, against Anduin's advice. In order to maximize their chances, Tyrande undergoes a ritual to turn herself into the Night Warrior, the avatar of Elune's most wrathful and warlike aspects. To counter this, Sylvanas orders several Night Elven heroes who fell in the Burning of Teldrassil to be raised as Dark Rangers to bolster her forces.
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A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

As with Jewelcrafting, Alchemy is a bit more nuanced than looking at hourly rates. Flasks will provide you with a good baseline, but if you carefully watch the market and plan your transmutes with market trends, you could see huge gains like JC. Assuming you are focusing only on selling Flasks, you will make around 2138 gold/hour if you are also an Herbalist.
Warcraft’s longest running Gold Making blog, The Gold Queen is written by Alyzande since 2010. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live on www.twitch.tv/thegoldqueen  The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Battle for Azeroth? Support my Patreon for exclusive pre-release Gold Guides.
New expansion ensures that the game will continue to evolve and will offer new challenges and adventures for many more years to come. To enhance your adventure and compliment your gameplay, you can buy wow gold eu or World Of Warcraft gold from our list of reputable WOW Gold sellers here at G2G.com in a safe secure environment and at cheap rates. For more info about cheap wow gold, please read WOW Gold
The older brother of this potion originally came about in Cataclysm as the Potion of Treasure Finding, and is actually one of the best ways to make money. Since most Pandaria mats are constantly farmed, they usually sell for less than the Cataclysm mats. This makes using this form of the potion more effective for making gold. Not to mention that creatures die faster to level 90s since they were made for the previous expansion, making farming the treasure chests that drop rather easy.
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
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