Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
I would also like to point out, just because it gave me a giggle, that in one sentence you highlight that everyone is trying to make gold in BfA and then in another direct people back to the Engineering/JC mounts as a proposed solution. While I appreciate the suggestion, you seem smart enough to realize that those, too, are saturated markets. They have been for years now, so that's just moving from one camped market to another.
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Other than that, it would be even better if we could get craftable gear up to raid level by obtaining rare materials found in raids/raid bosses (So if for example you raid on heroic, then you can upgrade your crafted gear with these rare raid materials to heroic level). I really liked going through raids not only for loot, but for rare crafting materials back in TBC so I could craft Stormherald/Lionheart as it gave crafting some solid meaning other than being there for the sake of having pre-raid / alt gear that is replaced easily.
PLUNDER THE ISLANDS OF THE GREAT SEA – Explore Azeroth’s uncharted isles in Island Expeditions. Battle in groups of three as you race against cunning rival intruders (or enemy players) to collect the island’s resources and fuel the war effort. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals, and more.
I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
Your paying top dollar for these plugs, I'm sure you've done your homework. I believe that Audioquest does make good products but they do come at a cost. I built a few cables using these connectors and was a bit disappointed that when using Audioquest X2 cable and stripping the right amount only one of the screws seemed to hold the cable in place. I had this experience on 16 of these banana plug.
Is it profitable when you compare the time spent farming the ore to what you could have farmed elsewhere? No, it's not even half as valuable, at least not on my realm. That of course changes if you're on a server whose AH can supply a chain of golem production at a reasonable price, but that just isn't the case for me. I wish it was, could be a nice little side gig.
Crafting (Blacksmithing, Tailoring, Leatherworking) – When it comes to endgame, I always found crafting to be very dependent on the level of gear you can produce. There have been times when the crafted gear was competitive with the gear you could get in the open world and during those times I always had success. Then there are the dead times when the game gear vastly out levels anything you can craft. There still is time before BfA launch for the devs to make more changes, so I am not sure where crafting is going to come out this time. Whatever they do, I have always made some gold selling transmog and Blacksmithing has shined in this area for me. Many folks don’t take the time to collect old rare recipes which can leave few competitors. Transmog never sells fast, but it can work.
Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.
Cooking might be a fair surprise to some people but the thing is cooking is not a primary profession and usually it’s overlooked. I believe that’s why it’s still a valid method for making gold. The cooking products sell for like 20-30 gold each and people just don’t care about them. If you craft like 2000 cooking products in a day and get minimum 10 gold from each, that means 20k gold every single day.
"Essentially the Scrap-o-Matic 1000 (and Shred-Master Mk1) works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsion you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsion seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
If you're just trying to sell one item once, TSM probably isn't the way to go. But you can set it up to do things like "find all BFA mining auctions selling for 75% of the market value", buy those, and then use a single button to "post all BFA mining auctions at 90% of the market value". This won't usually net you tens of thousands of gold, but it's a pretty reliable income stream for pretty low effort.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Tides of Vengeance adds two new Island Expeditions to the mix and two new random events, as well as updated rewards.
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