When you launch the game you can choose from two opposite factions (Alliance and Horde), 7 different races for each factions and 6 different classes with very wide mixture of the character's appearance. World of Warcraft play involves the completion of quests while traveling through the story line, gaining experience from the quests to level up the characters and picking up the useful loot to trade with other players. Once a player feel strong enough, or simply just wishes to find some better items, players can visit dungeons where a group can fight together to get better loot from stronger monsters. Near end-game the biggest dungeons require a raid with up to forty players to face and accomplish the hardest challenges for the most valuable items. Another big part of the game is the Player vs Player (PvP) fights where gamers can play againts each other in 2vs2, 3vs3 arenas or battlegrounds for PvP rewards.

I don't think that made professions all that useful. And it was a huge burden to the fun of getting new gear. I like that if I get a new piece of gear in a raid I can generally equip it right away. Couldn't do that when half the gear you get need enchants/gems/whatever. Why not just bring back re-forging then? Though I did like upgrading gear when that was a thing.
You can giggle as much as you want but none of the golems i posted took more than 3 days to sell. Never, ever. OP made a quite good point on farming ore, as GIO sells higher than BfA ore, and it is much easier to farm. Suggestions that OP made are for everyone and not just for your realm ( where apparently old world enchanting mats cost way more than they should, taking into account how low the margin is). Making gold is not about being lucky to snipe something or to get something to drop, but to have constant income whatever is going around on your realm.
The Alliance are able to unlock the void elves (exiled blood elves who can tap into shadow magic, trained by Alleria Windrunner after her experiences on Argus), Lightforged draenei (draenei members of the Army of the Light who fought the Legion on Argus), Dark Iron dwarves (fire-blooded cousins of the in-game dwarves of Ironforge), and Kul Tiran humans (larger, more heavyset versions of the in-game humans of Stormwind).[6]
On January 30, 2018 Battle for Azeroth was made available for preorder, coming with the unlocking of the four first allied races. With the announcement of the Collector's Edition and release date for Battle for Azeroth on April 5, 2018,[3][5] Legion was the first expansion to be offered for free with a preorder.[6] Battle for Azeroth is the first expansion to launch in the Americas, Europe, Taiwan, Korea, and Australia/New Zealand at the same time.[1] Battle for Azeroth became the fastest-selling World of Warcraft expansion ever.[7]
Stan Lee is an amiable pitcher who has been a public face of Marvel comics for many years, especially for a series of novels based on Marvel's attributes. He created or co-created many of Marvel's most famous superheroes, including Fantastic Four, X-Men, Hulk, Thor, Iron Man and Spider-Man. He is widely acclaimed for his super-heroes who have given real problems in their super-powered antics.
Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
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Consumables (Alchemy, Jewelcrafting, Enchanting) – When I have gotten a toon to max level and managed to get all of the end game recipes/ranks, I have done well. However, I never have much luck with the lower level items. It feels to me like if someone is going to buy a gem, enchant, or flask, they want the best one or none at all. Maybe that comes down to the servers I play on, but it does make sense compared to how I play my own toons. I either am going to gear up a toon for endgame or not worry about it at all. Alchemy does have the benefit of transmutes which even the low level ones can make some decent gold. JC does have the MOP mounts and pets if you can get the recipes for them but otherwise these professions feel like max level or bust to me.


JC Panthers: Instead of breaking them all down like I did with the golem, I'll just note that currently on my server the Orb of Mystery and the Living Steel combined cost 36,000g. All of the panthers, except the Onyx, sell for 32,000g. A loss of 4,000g/unit, not including the gems. Once we factor those in, at a mean value of ~200g/unit, the loss per Panther jumps to 8,000g.
The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.
I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)

Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
For scribes who can't and won't go all in with crafting Darkmoon Cards, an attractive alternative is to also dip into the other "odds and ends" inscription items. Particularly popular and profitable are BoE shoulder enchants (both blue and purple rarity), Runescrolls of Fortitude and the pair of companion kites. And if players had to choose only one of these, BoE should enchants are "easily one of the best money makers, in terms of gold per hour" because of their consistent demand and persistently solid wow gold price
Alpha Beta PTR Classic 1.1.0 1.2.0 1.3.0 1.4.0 1.5.0 1.6.0 1.6.1 1.7.0 1.8.0 1.8.4 1.9.0 1.10.0 1.11.0 1.12.0 Burning Crusade 2.0.1 2.0.3 2.0.4 2.1.0 2.1.2 2.2.0 2.3.0 2.4.0 2.4.3 Wrath of the Lich King 3.0.2 3.0.3 3.0.8 3.1.0 3.2.0 3.2.2 3.3.0 3.3.3 Cataclysm 4.0.1 4.0.3a 4.0.6 4.1.0 4.2.0 4.2.2 4.3.0 4.3.2 Mists of Pandaria 5.0.4 5.0.5 5.1.0 5.2.0 5.3.0 5.4.0 5.4.7 Warlords of Draenor 6.0.2 6.0.3 6.1.0 6.2.0 Legion 7.0.3 7.1.0 7.1.5 7.2.0 7.2.5 7.3.0 7.3.5 Battle for Azeroth 8.0.1
The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
Is it profitable when you compare the time spent farming the ore to what you could have farmed elsewhere? No, it's not even half as valuable, at least not on my realm. That of course changes if you're on a server whose AH can supply a chain of golem production at a reasonable price, but that just isn't the case for me. I wish it was, could be a nice little side gig.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
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I'm holding a huge stock of herbs, flasks, pots, gems, fish, feasts/foods to sell when Uldir releases. Its already too close to start investing into that so I would just farm herbs and try to sell Anchor Weed as fast as possible right now when price is still high. Blizz can buff spawn rate anytime or reduce materials needed like they did with feasts.
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Many things are payable in-game with WoW gold such as travelling through continents, buying mounts or new equipments. As the players are progressing in the questchains, they might face gold issues so they might need to learn Primary and Secondary professions to get some income by collecting Herbs, Skins or other raw materials what they can sell or just simply buy WoW gold from us - it's always the easier way out. There is a possibility to trade with other players face to face, in-game mail, or auction house, however the most valuable items can be Soulbound which means that they are cannot be traded once a player Bind it to him/herself. The biggest part of the trades are going through the Auction house where players can trade their goods between each other after paying the listing fee and the auction house tax.
 Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."
About the Blacksmithing, Leatherworking and Engineering professions; I feel like crafted gears are fairly different in BFA and not nearly as strong as it was in Legion. That’s why these three professions are at the bottom. Only reasonable things that come out of these professions are mounts. Engineers have Mecha-Mogul Mk2 which is a pretty good-looking mount but every engineer will try to make and sell mount, so I feel like the market is gonna have a lot of competition for that.
There is a new discovery system for crafting these armors. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires 110-120 profession skill (depends on which profession). After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.
[Expulsom] is obtained primarily from scrapping armors and weapons using the Scrap-o-Matic 1000 (Alliance), or the Shred-Master Mk1 (Horde). These tools work like disenchanting, you can break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. The Scrapper isn't restricted to specific trade skills. Anyone, even people without a crafting skill can use it. You will mostly get ores, gems, leathers, cloths, and occasionaly you will get one [Expulsom].
The expansion is set immediately after the events of Legion.[4] Two continents have been added within the Great Sea between the Eastern Kingdoms and Kalimdor: Kul Tiras, one of the major human kingdoms, and Zandalar, the homeland of Azeroth's trolls.[4] While the Alliance and Horde will initially travel to one continent respectively, both continents will be available to both factions at level 120.[4]

by Rabbit. Okay, so I got tired of dying to random trash mobs and considered what I could do about it, and I thought "the first thing I need to know is when I get aggro", so I made a mod that tells me: BanzaiAlert It has options for sound, message, LowHealthFrame flashing, and comes prepacked with a female voice that says "Aggro" when that is the case (from Squishy).
B. exploit the Game or any of its parts, including without limitation the Service, for any commercial purpose, including without limitation (a) use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of Blizzard; (b) for gathering in-game currency, items or resources for sale outside the Game; or (c) performing in-game services in exchange for payment outside the Game, e.g., power-leveling;
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.
Short term raw material flipping. I think there is a thread up here about it atm actually. If you are buying to hold for more than a week you're opening yourself up to a lot of risk. Buy in the morning and sell at night, and/or buy on the weekend to sell during the week if you have a decent raid population on your server. Start with something you understand, sell from that market and then expand.

The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.

Thanks for all the information! I’m between jobs atm so I only had enough money to get a month (haven’t played since legion launched) so I’ve been stressing about trying to somehow build my gold up to buy game time instead of enjoying it. I’ve had a lot of fun just trying to catch up on my Demon Hunter (maxed his level and am about to start the Mage Tower stuff and work towards reputation for allied races) and when it gets tedious, I’ll switch over to my engineer and craft stuff or level my new character I’m going to use for herbalism and alchemy. Hopefully when life is a bit steadier and my WoW standings improve, I can use all of this advice to make some $!
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar's high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
 Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."
Tbh high prices of enchants / gems / flasks / augment runes / food buffs are mostly an opportunity for casuals to make gold. Majority of them don't use these for themselves. How often do you do casual content and see casual players use flasks, gem and enchant their gear? I rarely do. It's common to pug a normal raid or similar content and see people ungemmed / unenchanted and using no consumables unless someone drops down a feast. It's simply not necessary and not required in casual content and people don't bother. Not even mentioning more casual levels like lfr and open world content.
Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.

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I'll typically buy cards that are < 66% of my crafting cost in unlimited quantities. If I have high stocks, i'll try to repost at 1/8 of the deck's market rate. I don't care if someone is resetting the market because i WANT sales volume and if someone is trying to a reset it's usually low enough for them to buy you out. The point here is to constantly churn your inventory and adjust down with the market.
"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."
Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.
"'Going big' increases your production and decreases your waste. How does one make a lot of cards, though? Since they're tied to a daily cooldown, the options are to buy the cooldown from other scribes, or to have multiple scribes... If you plan to step it up and make decks, though, you'll need to either develop a network of scribes willing to sell you their daily cooldown, or make a bunch of alts into scribes."

-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Yes, that is easy, but it's not quick. Further down in my comments to OP I detailed the GIO farm, and reasonable yield expectations. I looked up a few guides/videos before commenting and most of them estimate a yield beween 800-1,000 GIO/hour. That lines up with my past experience with it as well. That'd be, taking the high yield end, 4.2 hours to farm the GIO for one toon's monthly needs.
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
If you're willing to dedicate, get tailoring for increased cloth drops, and look at group finder. Under custom search for "boe" and try to find and join a 2x4 farm group. It's basically just hours of leading npcs into a grinder for loot, but you'll make 20-40k an hour from cloth depending on server prices, and on average every 2-4 hrs you'll find a boe epic worth 80-250k, if luck permits.
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

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You will get the recipes for these high level armors through a new discovery system. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires BfA Leatherworking 115. After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
Still, it’s terrible to see the new expansion fail so spectacularly at iterating on Legion’s success. It’s hard to believe the two expansions came from the same company. Legion made you feel powerful and unique. Battle for Azeroth grinds at you by taking away as much as it gives. Sure, you can have a shiny toy. Sometimes. If you don’t get too carried away.
The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.
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