Conclusion - Overall, I am looking forward to BfA but I do have my concerns. The mid and high level rare mats look like they are going to come from Mythic Dungeons and Raids. This could make it so that crafting alts basically need to be end game geared up characters and doing that content in order to produce anything usable. Gathering will work and I think it makes sense to prioritize that at the beginning of the xpac. The rest I am taking a wait and see approach this time around. There still is plenty of time between now and launch for the devs to make drastic changes to the material requirements and item level of any crafted item or consumable. Therefore, I don’t think we can call anything a real “winner” or “loser” yet. What do you think?
Yes, that is easy, but it's not quick. Further down in my comments to OP I detailed the GIO farm, and reasonable yield expectations. I looked up a few guides/videos before commenting and most of them estimate a yield beween 800-1,000 GIO/hour. That lines up with my past experience with it as well. That'd be, taking the high yield end, 4.2 hours to farm the GIO for one toon's monthly needs.
This leaves players chasing an endless loop of trying to get higher level Azerite gear — which can only reliably be gained through raids and isn’t available in Mythic+ — but only the pieces with exactly the right traits will actually be an upgrade. It’s even possible that some items that should be huge upgrades are nullified by the loss of a specific trait that makes one ability do more damage than the others.
As the battle for Darkshore begins, both the Alliance and Horde are blindsided by a new development: High Overlord Saurfang, who had been defeated and captured in the Battle of Lordearon, has suddenly escaped Alliance captivity and is on the run. Sylvanas sends Horde Champions to track Saurfang down, ostensibly to extract him. However, it quickly becomes apparent that the search party is in fact an assassination squad, as Sylvanas suspects Saurfang of colluding with the Alliance in an attempt to dethrone her. While some Horde champions choose to side with Saurfang and help him escape the assassins, other champions remain loyal to Sylvanas and report Saurfang's and the dissenting champions' treachery to her.
Inscription – This one deserves its own category. I recently got back into this profession and I think it can make some serious gold at all levels due to how glyphs work now. On the flip side, glyphs are cosmetic one time uses only and the market can be really slow for the less interesting ones. I also recently installed TSM and I think you need some kind of addon like this to manage your production and sales if you are going to be in the glyph market. BfA is also keeping the tomes and adding in new reputation contracts so that could also provide a steady income.
The hexweave bags are still a safe bet unless the new 32 crafting cost is like 10% of them. The one thing I'm more concerned about is the professions squish. This will make the old world items that we've been selling (TBC Dust still sells by 200 stacks easily) only required for Transmog and not leveling. This was a better option for a lot of professions (especially enchanting). Expecting their near-death with the next expansion. :(
"Essentially the Scrap-o-Matic 1000 (and Shred-Master Mk1) works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsion you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsion seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
currently sitting at around 1.1-1.2m gp on my toons, a bunch in my mailbox (i like to clear sold auctions at the end the day), and 3 sky golems to sell. Not to mention i've bought myself a token, and given my brother 2 (he agreed to buy bfa for me vs 3 tokens), as well as blowing 250k on mythic boosts. I knwo others have done way better (hell i knew a guy that had made 4m in like 3 days during the DMC boom) but i'm pretty happy with it
"A lot of the challenges are less about gear level and more about doing the mechanics correctly," he said. "Having two or three percent more health or more throughput isn’t going to help you if you’re missing interrupts. Putting the time in to just practice the challenge you’re trying to overcome is probably the best use of your time once you’re at a reasonable outdoor-Argus level of gear."
So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.
That's where i'm at now. I got into it late. I had 40k to start. Sold fish up to about 100k total starting capital. Started making and selling decks when they were going for 80-200k on my server. Morons have repeatedly undercut decks by 30-60k at a time even after the market has been reset (not by me) multiple times. Now the decks are 25-80k... I did manage to make 3.5m gross in the last 2 weeks. Now the individual cards are selling for MUCH less than the decks so I may stop crafting myself and just start buying the individuals... idk where to go from there though. Do you think the decks will hold any value moving forward? I'm kind of hoping for something similar to obliterum in legion to increase the ilvl and keep them relevant.