Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
The Alliance are able to unlock the void elves (exiled blood elves who can tap into shadow magic, trained by Alleria Windrunner after her experiences on Argus), Lightforged draenei (draenei members of the Army of the Light who fought the Legion on Argus), Dark Iron dwarves (fire-blooded cousins of the in-game dwarves of Ironforge), and Kul Tiran humans (larger, more heavyset versions of the in-game humans of Stormwind).[6]

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.
Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.
Sky golem is all profit if you do the smart thing and run old panda farms on multiple toons. Was running 10 farms at one point till bfa launched and was upto my eyeballs in trillium and Ghost iron. Just not been doing it lately, but those 10 farms was an hour a day if that and sustained 4 crafters and alchemists though could have sustained 8 easily.
All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
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The key to making a lot of money with inscription comes from combining the sale of Contracts with the sale of Glyphs. It’s not uncommon to see some Glyphs swell to 4000% of their normal value during times of increased scarcity. This means less stable income but much more lucrative prospects. Even though this guide assumes you are pairing Herbalism with Inscription to farm your own mats, under certain conditions it may be a better idea to purchase the materials from the auction house.
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. This means you can level the new Battle for Azeroth skill tier without putting any point into any of the previous expansions tiers, you don't have to level Leatherworking with older materials to be able to craft the new BfA items. You can read more about this in my BfA Profession overview.

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WowHead reported that the 8.1.5 patch in the Public Test Realm added "Stanley", a thin man with gray-white hair and sunglasses who greets people by shouting “Excelsior!” So far, he was only found in Stormwind, reflecting the colors and armor of the Alliance. But a little more in-depth understanding of this update also has two Stanley character models: one is a neutral colors without armor, and the other is wearing Horde gear.
Conclusion - Overall, I am looking forward to BfA but I do have my concerns. The mid and high level rare mats look like they are going to come from Mythic Dungeons and Raids. This could make it so that crafting alts basically need to be end game geared up characters and doing that content in order to produce anything usable. Gathering will work and I think it makes sense to prioritize that at the beginning of the xpac. The rest I am taking a wait and see approach this time around. There still is plenty of time between now and launch for the devs to make drastic changes to the material requirements and item level of any crafted item or consumable. Therefore, I don’t think we can call anything a real “winner” or “loser” yet. What do you think?

Professions have changed dramatically in Legion. While before you simply had to pay for recipes when you were in town, now the trainers as you to gather certain materials or defeat certain targets in order to unlock additional recipes. How can you profit from this new system? Well, to compensate players with the harder recipe unlocks, the developers have implemented a recipe rank system.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.

The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.

But then you have some professions, Inscription, Jewelcrafting, the gathering professions, etc. which don't seem to have any specific extra bonuses for being them. Inscription has been in a bad place for a while and that trend seems to be continuing in BfA, although considering we are not locked to certain glyphs anymore (like having to choose between only one glyph of many for things like Travel Form) I suppose there's a chance we will see some more profitability out of it.


"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."
Inscription and darkmoon decks remain highly profitable still as long as you approach it with the right mindset and understand that it is a commodity market and the goal is not necessary to sell crafted decks. For me, it's an exercise in managing purchasing Linen & Herbs below market, balancing opportunity cost of converting linen to expulsom, and mass purchasing underpriced individual cards and relisting them at a profit but under the crafting cost so that they move. That's the primary goal, and you naturally complete decks that you sell but you don't go out of your way for.
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.
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