I guess I'd put the blame on the amount of posts I read every day and the attitude towards new goblins, which is "You should do this". What they need is a proper education in gold making, they need to understand the process, and not learn about new sources, cause then every time a source dries up, a farm is nerfed, they come back here to ask the same question. "This died. What now?" or "I'm at 500k, what now?" And that's why I'm annoyed. But then again, to each his own, I'm not the one in need of help...
What am I supposed to do now? Is there a way to get the curse client working again? I've googled it but haven't found any useful results. Do I have to uninstall & re-install it from scratch? Has the Curse client been taken permanently offline, meaning that it's no longer viable software? Do I have to install a Twitch client and manage my WoW addons from there? If so, do I have to re-install all my addons from scratch, or will they somehow carry over from Curse to Twitch?
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
A Aegwynn Alliance Aegwynn Horde Aerie Peak Alliance Aerie Peak Horde Agamaggan Alliance Agamaggan Horde Aggramar Alliance Aggramar Horde Ahn'Qiraj Alliance Ahn'Qiraj Horde Al'Akir Alliance Al'Akir Horde Alexstrasza Alliance Alexstrasza Horde Alleria Alliance Alleria Horde Alonsus Alliance Alonsus Horde Aman'Thul Alliance Aman'Thul Horde Ambossar Alliance Ambossar Horde Anachronos Alliance Anachronos Horde Anetheron Alliance Anetheron Horde Antonidas Alliance Antonidas Horde Anub'arak Alliance Anub'arak Horde Arak-arahm Alliance Arak-arahm Horde Arathi Alliance Arathi Horde Arathor Alliance Arathor Horde Archimonde Alliance Archimonde Horde Area 52 Alliance Area 52 Horde Argent Dawn Alliance Argent Dawn Horde Arthas Alliance Arthas Horde Arygos Alliance Arygos Horde Aszune Alliance Aszune Horde Auchindoun Alliance Auchindoun Horde Azjol-Nerub Alliance Azjol-Nerub Horde Azshara Alliance Azshara Horde Azuremyst Alliance Azuremyst Horde
The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.
REALM FORUMS Defias Brotherhood / Ravenholdt et al. Shattered Halls / Sunstrider et al. Twilight's Hammer / Agamaggan et al. Aerie Peak / Bronzebeard Aggra / Grim Batol Aggramar / Hellscream Al'Akir / Skullcrusher / Xavius Alonsus / Anachronos / Kul Tiras Arathor / Hellfire Argent Dawn Aszune / Shadowsong Auchindoun / Dunemaul / Jaedenar Azjol-Nerub / Quel'Thalas Azuremyst / Stormrage Blade's Edge / Eonar / Vek'nilash Bladefist / Frostwhisper / Zenedar Bloodfeather / Burning Steppes / Executus / Kor’gall / Shattered Hand Bloodhoof / Khadgar Bronze Dragonflight / Nordrassil Burning Blade / Drak’thul Burning Legion Chamber of Aspects Darkmoon Faire / Earthen Ring Darksorrow / Genjuros / Neptulon Darkspear / Saurfang / Terokkar Doomhammer / Turalyon Draenor Dragonblight / Ghostlands Dragonmaw / Haomarush / Spinebreaker / Stormreaver / Vashj Emerald Dream / Terenas Frostmane Kazzak Kilrogg / Nagrand / Runetotem Lightbringer / Mazrigos Magtheridon Moonglade / Steamwheedle Cartel / The Sha'tar Outland Ragnaros Ravencrest Silvermoon Stormscale Sylvanas Tarren Mill / Dentarg The Maelstrom / Deathwing / Karazhan / Lightning's Blade Thunderhorn / Wildhammer Twisting Nether
This leaves players chasing an endless loop of trying to get higher level Azerite gear — which can only reliably be gained through raids and isn’t available in Mythic+ — but only the pieces with exactly the right traits will actually be an upgrade. It’s even possible that some items that should be huge upgrades are nullified by the loss of a specific trait that makes one ability do more damage than the others.

Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.
"Essentially the Scrap-o-Matic 1000 (and Shred-Master Mk1) works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsion you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsion seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
DMF Cards the first ~72 hours of the expansion. Every deck was selling for 500k-750k after 24 hours, so I spent all the time I had and just shuffled bracers info expulsum. Constantly spammed trade that I was buying herbs at just about every price, and just went to town. Once the weekend hit (Friday), I sold my last few decks (made 44 total in those 3 days I think), and listed all my leftover cards on the AH at a decent cut.
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.
Why are you saying this would cut your margins down? If anything, it would increase your margins because all those scrapper mats are gonna be sold on the AH driving down the price, so each item is less expensive for you to craft, so your margins get bigger if keeping the same sale price. So long term this would probably drive down your sale price just due to supply and demand, so you would have to sell more to keep the same income, however that’s unrelated to your margins.
They'll still be able to craft their items. Xmog crafters won't feel as hit because most of those patterns aren't terribly easy to come by. Mount sellers won't be affected. Recipes wont really be affected. Trade Goods will change a bit though, but that isn't inherently a bad thing. I can never find Firebloom on my server for sale, Mageweave and Silk are always pricey, etc. It might increase the amounts of those types of items and drive the price down, but that might be replaced by something else just as easily.

Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 380 piece and 60 Residuum from your first Season 2 chest.)


With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.


Sky golem is all profit if you do the smart thing and run old panda farms on multiple toons. Was running 10 farms at one point till bfa launched and was upto my eyeballs in trillium and Ghost iron. Just not been doing it lately, but those 10 farms was an hour a day if that and sustained 4 crafters and alchemists though could have sustained 8 easily.
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