I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.

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Today's events set the stage for major changes in the game, including the expansion pre-patch, which will include all the game systems, cosmetic and other changes for the new expansion - basically, everything but the content in the expansion's new zones. There has been no official announcement of the prepatch launch date, but if I were a betting woman, I'd say July 10 looks awfully likely. [Edit: All right, or the 17th. But plan for the worst, people.]
With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.

Yes, that is easy, but it's not quick. Further down in my comments to OP I detailed the GIO farm, and reasonable yield expectations. I looked up a few guides/videos before commenting and most of them estimate a yield beween 800-1,000 GIO/hour. That lines up with my past experience with it as well. That'd be, taking the high yield end, 4.2 hours to farm the GIO for one toon's monthly needs.
Why are you saying this would cut your margins down? If anything, it would increase your margins because all those scrapper mats are gonna be sold on the AH driving down the price, so each item is less expensive for you to craft, so your margins get bigger if keeping the same sale price. So long term this would probably drive down your sale price just due to supply and demand, so you would have to sell more to keep the same income, however that’s unrelated to your margins.
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.

I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.

At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]
Jewelcrafting, buy/get ores, prospect them, craft blue gems and put in the ah. With all the greens and some Monolite from the scraper or your druid* farmer alt (imagination exercise here if you don't have one yet), you can craft green rings, sell them or just disenchant them, for enchanting mats that can be used for sells enchants or just raw mats.
The Escalation patch has introduced several new scenarios with respective heroic modes that provide shiny new loot. It is still too early to predict which of these will demand the highest prices at the auction house or AH, since it can take weeks for players to work through the content and determine the value of the new drops compared to the existing items. Many expect the rarest and most prized drops to start commanding handsome prices starting June, so just keep your eyes peeled for popular WTB requests in general chat and high-selling items at the AH.

Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom. 

 Dark Iron dwarf - "Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde."
 Zandalari troll (8.1.5) - "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.."
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REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
Earthen Ring - Alliance Earthen Ring - Horde Echsenkessel - Alliance Echsenkessel - Horde Eitrigg - Alliance Eitrigg - Horde Eldre'Thalas - Alliance Eldre'Thalas - Horde Elune - Alliance Elune - Horde Emerald Dream - Alliance Emerald Dream - Horde Emeriss - Alliance Emeriss - Horde Eonar - Alliance Eonar - Horde Eredar - Alliance Eredar - Horde Executus - Alliance Executus - Horde Exodar - Alliance Exodar - Horde Eversong - Alliance Eversong - Horde
The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.
Inscription and darkmoon decks remain highly profitable still as long as you approach it with the right mindset and understand that it is a commodity market and the goal is not necessary to sell crafted decks. For me, it's an exercise in managing purchasing Linen & Herbs below market, balancing opportunity cost of converting linen to expulsom, and mass purchasing underpriced individual cards and relisting them at a profit but under the crafting cost so that they move. That's the primary goal, and you naturally complete decks that you sell but you don't go out of your way for.

-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.

As the battle for Darkshore begins, both the Alliance and Horde are blindsided by a new development: High Overlord Saurfang, who had been defeated and captured in the Battle of Lordearon, has suddenly escaped Alliance captivity and is on the run. Sylvanas sends Horde Champions to track Saurfang down, ostensibly to extract him. However, it quickly becomes apparent that the search party is in fact an assassination squad, as Sylvanas suspects Saurfang of colluding with the Alliance in an attempt to dethrone her. While some Horde champions choose to side with Saurfang and help him escape the assassins, other champions remain loyal to Sylvanas and report Saurfang's and the dissenting champions' treachery to her.
What am I supposed to do now? Is there a way to get the curse client working again? I've googled it but haven't found any useful results. Do I have to uninstall & re-install it from scratch? Has the Curse client been taken permanently offline, meaning that it's no longer viable software? Do I have to install a Twitch client and manage my WoW addons from there? If so, do I have to re-install all my addons from scratch, or will they somehow carry over from Curse to Twitch?

Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
World of Warcraft’s Legion expansion has been unleashed on the live servers and players are starting to arrive at The Broken Isles to plunder its untouched reserves of gold. Some are diving into the new dungeons and raids while others are undertaking the array of quests in the vast region. See how you, too, can gain immense amounts of gold in this exciting expansion.
I think what you're actually talking about when you say "niche" is the barrier to entry for new players. It sounds like you're worried that new players can pick up crafting professions and compete easier than before. Again, I'd say that the alpha build info in the OP looks pretty much the same as the current expansion. The true barrier to entry isn't the ability to level the profession quickly, it's actually recipe ranks. Some really good examples of this in the current expansion are rank 3 bracers, rank 3 flasks, and rank 3 felwort. It takes a certain level of investment to get those ranks, and the goblin activities related to those crafts simply aren't profitable/competitive without rank 3.

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I think that's server dependant. I make a lot of Golems, but the price on my server is high enough that you could buy all the living steel and still make about 20K (almost 200kg on AH). Its just that you proc all the way up the chain. You proc 20% of your trillium, and then 20% of your living steel. SoH and Ghost Iron are such low effort farms, too. 20% of 180 Trillium Bars at 500g is 18k more profit, 20% of 150 Living Steel at 3500g is another 105kg. That's an extra 25k profit per Golem. If they stop selling stockpile them for the next expansion, they always boom with the price of herbs. And a consistent 20% proc rate is the opposite of RNG, its extra free stuff as a benefit to completing an extra quest (not to mention for new alchemists the investment of leveling Vanilla Alchemy). You're looking for some get rich quick scheme, where the real way to build wealth is patience and volume. No market is going to be viable because you want it to be. Only because you make it viable.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.

When you launch the game you can choose from two opposite factions (Alliance and Horde), 7 different races for each factions and 6 different classes with very wide mixture of the character's appearance. World of Warcraft play involves the completion of quests while traveling through the story line, gaining experience from the quests to level up the characters and picking up the useful loot to trade with other players. Once a player feel strong enough, or simply just wishes to find some better items, players can visit dungeons where a group can fight together to get better loot from stronger monsters. Near end-game the biggest dungeons require a raid with up to forty players to face and accomplish the hardest challenges for the most valuable items. Another big part of the game is the Player vs Player (PvP) fights where gamers can play againts each other in 2vs2, 3vs3 arenas or battlegrounds for PvP rewards.


Meanwhile, in Zandalar, the Horde seeks to earn the trust of King Rastakhan so they can use his legendary Golden Fleet against the Alliance. To this end, they assist Rastakhan and his court in dealing with local threats in Zuldazar, fight maniacal Blood Trolls in Nazmir, and face off with serpentine Old God cultists in Vol'dun. Throughout their journey, the Horde gradually learns about an eldricth being known as G'huun, an artificial Old God accidentally created by the Titans and the patron deity of the Blood Trolls. The Blood Trolls and the Faithless Sethekk seek to free G'huun from his prison of Uldir so they can use him to rule Azeroth, and to this end they resurrect G'huun's champion, the C'thrax Mythrax, to destroy Uldir's seal. Rastakhan's own chief adviser, the prophet Zul, is revealed to be the Blood Trolls' secret leader and launches an armed revolt against Rastakhan. With the Horde champions' help, Rastakhan is able to defeat Zul and his forces, but not before Mythrax destroys Uldir's seal.


That's mostly it, but it's linked to the fact you can transmute ghost iron bars into trillium bars, which can be transmuted into Living Steel. So ghost iron is really really useful for sky golems and panther mounts, because they require 4 Living Steel's, which means 24 trilliums or 240 Ghost Iron bars, if you wanna go that way instead of farming the trillium itself!
But then you have some professions, Inscription, Jewelcrafting, the gathering professions, etc. which don't seem to have any specific extra bonuses for being them. Inscription has been in a bad place for a while and that trend seems to be continuing in BfA, although considering we are not locked to certain glyphs anymore (like having to choose between only one glyph of many for things like Travel Form) I suppose there's a chance we will see some more profitability out of it.
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Inscription and darkmoon decks remain highly profitable still as long as you approach it with the right mindset and understand that it is a commodity market and the goal is not necessary to sell crafted decks. For me, it's an exercise in managing purchasing Linen & Herbs below market, balancing opportunity cost of converting linen to expulsom, and mass purchasing underpriced individual cards and relisting them at a profit but under the crafting cost so that they move. That's the primary goal, and you naturally complete decks that you sell but you don't go out of your way for.
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Meanwhile, Tyrande Whisperwind and Malfurion Stormrage grow impatient regarding liberating Darkshore from the Horde's control, ultimately choosing to begin the offensive on their own, against Anduin's advice. In order to maximize their chances, Tyrande undergoes a ritual to turn herself into the Night Warrior, the avatar of Elune's most wrathful and warlike aspects. To counter this, Sylvanas orders several Night Elven heroes who fell in the Burning of Teldrassil to be raised as Dark Rangers to bolster her forces.
Hazzikostas said his top recommendation prior to the BfA prepatch would be beating the Mage Tower challenges for those special artifact appearances. Not only are those some of the most attractive weapon skins in game, but the Mage Tower challenges will be going away when the prepatch hits, so you've only got a couple of weeks left to complete them.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.

According to Blizzard, new expansion Tides of Vengeance will arrive WoW on December 12. This is so thrilling for all WoW fans who have been expected for a new journey. And raiditem.com is as thrilling as all of you. Of course there are some new features await you, and you will learn the highlights today. Besides, numerous cheap WoW gold is in stock for you on our website. You will definitely need them to complete these new challenges.
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With the most in-demand decks going for up to 20,000 Gold each, Basil believes that Darkmoon cards (12 of which when combined form a full deck) can earn scribes the highest possible WoW Gold. But he said that it takes intricate planning and logistics to really ramp up the Gold income from Darkmoon cards due to the constraints surrounding its crafting cooldown.
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