Changes were also made to levelling in earlier content with Legion's 7.3.5 patch. The level-scaling tech introduced in Legion not only be continued in the new continents of Kul Tiras and Zandalar, but was also be applied to content from prior expansions, allowing larger level brackets for lower level zones. Further, as previous expansions are now included in the base game, the level ranges for those expansions are now broadened, allowing players to spend more time leveling in preferred expansions and avoid others entirely. Some examples include a zone like Westfall having its level bracket (at 10–15 as of Legion) increased to 10–60, whilst continents such as Outland and Northrend sharing a 60–80 level bracket. The aim of this change is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests.
Do you know members of the opposing faction in WoW clearly? In order to help all of us understand it, a potion is introduced in WoW's latest hotfix. Follow raiditem.com to know the details and think about why we should put down our giant axes and massive shoulder pads and give Sylvanas a timeout. Buy WoW gold at Raiditem and you can continue to enjoy big discounts we prepare for you during Christmas holiday.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
Consumables (Alchemy, Jewelcrafting, Enchanting) – When I have gotten a toon to max level and managed to get all of the end game recipes/ranks, I have done well. However, I never have much luck with the lower level items. It feels to me like if someone is going to buy a gem, enchant, or flask, they want the best one or none at all. Maybe that comes down to the servers I play on, but it does make sense compared to how I play my own toons. I either am going to gear up a toon for endgame or not worry about it at all. Alchemy does have the benefit of transmutes which even the low level ones can make some decent gold. JC does have the MOP mounts and pets if you can get the recipes for them but otherwise these professions feel like max level or bust to me.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's cause—Azeroth's future will be forged in the fires of war.[8]
-Global Cooldown- Almost all spells are now on the global cooldown. This has slowed gameplay down quite a bit and you won't get to use the full potential of your spells cooldowns. For example, you cast a spell that increases your damage for 15 seconds, after the global cooldown and you're able to cast again, you now only have 13.5 seconds to make use of the remaining time. There are far too many spells on the global cooldown that shouldn't be.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.
Came back from a good break again but really enjoying BFA so far. I've really been interested this time in getting my transmog sets, pets, mounts pretty much all collections / achievs. I've never been interested in this stuff since wow vanilla so it's like a whole new game to me, which is pretty cool! My current 5 man instance party is Resto Shaman, Resto Druid and 3 Hunters which works out really well. Double healer + 3 dps that can serve as tanks seems to cheese lots of encounters.
L La Croisade écarlate Alliance La Croisade écarlate Horde Laughing Skull Alliance Laughing Skull Horde Les Clairvoyants Alliance Les Clairvoyants Horde Les Sentinelles Alliance Les Sentinelles Horde Lightbringer Alliance Lightbringer Horde Lightning's Blade Alliance Lightning's Blade Horde Lordaeron Alliance Lordaeron Horde Los Errantes Alliance Los Errantes Horde Lothar Alliance Lothar Horde
While the proc is random the law of large numbers will mean that over a large enough sample size your actual yield will be the same as the average proc rate. If you transmute 10 times then you can't rely on the 20% proc rate, once you pass 1000 though, you're average will start approaching the true rate of 1.2 bars per transmute. If you are in this for the long haul it then makes a lot of sense to use the average proc rate to calculate your profits, especially considering the fact that all the items involved sell really well.
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
The point is the sale price never be the same, and never will, as entropy increases further, the sale price will always drop, since its something that people get and they forget, there inst any reason to buy more than one. So your margins will always be lower than yesterday, if you want to keep your income (more effort same reward), furthermore add scrapbot to the formula and your margins will be lower.
With G'huun's threat eliminated, the Horde and Alliance return their focus to the war. While the Horde procures the Scepter of the Tides, a legendary artifact capable of controlling the seas, the Alliance dismantles a potential alliance between Sylvanas and the vampiric San'lyan Elves. The Alliance begins to gear up for a preemptive strike against Zandalar, with the goal of crippling the Golden Fleet before it can be used against the Alliance and driving a wedge between the Zandalari and the Horde.
Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
Otherwise, its a pretty lackluster expansion profession-wise as there are no useful sellable gear besides Inscription trinkets. Legion had good and variety stat gear across all professions (JC could make BiS socket-rings, now JC is the worst proff ever, so sad). I hope they change stuff soon but I'm not optimistic about it. You should probably level Pandaria Engineering and Alchemy as much as you can on your characters and invest in Ghost Iron Bar/Trillium Bar transmutes to either sell Living Steel or hold them to craft Sky Golem (30-40k profit each char per month). It's hard to maintain a steady flow of GIB/TB though. I "only" have 6 engineers and my stock drys up pretty quickly.
Blizzard does not recognize the transfer of World of Warcraft Accounts or BNET Accounts (each an “Account”). You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with any Account. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the “real world” of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for “real” money, or exchange those items or currency for value outside of the Game.
At least they didn't require dungeons and raids to get through the basic skilling-up this time; I remember a lot of people were unhappy about that in Legion; I boosted some through for quests who weren't comfortable in a queue. It was always a traditional occupation for people who don't/can't group. Again, I appreciate the small mercy. They may need to strangle professions, but it was unnecessary to be just mean to people.
Any decently geared 90 can complete a Pit of Saron trash mob run in 3-5 minutes. Each mob in the heroic version has a chance of dropping a Battered Hilt, which sell on the auction house for around 10k. Video guides will show the best route to take to pull all the trash mobs at once if you're a class with good AOE; other classes can simply pull less mobs at a time and loot as they go. While this method is a little less reliable than farming Vale-- after all, you're left to the mercy of RNG gods-- it has a higher chance of huge windfall because you could get a multiple hilts every run. Pull the mobs, burn 'em down, and cross your fingers when you loot. On top of the hilts, there's plenty of vendor trash, BoP epics for enchanters, and even a trinket that turns you into a gorilla. You will have to have completed the Forge of Souls in Icecrown Citadel to access this particular dungeon, though.
2018 witnessed many big changes in World of Warcraft, and we finally welcomed the new expansion Battle for Azeroth. In past year, BFA has both been praised and been criticized by most of WoW fans. Do you think whether BFA will be better or not in the new year? Raiditem.com won't give you clear answers. We have collected some WoW gold buyers' opinions and to show you how players think about WoW's near future.

WOTLK and Cata were my goblin training grounds as well (I remember fondly making 30k on a single day after a patch day with Inscription), but since Im only at Legion levels, Im struggling to find oportunities where to start invest and make profit. I've been carefully paying attention to the market and picking small batches of mats to flip. After 6 yrs out im slowly starting to pick up (so far i think i made 100k in a couple of months).
But then you have some professions, Inscription, Jewelcrafting, the gathering professions, etc. which don't seem to have any specific extra bonuses for being them. Inscription has been in a bad place for a while and that trend seems to be continuing in BfA, although considering we are not locked to certain glyphs anymore (like having to choose between only one glyph of many for things like Travel Form) I suppose there's a chance we will see some more profitability out of it.
Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
Similar problems have risen in the leveling system, which automatically scales to the player’s level and equipment. For the most part, you’ll vaporize enemies more quickly as you gain power, but there are some weird dips. Many players complained they felt less powerful at level 119 than at level 110, a problem I experienced myself. And world PvP remains a strange and whacky world where level and class balance issues make wins and losses feel destined instead of earned.
I'm pretty excited about where the various gathering professions could go this expansion. Crafting expansions actually have good stuff to craft to prepare for the upcoming raid so gathering items will be needed. On top of that nodes are giving out less so more effort equals higher prices. Now where this goes past launch I'm not sure but stuff like Mining and Herbalism should be solid at the beginning.
Buy Gold with real cash from other players. This is the fastest and cheapest way, however, you need to verify who you buy it from. While most private sellers will deliver it to you, you are never 100% sure, so it’s recommended to buy it on reputable marketplaces like Odealo.com . The Gold there is offered by regular players, while the website itself guarantees 100% security of each transaction by taking care of the payment process. It basically runs on a system similar to Escrow
Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Remember to NOT disenchant ALL of your quest rewards and drops. There is a new Blood of Sagaras in BfA called "Expulsion" and it is used in all primary tradeskills and it comes from using the Scrap-o-Matic 1000 (or Shred-Master Mk1) to break down the piece (explation below). In alchemy you can learn to transmute it (Transmute: Expulsom, which generates 5 Expulsom per day from 10 Akunda's Bite, 10 Winter's Kiss, and 3 Anchor Weed). So some pieces may get more explusion from them that they give dust/shards.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.

Warcraft’s longest running Gold Making blog, The Gold Queen is written by Alyzande since 2010. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live on www.twitch.tv/thegoldqueen  The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Battle for Azeroth? Support my Patreon for exclusive pre-release Gold Guides.


 Nightborne - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.
On my server, I can usually craft cards for around $2000/card and decks average for about 25k/deck (average selling price of all 4 decks) . The average profit per deck is around 9k gold, and I can process (on average) 9ish decks per hour. This means that the average gold generation rate of processing linen and herbs is about 80k gold per hour. That also leaves you with a massive pile of red pigments that you can AFK craft to scrolls for extra profit. (Crimson pigments gets generated at 75 pigment/min for "free" when milling for Viridescent, there is an extra 500ish gold per minute of profit when AFK-crafted to scrolls, that's not insignificant)

In Legion, some of the dungeons include the Black Rook Hold, a max-level dungeon in Val’Sharah that once served as an elven fortress but has been corrupted by a malevolent force. If you decide to quest in Stormheim, you can also try to clear the Halls of Valor, which lets you take on the Vrykul God-King and vanquish the pure Val’kyr that are superior to those found in Northrend.
A variety of people use professions in this game for different purposes. Some just use them for their own needs and some use them because their game is making gold on the auction house. This is part of the problem since blizzard never seems to be able to please both groups lately because they don't spend enough money on that aspect of the game to offer enough of a variety of patterns/recipes.

N Nagrand Alliance Nagrand Horde Nathrezim Alliance Nathrezim Horde Naxxramas Alliance Naxxramas Horde Nazjatar Alliance Nazjatar Horde Nefarian Alliance Nefarian Horde Nemesis Alliance Nemesis Horde Neptulon Alliance Neptulon Horde Ner'zhul Alliance Ner'zhul Horde Nera'thor Alliance Nera'thor Horde Nethersturm Alliance Nethersturm Horde Nordrassil Alliance Nordrassil Horde Norgannon Alliance Norgannon Horde Nozdormu Alliance Nozdormu Horde

A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.
The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.

The Escalation patch has introduced several new scenarios with respective heroic modes that provide shiny new loot. It is still too early to predict which of these will demand the highest prices at the auction house or AH, since it can take weeks for players to work through the content and determine the value of the new drops compared to the existing items. Many expect the rarest and most prized drops to start commanding handsome prices starting June, so just keep your eyes peeled for popular WTB requests in general chat and high-selling items at the AH.
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Well, if you have been playing the World of Warcraft since it was released, you may noticed a site IGXE.com, which was existed only two years after the WOW released and now it has been selling WOW Gold for over 10 years, you can totally believe that we can provide you guys cheap WOW Gold with a reasonable price and a professional buying experience. 
Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.
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