-Warfronts- I liked the idea of warfronts because it blends elements of Warcraft III with World of Warcraft, however, it's not a PvP battleground or instance, it's PvE so given time, it's a guaranteed win so many people are starting to AFK in the warfront. Beyond that, there is only one warfront to participate in right now. Also, when preparing for a warfront, Blizzard presents you with daily quests to help "aid" the warfront, however, your daily quest turn ins have no bases on the progression of warfront. The warfront will continue to advance at the same rate no matter if you do zero quests or everyone does all the quests.
The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
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The additional recipe ranks can be obtained either by exploring the outdoor Broken Isles zones or as rewards when you dive into the dungeons of the region. If you’re feeling up to the challenge, you can aim to hit skill level 100 and player level 100 to open up profession world quests, which rewards higher rank recipes for your Legion gold making operation.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.
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I would also like to point out, just because it gave me a giggle, that in one sentence you highlight that everyone is trying to make gold in BfA and then in another direct people back to the Engineering/JC mounts as a proposed solution. While I appreciate the suggestion, you seem smart enough to realize that those, too, are saturated markets. They have been for years now, so that's just moving from one camped market to another.
Changes were also made to levelling in earlier content with Legion's 7.3.5 patch. The level-scaling tech introduced in Legion not only be continued in the new continents of Kul Tiras and Zandalar, but was also be applied to content from prior expansions, allowing larger level brackets for lower level zones. Further, as previous expansions are now included in the base game, the level ranges for those expansions are now broadened, allowing players to spend more time leveling in preferred expansions and avoid others entirely. Some examples include a zone like Westfall having its level bracket (at 10–15 as of Legion) increased to 10–60, whilst continents such as Outland and Northrend sharing a 60–80 level bracket. The aim of this change is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
Otherwise, its a pretty lackluster expansion profession-wise as there are no useful sellable gear besides Inscription trinkets. Legion had good and variety stat gear across all professions (JC could make BiS socket-rings, now JC is the worst proff ever, so sad). I hope they change stuff soon but I'm not optimistic about it. You should probably level Pandaria Engineering and Alchemy as much as you can on your characters and invest in Ghost Iron Bar/Trillium Bar transmutes to either sell Living Steel or hold them to craft Sky Golem (30-40k profit each char per month). It's hard to maintain a steady flow of GIB/TB though. I "only" have 6 engineers and my stock drys up pretty quickly.
The thing I liked best about the wide shuffle of those days was that it made ALL of my alts feel valuable. I'd get some ore some was sent to the miner to be smelted and then on to the blacksmith for belt buckles. The rest went to the jewelcrafter to prospect. Some of those got cut, the rest got turned into jewelry that was either sold or disenchanted. The enchanter then converted those mats into scrolls. Meanwhile the army of alchemists transmuted that expansion's elemental material (volatiles, sorcerous, etc). It felt like a whole business operation.
One of the most profitable ways to farm in patch 5.4 is to buy Potions of Luck from the auction house and head to the Vale of Eternal Blossoms. In the northwestern corner, specifically the Ruins of Guo-Lai and the Guo-Lai Hills, there's tons of mobs that can be aggroed in huge groups and AOE'd down. The Potion of Luck will increase your chances of finding loot on the monsters, and these mobs in particular drop good crafting mats, Skycrystals, motes of harmony, and Gou-Lai keys. Many guides tout this as the greatest way to farm gold; depending on your ilvl and clear time, you can earn anywhere from 2.5-7.5k an hour.
But the system offers a painful and mindless grind. At worst, it feels like a cheap and artificial wall blocking you from playing your character to its full potential. Levels of your heart come fast at first, but the costs become prohibitive when you get up into level 20 or so. This wouldn’t be an issue if the most powerful Azerite gear didn’t require reaching level 22 to unlock even 75 percent of their full damage, leaving players left out of features from gear they’ve already collected. This means more grinding.
"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."

World of Warcraft’s Legion expansion has been unleashed on the live servers and players are starting to arrive at The Broken Isles to plunder its untouched reserves of gold. Some are diving into the new dungeons and raids while others are undertaking the array of quests in the vast region. See how you, too, can gain immense amounts of gold in this exciting expansion.


Professions are skills used to create and enhance items (gears). You will start with one skill once your character has learned a profession. When you use the profession, your skill will increase. A profession’s higher skill will allow you to create more powerful items. If you change a primary profession, you will lose any skill you have made with your original profession. So it is important to choose your primary professions wisely.


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All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.
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