Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
BfA Profession crafted items! A look at 10 (maybe a few more) of the coolest WoW items that you'll be able to craft with professions in Battle for Azeroth. These BfA Profession recipes are on the alpha so many things are still placeholder- take this as an early Battle for Azeroth profession preview, because things may still change before BfA leaves alpha and launches on live WoW servers.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.

Similar problems have risen in the leveling system, which automatically scales to the player’s level and equipment. For the most part, you’ll vaporize enemies more quickly as you gain power, but there are some weird dips. Many players complained they felt less powerful at level 119 than at level 110, a problem I experienced myself. And world PvP remains a strange and whacky world where level and class balance issues make wins and losses feel destined instead of earned.
 Lightforged draenei - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”

According to Blizzard, new expansion Tides of Vengeance will arrive WoW on December 12. This is so thrilling for all WoW fans who have been expected for a new journey. And raiditem.com is as thrilling as all of you. Of course there are some new features await you, and you will learn the highlights today. Besides, numerous cheap WoW gold is in stock for you on our website. You will definitely need them to complete these new challenges.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.

That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.


Don't get me wrong, I'm not turning my nose at people who struggle to do well (I'm not exactly a mastermind myself), but the legion expansion has made people lazy in terms of finding their jackpot system. We need to get used to gold making going from the "all for all" system to the current "all for one" system and the first step is understanding that the WoW economy is never decidedly made good or bad as if it somehow exists along the same lines as class design and gameplay mechanics.
by Rabbit. Okay, so I got tired of dying to random trash mobs and considered what I could do about it, and I thought "the first thing I need to know is when I get aggro", so I made a mod that tells me: BanzaiAlert It has options for sound, message, LowHealthFrame flashing, and comes prepacked with a female voice that says "Aggro" when that is the case (from Squishy).
I don't think that made professions all that useful. And it was a huge burden to the fun of getting new gear. I like that if I get a new piece of gear in a raid I can generally equip it right away. Couldn't do that when half the gear you get need enchants/gems/whatever. Why not just bring back re-forging then? Though I did like upgrading gear when that was a thing.
I know if you aren't using hunters than you'll really want the loot-a-rang for easy looting, so that would take up one of your professions. In all honesty If i was going to do it id level up a hunter team and only hyperfarm with them, while doing other things with the mains. As far as regular professions go, they don't really seem worth it anymore like they did back in the old days, so I'd personally stick with gathering stuff as you are hitting nodes x5
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
I purchased the original game for real money, and all the expansions, and I pay real money every month to play this game. Well I checked out the tokens and if I wanted 5 million gold for that mount, I would need to spend 1200$ Canadian to get it. What???!!!!! Is this a joke?. If this is the norm, I'll just let the gold slowly fade away and that's when I stop playing. I've spent enough real money on this game. I get the intent: to help with the gold farmer situation. But at the expense of the legit player?
"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."
I'm pretty excited about where the various gathering professions could go this expansion. Crafting expansions actually have good stuff to craft to prepare for the upcoming raid so gathering items will be needed. On top of that nodes are giving out less so more effort equals higher prices. Now where this goes past launch I'm not sure but stuff like Mining and Herbalism should be solid at the beginning.

Everything you say tells me that you don't make and haven't tried to make Sky Golems for goldmaking. Time Consuming craft? It takes me 20 minutes per day to log in on 5 alts and produce jards. I might farm SoH, but that's a great Gold vs time spent farm. 20 minutes equals 10 SoH, 6-8 GI Lockboxes, and a ton of BoEs which I mostly vendor. So all in all 20 minutes of farming is about 10k gold. As someone that doesn't have that much time to play but still wants to pay his sub with gold Sky Golems are the only way to go. I'm in plenty of other markets, but SGs sell within 3 days for the best profit.


"A lot of the challenges are less about gear level and more about doing the mechanics correctly," he said. "Having two or three percent more health or more throughput isn’t going to help you if you’re missing interrupts. Putting the time in to just practice the challenge you’re trying to overcome is probably the best use of your time once you’re at a reasonable outdoor-Argus level of gear."
"Essentially the Scrap-o-Matic 1000 works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsom you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsom seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
well reforging does the same thing, upgrades from profs make economy more alive and profs thenselves more usefull, by this logic we should also remove gems completely and posiibly flasks also...+ i never wrote anything about enchanting every piece of gear, just leg enchants from LW, cloak embroidery from tailoring, extra socket on wrists from BS and also weapon enchants are coming back I suppose (which is nullified by removal of neck enchants), this really isnt a hassle imo
I think what you're actually talking about when you say "niche" is the barrier to entry for new players. It sounds like you're worried that new players can pick up crafting professions and compete easier than before. Again, I'd say that the alpha build info in the OP looks pretty much the same as the current expansion. The true barrier to entry isn't the ability to level the profession quickly, it's actually recipe ranks. Some really good examples of this in the current expansion are rank 3 bracers, rank 3 flasks, and rank 3 felwort. It takes a certain level of investment to get those ranks, and the goblin activities related to those crafts simply aren't profitable/competitive without rank 3.
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Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. This means you can level the new Battle for Azeroth skill tier without putting any point into any of the previous expansions tiers, you don't have to level Leatherworking with older materials to be able to craft the new BfA items. You can read more about this in my BfA Profession overview.
Warcraft’s longest running Gold Making blog, The Gold Queen is written by Alyzande since 2010. Working on her 14th level 110, she has 9 years expertise in making gold, 19,000+ achievements, 1593 days played, over 39 million gold earned, and now playing World of Warcraft Legion live on www.twitch.tv/thegoldqueen  The Gold Queen blog teaches you how to make gold playing Warcraft using ethical trading, auction house flipping, crafting, reselling, snatch lists, and farming gold making. Want more updates on Warcraft Battle for Azeroth? Support my Patreon for exclusive pre-release Gold Guides.
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Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
M Madmortem Alliance Madmortem Horde Magtheridon Alliance Magtheridon Horde Mal'Ganis Alliance Mal'Ganis Horde Malfurion Alliance Malfurion Horde Malorne Alliance Malorne Horde Malygos Alliance Malygos Horde Mannoroth Alliance Mannoroth Horde Marécage de Zangar Alliance Marécage de Zangar Horde Mazrigos Alliance Mazrigos Horde Medivh Alliance Medivh Horde Minahonda Alliance Minahonda Horde Moonglade Alliance Moonglade Horde Mug'thol Alliance Mug'thol Horde
Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
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