That's where i'm at now. I got into it late. I had 40k to start. Sold fish up to about 100k total starting capital. Started making and selling decks when they were going for 80-200k on my server. Morons have repeatedly undercut decks by 30-60k at a time even after the market has been reset (not by me) multiple times. Now the decks are 25-80k... I did manage to make 3.5m gross in the last 2 weeks. Now the individual cards are selling for MUCH less than the decks so I may stop crafting myself and just start buying the individuals... idk where to go from there though. Do you think the decks will hold any value moving forward? I'm kind of hoping for something similar to obliterum in legion to increase the ilvl and keep them relevant.
JC Panthers: Instead of breaking them all down like I did with the golem, I'll just note that currently on my server the Orb of Mystery and the Living Steel combined cost 36,000g. All of the panthers, except the Onyx, sell for 32,000g. A loss of 4,000g/unit, not including the gems. Once we factor those in, at a mean value of ~200g/unit, the loss per Panther jumps to 8,000g.
This top-end difficulty was missing entirely from Legion’s first raid, Emerald Nightmare, which was cleared by top guilds in around 11 hours. Meanwhile the first guild to clear Uldir’s hardest difficulty, Mythic, spent somewhere around 70 hours attempting to kill the raid’s eight bosses. Even after all that time, the guild, Method, still had members say they loved the raid, and that it was one of their favorite in recent memory.
Madmortem - Alliance Madmortem - Horde Magtheridon - Alliance Magtheridon - Horde Mal Ganis - Alliance Mal Ganis - Horde Malfurion - Alliance Malfurion - Horde Malygos - Alliance Malygos - Horde Mannoroth - Alliance Mannoroth - Horde Marécage de Zangar - All... Marécage de Zangar - Horde Mazrigos - Alliance Mazrigos - Horde Medivh - Alliance Medivh - Horde Minahonda - Alliance Minahonda - Horde Moonglade - Alliance Moonglade - Horde Mug'thol - Alliance Mug'thol - Horde Malorne - Alliance Malorne - Horde
I know if you aren't using hunters than you'll really want the loot-a-rang for easy looting, so that would take up one of your professions. In all honesty If i was going to do it id level up a hunter team and only hyperfarm with them, while doing other things with the mains. As far as regular professions go, they don't really seem worth it anymore like they did back in the old days, so I'd personally stick with gathering stuff as you are hitting nodes x5

Everything you say tells me that you don't make and haven't tried to make Sky Golems for goldmaking. Time Consuming craft? It takes me 20 minutes per day to log in on 5 alts and produce jards. I might farm SoH, but that's a great Gold vs time spent farm. 20 minutes equals 10 SoH, 6-8 GI Lockboxes, and a ton of BoEs which I mostly vendor. So all in all 20 minutes of farming is about 10k gold. As someone that doesn't have that much time to play but still wants to pay his sub with gold Sky Golems are the only way to go. I'm in plenty of other markets, but SGs sell within 3 days for the best profit.

Let me start by saying that I had pretty high expectations for this product when ordered. For background, I am an electrical engineer who works on products requiring high fidelity transmission of signals for safety relevant automotive application. Platting is very important for signal transmission and especially a solid bond between the conductor and terminal (banana plug in this case).
Sargeras - Alliance Sargeras - Horde Scarshield Legion - Alli... Scarshield Legion - Horde Sen'jin - Alliance Sen'jin - Horde Shadowsong - Alliance Shadowsong - Horde Shattered Halls - Alliance Shattered Halls - Horde Shattered Hand - Alliance Shattered Hand - Horde Shattrath - Alliance Shattrath - Horde Shen'dralar - Alliance Shen'dralar - Horde Silvermoon - Alliance Silvermoon - Horde Sinstralis - Alliance Sinstralis - Horde Skullcrusher - Alliance Skullcrusher - Horde Spinebreaker - Alliance Spinebreaker - Horde Sporeggar - Alliance Sporeggar - Horde Steamwheedle Cartel - Al... Steamwheedle Cartel - Horde Stormrage - Alliance Stormrage - Horde Stormreaver - Alliance Stormreaver - Horde Stormscale - Alliance Stormscale - Horde Sunstrider - Alliance Sunstrider - Horde Suramar - Alliance Suramar - Horde Sylvanas - Alliance Sylvanas - Horde Sanguino - Alliance Sanguino - Horde Saurfang - Alliance Saurfang - Horde Soulflayer - Alliance Soulflayer - Horde
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want. 

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-PvP- Completely broken for some classes and I mean broken going from both sides of the spectrum, from classes destroying everyone, to classes that can't even kill another player. It's fairly common for a weak class to lose to a powerful class even if the weak class outgears them by 50+ ilvls. That's how broken PvP is and Blizzard doesn't seem to know what to do to fix it other than do blanket damage nerfs/buffs as those are the only changes we've seen.
The game is based on the Warcraft series of RTS games first released in the mid 1990s. WoW expanded on the early Warcraft single player franchise and is now a vibrant multiplayer world, where players may engage in roleplaying, PvE, PvP, dungeon instances, battlegrounds, arenas, and raids. There are lots of challenges in WOW, and WOW gold plays an important role to help players to succeed in these challenges.
Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.
Gold-making blog Just My Two Copper suggests that enchanting will be quite the money making profession during the initial phase of Patch 5.3. This is because with players racking up new shield heirloom items and new PvP weapons and cloaks, and the tendency of PvP fans to max out every potential stat in their gear to win their matches, they will spend a pretty penny on Enchanting boosts. Just My Two Copper expects direct enchanting fees as well as the costs of Enchanting materials to rise during the start of the patch.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. This means you can level the new Battle for Azeroth skill tier without putting any point into any of the previous expansions tiers, you don't have to level Leatherworking with older materials to be able to craft the new BfA items. You can read more about this in my BfA Profession overview.


There is a new discovery system for crafting these armors. First you have to craft the base ilvl 355 armor (normal raid ilvl) which requires 110-120 profession skill (depends on which profession). After you craft this armor, you will discover a new recipe, which is ilvl 370 (heroic raid ilvl), and after you craft one from the ilvl 370 armor, you will discover a new recipe for an ilvl 385 armor (mythic raid ilvl).
“For those of you who played Legion, the process will largely be familiar, though in Battle for Azeroth we’re trying to align the opening of a new raid tier with the start of new PvP and Mythic+ seasons, to avoid some of the awkward item-level leapfrogging that we saw during Legion (e.g. the Mythic Keystone cap repeatedly going up to 15 and then back down to 10).”, the game director writes.
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"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."
Inscription – This one deserves its own category. I recently got back into this profession and I think it can make some serious gold at all levels due to how glyphs work now. On the flip side, glyphs are cosmetic one time uses only and the market can be really slow for the less interesting ones. I also recently installed TSM and I think you need some kind of addon like this to manage your production and sales if you are going to be in the glyph market. BfA is also keeping the tomes and adding in new reputation contracts so that could also provide a steady income.
I think you have legitimate concerns, but to be fair the squish already happened, the numbers just haven't caught up yet. You can already craft current-expansion items starting at crafting level 1, and those crafts generally award 3-5 levels each. So squishing the ranks from 800 down to 100, doesn't functionally change anything, it just allows crafts to only award 1 skill point per use, instead of 5.
Ya know. It's not the best source of gold, but it's all new gold: Run old raids and vendor all of the gear. In about an hour you can do Highmaul on LFR, Normal, Heroic, and Mythic and get about 6000g total. Some of the other raids aren't quite as fast, but generate similar amounts of gold. You can get some fun new (old?) transmog too if you haven't done much of it.
5) Specialization, Perks and Titles: Immersion. Simple as that. I think Blizzard underestimates people's desire to feel/look a certain way. Having an engineer with the Tinker title, and maybe some glove, apron and goggle cosmetic mogs. The blacksmith who specializes in armor that gives him access to higher quality goods. The enchanter who is so adept that they can enchant tertiary stuff onto off-pieces. Make these people feel like the profession they want.
-Global Cooldown- Almost all spells are now on the global cooldown. This has slowed gameplay down quite a bit and you won't get to use the full potential of your spells cooldowns. For example, you cast a spell that increases your damage for 15 seconds, after the global cooldown and you're able to cast again, you now only have 13.5 seconds to make use of the remaining time. There are far too many spells on the global cooldown that shouldn't be.
When you launch the game you can choose from two opposite factions (Alliance and Horde), 7 different races for each factions and 6 different classes with very wide mixture of the character's appearance. World of Warcraft play involves the completion of quests while traveling through the story line, gaining experience from the quests to level up the characters and picking up the useful loot to trade with other players. Once a player feel strong enough, or simply just wishes to find some better items, players can visit dungeons where a group can fight together to get better loot from stronger monsters. Near end-game the biggest dungeons require a raid with up to forty players to face and accomplish the hardest challenges for the most valuable items. Another big part of the game is the Player vs Player (PvP) fights where gamers can play againts each other in 2vs2, 3vs3 arenas or battlegrounds for PvP rewards.
"Players can get these powerful items, empower them, and which gameplay-affecting powers they want to use or focus on without feeling like they’re just playing the lottery and hoping they get the Pyroblast Bracers or whatever the magical legendary they need to enable the rotation they want to do," Hazzikostas said. "Instead, they can just look at the dungeon journal, look at raid bosses, see where the azurite armor with the powers they want comes from, and focus on getting that and leveling their artifact naturally, in a much more controlled way."
All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.
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