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The expansion is set immediately after the events of Legion. Two continents have been added within the Great Sea between the Eastern Kingdoms and Kalimdor: Kul Tiras, one of the major human kingdoms, and Zandalar, the homeland of Azeroth's trolls. While the Alliance and Horde will initially travel to one continent respectively, both continents will be available to both factions at level 120.
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Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
I think what you're actually talking about when you say "niche" is the barrier to entry for new players. It sounds like you're worried that new players can pick up crafting professions and compete easier than before. Again, I'd say that the alpha build info in the OP looks pretty much the same as the current expansion. The true barrier to entry isn't the ability to level the profession quickly, it's actually recipe ranks. Some really good examples of this in the current expansion are rank 3 bracers, rank 3 flasks, and rank 3 felwort. It takes a certain level of investment to get those ranks, and the goblin activities related to those crafts simply aren't profitable/competitive without rank 3.
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Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.
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Our deliveryman buys the object you put on sale in the auction house in the game to perform the delivery. After placing your order on IGVault, if you “Auction house” as delivery method, you must also choose one of the objects that you are about to put on sale in the game as well as its quantity. (To find the object rapidly and to accelerate the delivery, we have put some common objects in the menu for your choice)
That's where i'm at now. I got into it late. I had 40k to start. Sold fish up to about 100k total starting capital. Started making and selling decks when they were going for 80-200k on my server. Morons have repeatedly undercut decks by 30-60k at a time even after the market has been reset (not by me) multiple times. Now the decks are 25-80k... I did manage to make 3.5m gross in the last 2 weeks. Now the individual cards are selling for MUCH less than the decks so I may stop crafting myself and just start buying the individuals... idk where to go from there though. Do you think the decks will hold any value moving forward? I'm kind of hoping for something similar to obliterum in legion to increase the ilvl and keep them relevant.