Heart of Azeroth:[5] Our world is direly wounded. Players will be summoned via Magni Bronzebeard to Azeroth herself. She will gift players with a medallion called the [Heart of Azeroth]. Her life essence seeps from the world in the form of  [Azerite]. When players wearing the medallion come in contact with azerite, this sought after resource becomes a source of power for selected pieces of armor, providing players a way to level them up. This feature replaces the artifact system of World of Warcraft: Legion. Currently the plan of development is to limit the upgrade system to 3 pieces of armor. Players will be able to choose the stats they want to better fit their play-style.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
One of the most profitable ways to farm in patch 5.4 is to buy Potions of Luck from the auction house and head to the Vale of Eternal Blossoms. In the northwestern corner, specifically the Ruins of Guo-Lai and the Guo-Lai Hills, there's tons of mobs that can be aggroed in huge groups and AOE'd down. The Potion of Luck will increase your chances of finding loot on the monsters, and these mobs in particular drop good crafting mats, Skycrystals, motes of harmony, and Gou-Lai keys. Many guides tout this as the greatest way to farm gold; depending on your ilvl and clear time, you can earn anywhere from 2.5-7.5k an hour.
I got a lucky 350 BoE drop just after hitting 120 about 48 hours after the expansion launched. Was able to sell it for 400k. I had chosen an alt on a different faction as a main this expansion, so I was glad to have more than the 25k I’d previously had. A couple days later I saw another 350 on the AH for 50k and flipped it for 300. That plus farming Monelite Ore as I do World Quest has me sitting on about 1mil.

A Aegwynn Alliance Aegwynn Horde Aerie Peak Alliance Aerie Peak Horde Agamaggan Alliance Agamaggan Horde Aggramar Alliance Aggramar Horde Ahn'Qiraj Alliance Ahn'Qiraj Horde Al'Akir Alliance Al'Akir Horde Alexstrasza Alliance Alexstrasza Horde Alleria Alliance Alleria Horde Alonsus Alliance Alonsus Horde Aman'Thul Alliance Aman'Thul Horde Ambossar Alliance Ambossar Horde Anachronos Alliance Anachronos Horde Anetheron Alliance Anetheron Horde Antonidas Alliance Antonidas Horde Anub'arak Alliance Anub'arak Horde Arak-arahm Alliance Arak-arahm Horde Arathi Alliance Arathi Horde Arathor Alliance Arathor Horde Archimonde Alliance Archimonde Horde Area 52 Alliance Area 52 Horde Argent Dawn Alliance Argent Dawn Horde Arthas Alliance Arthas Horde Arygos Alliance Arygos Horde Aszune Alliance Aszune Horde Auchindoun Alliance Auchindoun Horde Azjol-Nerub Alliance Azjol-Nerub Horde Azshara Alliance Azshara Horde Azuremyst Alliance Azuremyst Horde


Otherwise, its a pretty lackluster expansion profession-wise as there are no useful sellable gear besides Inscription trinkets. Legion had good and variety stat gear across all professions (JC could make BiS socket-rings, now JC is the worst proff ever, so sad). I hope they change stuff soon but I'm not optimistic about it. You should probably level Pandaria Engineering and Alchemy as much as you can on your characters and invest in Ghost Iron Bar/Trillium Bar transmutes to either sell Living Steel or hold them to craft Sky Golem (30-40k profit each char per month). It's hard to maintain a steady flow of GIB/TB though. I "only" have 6 engineers and my stock drys up pretty quickly.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
Rank 3 is terrible design, if they we're most open about how they drop etc. I, as a avid LW collector (Yes I have all recipes in-game but IIRC 1 from vanilla, few from TBC that was removed due to stupid design), and I still dont have all rank3 from LW despite plenty of runs through the 5 mans for em...Ill just wait for next exp or w/e and stealth runs.
All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets with tradable and marketable goods. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.
Sky golem is all profit if you do the smart thing and run old panda farms on multiple toons. Was running 10 farms at one point till bfa launched and was upto my eyeballs in trillium and Ghost iron. Just not been doing it lately, but those 10 farms was an hour a day if that and sustained 4 crafters and alchemists though could have sustained 8 easily.

Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.


The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.
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