Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
The expansion is set immediately after the events of Legion.[4] Two continents have been added within the Great Sea between the Eastern Kingdoms and Kalimdor: Kul Tiras, one of the major human kingdoms, and Zandalar, the homeland of Azeroth's trolls.[4] While the Alliance and Horde will initially travel to one continent respectively, both continents will be available to both factions at level 120.[4]
Honestly TL:DR of any guide. Is learn your markets, it's as simple as that. Learn who's in it, learn what's profitable, watch different time tables. I've earned 2 million profit OFF 1 market and half set up TSM. I've barely tried before this I was a hardcore raider, only made gold over the years through BOE farming and run sales (which are goood, don't get me wrong) but I want to be making the multiple gold capped characters.
Set up TSM properly, learn it well and I can already see the power potential it has. Second is diversify your markets, learn other markets and the more you set up the more potential profit you have. Third is probably leveling alts so you have a wide range of professions ready to tackle any future opportunities for profit. Forth read patch notes religiously.
If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
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Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
Don't get me wrong, I'm not turning my nose at people who struggle to do well (I'm not exactly a mastermind myself), but the legion expansion has made people lazy in terms of finding their jackpot system. We need to get used to gold making going from the "all for all" system to the current "all for one" system and the first step is understanding that the WoW economy is never decidedly made good or bad as if it somehow exists along the same lines as class design and gameplay mechanics.
"There will be some story-driven quest content, world quests, with a bit of catch-up gear, telling the story of the Horde incursion into the night elven lands, that will lead up to the actual burning of Teldrassil," he said. "We want to be sure we’re actually telling that story in the game. That’s going to be our pre-launch event that unfolds over the course of a week and a half or so. That will be available to everyone who’s playing World of Warcraft, regardless of whether you own BfA or not.
I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.

I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)


Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.


If you're willing to dedicate, get tailoring for increased cloth drops, and look at group finder. Under custom search for "boe" and try to find and join a 2x4 farm group. It's basically just hours of leading npcs into a grinder for loot, but you'll make 20-40k an hour from cloth depending on server prices, and on average every 2-4 hrs you'll find a boe epic worth 80-250k, if luck permits.
It is reported that Blizzard adds tribute to Stan Lee by making a new character in Stormwind of World of Warcraft. This lovely character is currently being tested on the game's PTR test servers. Follow raiditem.com to know this cool news and remember our comics legend together with other WoW fans. Meanwhile, we'd like to invite you to buy WoW gold and enjoying big discounts here.
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.

Strictly speaking, reselling items is not making gold. At best, you are "making gold" for yourself. There has been huge deflation with BfA launch (check token value lol) and personally I really want to see how Blizzard "economy" team is going to react, because effects of deflation are ranging from bad to terrible. No idea what is this experiment about?
We’ll give different advice here, because the gems market is highly volatile. It can make more money than almost any other profession if you watch the market carefully and look for huge spikes in cost. Gems tend to flood the market during beginning to middle of a patch cycle, and spike in value around the end-middle when the content drought makes the market more scarce. It is advised in particular to watch the Tidal Amethyst gemstone, which is very economical to craft and has been known to spike at upwards of 8000%. With gems, it is less about rate per hour and more about how long you can hold before selling. Good luck!
"Essentially the Scrap-o-Matic 1000 works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsom you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsom seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
N Nagrand Alliance Nagrand Horde Nathrezim Alliance Nathrezim Horde Naxxramas Alliance Naxxramas Horde Nazjatar Alliance Nazjatar Horde Nefarian Alliance Nefarian Horde Nemesis Alliance Nemesis Horde Neptulon Alliance Neptulon Horde Ner'zhul Alliance Ner'zhul Horde Nera'thor Alliance Nera'thor Horde Nethersturm Alliance Nethersturm Horde Nordrassil Alliance Nordrassil Horde Norgannon Alliance Norgannon Horde Nozdormu Alliance Nozdormu Horde
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.

 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
The stirrup lasts for 2 hours. Two hours of farming my route earns me between 50-80k depending on Anchor Weed spawning on Moon Guard. The materials sell almost instantly if you price reasonably. I don't farm every day and I'm still sitting on almost a million gold. BfA is the expansion where I no longer pay Blizzard. They now pay me to play with how little gold tokens cost right now.
World of Warcraft (EU) or WOW EU was created by Blizzard Entertainment. It is the most well known MMORPG in the history and one of the most successful premier subscription MMORPGs. WOW gamers assume the roles of Warcraft heroes as they explore, adventure, plunder and quest across a vast seemless world. Due to WOW gold is important, to fully enjoy the in-game content, players are recommended to buy WOW Gold from a list of trustable WOW gold sellers at g2g.com
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Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's cause—Azeroth's future will be forged in the fires of war.[8]
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intrudersor enemy playersto collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.
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Edit: Emphasized AGAIN here and there that these were examples because apparently nobody reads the whole thing before talking about how this is a guide or that these markets/farms specifically require effort etc... No one should just read about examples and think "Okay I'll do it". You should just see if it works, if it does you CAN do it, else you find something ELSE.
For what it's worth, I like the leveling changes, but I also think that the profession changes are beneficial. Once they removed the utility of most professions; it became more of a hobby. Crafting should be fun. When it gave perks, it was fun, but Blizz, correctly, decided that it was creating forced gameplay (min/maxers always picked certain profs). So they changed it. Well when a prof doesn't give you any gameplay perks AND it's tedious...it's not fun. Especially if you're starting from scratch and outleveling your profs because you're blowing through levels so quickly.
Battle for Azeroth, despite the endless grind, has been an exciting expansion this far. However, raids and additional content are what makes the game great. Blizzard has made the entry level into the new expansion welcoming for new players and some die-hard critics have shared their concerns with the current direction Blizzard are going with making the gaming “easier.”
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Tides of Vengeance adds two new Island Expeditions to the mix and two new random events, as well as updated rewards.
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Strictly speaking, reselling items is not making gold. At best, you are "making gold" for yourself. There has been huge deflation with BfA launch (check token value lol) and personally I really want to see how Blizzard "economy" team is going to react, because effects of deflation are ranging from bad to terrible. No idea what is this experiment about?
We’ll give different advice here, because the gems market is highly volatile. It can make more money than almost any other profession if you watch the market carefully and look for huge spikes in cost. Gems tend to flood the market during beginning to middle of a patch cycle, and spike in value around the end-middle when the content drought makes the market more scarce. It is advised in particular to watch the Tidal Amethyst gemstone, which is very economical to craft and has been known to spike at upwards of 8000%. With gems, it is less about rate per hour and more about how long you can hold before selling. Good luck!
I'm pretty excited about where the various gathering professions could go this expansion. Crafting expansions actually have good stuff to craft to prepare for the upcoming raid so gathering items will be needed. On top of that nodes are giving out less so more effort equals higher prices. Now where this goes past launch I'm not sure but stuff like Mining and Herbalism should be solid at the beginning.
I purchased the original game for real money, and all the expansions, and I pay real money every month to play this game. Well I checked out the tokens and if I wanted 5 million gold for that mount, I would need to spend 1200$ Canadian to get it. What???!!!!! Is this a joke?. If this is the norm, I'll just let the gold slowly fade away and that's when I stop playing. I've spent enough real money on this game. I get the intent: to help with the gold farmer situation. But at the expense of the legit player?
Blizzard need to kill professions off as a core game element, because professions stand between players and the portal of an instance. They have been doing it since Warlords. Professions also provide one extra level of player choice and freedom that needs to be tightly contained; they don't want people having to buy enchants and gems beyond what is necessary to keep some pretense at existence.
M Madmortem Alliance Madmortem Horde Magtheridon Alliance Magtheridon Horde Mal'Ganis Alliance Mal'Ganis Horde Malfurion Alliance Malfurion Horde Malorne Alliance Malorne Horde Malygos Alliance Malygos Horde Mannoroth Alliance Mannoroth Horde Marécage de Zangar Alliance Marécage de Zangar Horde Mazrigos Alliance Mazrigos Horde Medivh Alliance Medivh Horde Minahonda Alliance Minahonda Horde Moonglade Alliance Moonglade Horde Mug'thol Alliance Mug'thol Horde
Each of those modes existed long before this latest expansion; raiding is a basic concept in MMOs, and Mythic+ was added in World of Warcraft’s last expansion. The problems with Battle for Azeroth’s endgame come from the systems it adds, which most often artificially gate progress where most of the fun can be found. If raids and Mythic+ are the carrot, we’re about to talk about the stick.
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
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