If you're a new player and buying gold (for some startup money) isn't an option, there's nothing wrong with gathering (especially if you're getting BfA...it'll be good gold initially if you farm BfA mats and sell high). You can make pretty good money just flipping stuff...and because Legion items are super risky now, it's a good time to get spirits of harmony (just buy what you can and sell it in in bigger stacks at higher costs or turn it into ore/bars or lotus to sell when that is profitable). I'd avoid putting all of your gold there though. Sometimes a bot or just someone returning to the game will dump 10+ stacks of 200 spirits cheap and tanks the markets for a bit. Flipping (if you get good at it) will make you more gold in than long run than farming but if you don't have much gold either is a step forward from here. They key to making gold is having the flexibility to lock up most of your gold in items and wait patiently to sell them at a good price but you gotta start small (or cheat like me...when I came back in December I just spent $100 on tokens and haven't spent money on anything other than the Collector's edition since. It's a lot easier to make gold if you already have some.
Kael'thas - Alliance Kael'thas - Horde Karazhan - Alliance Karazhan - Horde Kargath - Alliance Kargath - Horde Kazzak - Alliance Kazzak - Horde Kel'Thuzad - Alliance Kel'Thuzad - Horde Khadgar - Alliance Khadgar - Horde Khaz Modan - Alliance Khaz Modan - Horde Khaz'goroth - Alliance Khaz'goroth - Horde Kil'jaeden - Alliance Kil'jaeden - Horde Kilrogg - Alliance Kilrogg - Horde Kirin Tor - Alliance Kirin Tor - Horde Kor'gall - Alliance Kor'gall - Horde Krag'jin - Alliance Krag'jin - Horde Krasus - Alliance Krasus - Horde Kul Tiras - Alliance Kul Tiras - Horde Kult der Verdammten - Al... Kult der Verdammten - Horde
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.

The expansion is set immediately after the events of Legion.[4] Two continents have been added within the Great Sea between the Eastern Kingdoms and Kalimdor: Kul Tiras, one of the major human kingdoms, and Zandalar, the homeland of Azeroth's trolls.[4] While the Alliance and Horde will initially travel to one continent respectively, both continents will be available to both factions at level 120.[4]


Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
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