- Right to objection to processing. You have the right to object to processing based on legitimate interests (including profiling) and direct marketing (including profiling). We will no longer process you data, unless we have compelling legitimate grounds for processing or we need to process the data for the establishment, exercise or defense of legal claims.

-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.
Earthen Ring - Alliance Earthen Ring - Horde Echsenkessel - Alliance Echsenkessel - Horde Eitrigg - Alliance Eitrigg - Horde Eldre'Thalas - Alliance Eldre'Thalas - Horde Elune - Alliance Elune - Horde Emerald Dream - Alliance Emerald Dream - Horde Emeriss - Alliance Emeriss - Horde Eonar - Alliance Eonar - Horde Eredar - Alliance Eredar - Horde Executus - Alliance Executus - Horde Exodar - Alliance Exodar - Horde Eversong - Alliance Eversong - Horde
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
A new expansion unlocks exponentially more powerful gear, letting you easily breeze through Warlords of Draenor dungeons and raids. A great gold making strategy is to solo these challenges and amass a large amount of gold that you get to keep instead of splitting with your group. Start with soloing easy dungeons and work your way towards harder dungeons until you are comfortable enough to take on soloing raids. Speed and clearing ability is key – stick to those you can run through without skipping a beat and you will see your gold making per hour go through the roof.
Those are low prices indeed! In those cases, just look into something else, but there's always gold to be made, as you pointed out :) And there is no shame in being unefficient, not everyone wants to spend their time getting optimized for goldmaking, if you can pay for your month I think it's great already! That's what kept me into it, the fact that I'm paying by playing, I love it
I was considering Enchanting on my main, since as you go through instances and WQ's you'll get plenty of gear to dischant, but I wanted to focus on gold making and gave him herba and mining instead. While double gathering sounds like a good idea for gold making i realised it's not like i can actually gather 2 things at once. i'll be dedicating my time to 1 thing, herba or mining.
 Nightborne - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
The hexweave bags are still a safe bet unless the new 32 crafting cost is like 10% of them. The one thing I'm more concerned about is the professions squish. This will make the old world items that we've been selling (TBC Dust still sells by 200 stacks easily) only required for Transmog and not leveling. This was a better option for a lot of professions (especially enchanting). Expecting their near-death with the next expansion. :(
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
A new expansion unlocks exponentially more powerful gear, letting you easily breeze through Warlords of Draenor dungeons and raids. A great gold making strategy is to solo these challenges and amass a large amount of gold that you get to keep instead of splitting with your group. Start with soloing easy dungeons and work your way towards harder dungeons until you are comfortable enough to take on soloing raids. Speed and clearing ability is key – stick to those you can run through without skipping a beat and you will see your gold making per hour go through the roof.
 Dark Iron dwarf - "Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde."

I have been playing since 2005. I have never really relied on the auction house to make my gold (I don't have the time, what with me having a life and all). In fact, I hardly ever use it. But as the years went by, I've always managed to get my gold total to progressively increase with each expansion. Not so with BFA. In fact, my total has actually gone down since BFA launch. Is this normal? Yes, I have been buying items from the rep guys, but I do that with every expansion. My gold started stagnating a bit before BFA, but since launch ... wow! I guess I can kiss that dinosaur mount goodbye!


A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Remember to NOT disenchant ALL of your quest rewards and drops. There is a new Blood of Sagaras in BfA called "Expulsion" and it is used in all primary tradeskills and it comes from using the Scrap-o-Matic 1000 (or Shred-Master Mk1) to break down the piece (explation below). In alchemy you can learn to transmute it (Transmute: Expulsom, which generates 5 Expulsom per day from 10 Akunda's Bite, 10 Winter's Kiss, and 3 Anchor Weed). So some pieces may get more explusion from them that they give dust/shards.


All of my gold came from everyone buying stuff at a really marked up price for instance BS 2h mace if it proced epic i was making at least 125k per one and i was making batchs of 10 to 15 it was like 25k for blue and 125k+ for epics at the time. And i was buying the ore for like 16g to 40g a pop so huge profit. Im still trying to figure out what im gunna do now to rebuild it will be a slow process now.
Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
"Essentially the Scrap-o-Matic 1000 works like the Obliterum Forge in Legion however one major difference from Legion is that you can use it to break down any gear obtained that is from the Battle for Azeroth expansion, including dungeon/raid drops, quest rewards, world drops and crafted gear. Apart from a chance at getting Expulsom you will also get ore, gems, leather, occasional enchanting mats (from scrapping cloth gear) and other crafting mats. The best way to obtain Expulsom seems to be from breaking down rare/epic gear you obtain from dungeons and raids, killing rare elites and doing world quests, it also drops rarely from BFA uncommon quality items."
Warlocks have received new spell effects; all the other classes received new effects in Legion. Male orcs are now able to toggle between the initial hunched posture and standing upright by using a barbershop, but the other races are not able to toggle between two postures.[5] There are new druid forms for the allied races, i.e. a Zandalari troll forms are all dinosaur-based, while the Kul Tiran humans take forms made of wood and bone as their teachings come from the Drust people who populated the land before them rather than the Cenarion Circle.

Strictly speaking, reselling items is not making gold. At best, you are "making gold" for yourself. There has been huge deflation with BfA launch (check token value lol) and personally I really want to see how Blizzard "economy" team is going to react, because effects of deflation are ranging from bad to terrible. No idea what is this experiment about?
Edit: Emphasized AGAIN here and there that these were examples because apparently nobody reads the whole thing before talking about how this is a guide or that these markets/farms specifically require effort etc... No one should just read about examples and think "Okay I'll do it". You should just see if it works, if it does you CAN do it, else you find something ELSE.

Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.
From time to time we may also collect personal data from other sources that the data subject – for example when we identify beneficial owners within AML process or if you provide us personal data of other persons. In many cases providing information included in this policy to such persons proves impossible or would involve a disproportionate effort. We appreciate if you may help us to be transparent to such persons on processing of their data. Such data are not used for marketing purposes.

Blacksmith, Tailoring, Leatherworking all can create their own BoP gear like before with Blacksmithing able to potentially create indestructible versions and can repair in the field instantly (not that big), while Tailoring gets specific cloak enchants with some unique effects like not being able to to be dazed which is going to be very useful for Tailoring/Herbalists.
JC Panthers: Instead of breaking them all down like I did with the golem, I'll just note that currently on my server the Orb of Mystery and the Living Steel combined cost 36,000g. All of the panthers, except the Onyx, sell for 32,000g. A loss of 4,000g/unit, not including the gems. Once we factor those in, at a mean value of ~200g/unit, the loss per Panther jumps to 8,000g.

All are used for some crafts still, and depending on your server you can profit solely by buying mats on the AH, doing your transmute CD, and reposting. Heck many don't even need transmute master to be viable. This can be especially good for those of us who have been playing continuously for years and as a result have alts, many of which that aren't even max level, that we used back then that can still be used.


Many things are payable in-game with WoW gold such as travelling through continents, buying mounts or new equipments. As the players are progressing in the questchains, they might face gold issues so they might need to learn Primary and Secondary professions to get some income by collecting Herbs, Skins or other raw materials what they can sell or just simply buy WoW gold from us - it's always the easier way out. There is a possibility to trade with other players face to face, in-game mail, or auction house, however the most valuable items can be Soulbound which means that they are cannot be traded once a player Bind it to him/herself. The biggest part of the trades are going through the Auction house where players can trade their goods between each other after paying the listing fee and the auction house tax.
Welp, not clear on what to do or what to invest in, but (to me) the Key point professions will be alchemy, inscription and blacksmithing, Alchemy raiders will need flasks and pots, so steady income. Inscription for cosmetic glyphs and trinkets the first two tiers of expansion. Then there is blacksmithing that can make ilvl 300 weapons (and armor) that are lvl 110, pretty much like WoD weapons, so they may sell very well through all expansion.
Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 380 piece and 60 Residuum from your first Season 2 chest.)
×