Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.
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When you launch the game you can choose from two opposite factions (Alliance and Horde), 7 different races for each factions and 6 different classes with very wide mixture of the character's appearance. World of Warcraft play involves the completion of quests while traveling through the story line, gaining experience from the quests to level up the characters and picking up the useful loot to trade with other players. Once a player feel strong enough, or simply just wishes to find some better items, players can visit dungeons where a group can fight together to get better loot from stronger monsters. Near end-game the biggest dungeons require a raid with up to forty players to face and accomplish the hardest challenges for the most valuable items. Another big part of the game is the Player vs Player (PvP) fights where gamers can play againts each other in 2vs2, 3vs3 arenas or battlegrounds for PvP rewards.
I’ve been trying out engineering with a character I boosted from 70 to 100. When making stuff to sell on the AH as an Engineer, how do you do it efficiently? I’ve been told gathering the parts on your own takes too much time (like mining all the ores you need), but I don’t have an influx of gold to buy whatever I want off of the AH (example being Living Steel. Wanted to make one for myself until I saw how ridiculous the process to make them is and how expensive they are)
Conclusion - Overall, I am looking forward to BfA but I do have my concerns. The mid and high level rare mats look like they are going to come from Mythic Dungeons and Raids. This could make it so that crafting alts basically need to be end game geared up characters and doing that content in order to produce anything usable. Gathering will work and I think it makes sense to prioritize that at the beginning of the xpac. The rest I am taking a wait and see approach this time around. There still is plenty of time between now and launch for the devs to make drastic changes to the material requirements and item level of any crafted item or consumable. Therefore, I don’t think we can call anything a real “winner” or “loser” yet. What do you think?

-Warfronts- I liked the idea of warfronts because it blends elements of Warcraft III with World of Warcraft, however, it's not a PvP battleground or instance, it's PvE so given time, it's a guaranteed win so many people are starting to AFK in the warfront. Beyond that, there is only one warfront to participate in right now. Also, when preparing for a warfront, Blizzard presents you with daily quests to help "aid" the warfront, however, your daily quest turn ins have no bases on the progression of warfront. The warfront will continue to advance at the same rate no matter if you do zero quests or everyone does all the quests.
Patience and extra gold are rather important for the mounts so it might not be best for you right now. As for the operation (Wrath and Pandaria mounts right now), you need a miner (ore is cheaper than bars), transmutation master alchemists (living steel and some time eternals for daily cooldown, titanium and riddle of steel), and potentially multiple engineers (for more Sky Golems, plus at least one gnomish and one goblin if you want to do both rockets). The best way to source Pandaria mats cheaply is to buy up Spirit of Harmony when it's cheap and check often for mats cheaper than the conversion rate (1 Spirit buys 20 ghost iron ore, 5 trillium ore, 20 Kyparite, and more). Same with Eternals (for crafting titansteel)...you have to regularly check and grab them up whenever they're cheap (frozen orbs can be exchanged for eternals in old Dalaran too so watch for some cheap orbs as well). I also sell Golden Lotus on the side since it goes for more than the Spirit cost. (Edit: Also should point out that at the end of the expansion everyone is bored with nothing better to do so the profits on the mounts have dipped to as low as 5k.)
Anyway I will go ahead & download the Twitch app like everyone's saying, but I still need to know whether my in-game addon settings will carry over automatically, or whether they'd return to default same as if they'd all been uninstalled in the curse client then reinstalled from scratch. Because if it's the latter then I will have to take screenshots of the settings on all my toons BEFORE I install the addons thru the Twitch client.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Another dungeon farm, this time in Uldum, Tol'Vir trash mobs drop loads of embersilk cloth. Stacks of this tend to sell for a tidy profit, though prices vary depending on the realm. A typical clear of the dungeon takes about 5 minutes, netting about 7.5k per hour in cloth, vendor trash, and various other drops like mats and BoEs. Pick up a Potion of Treasure Finding and farm to your heart's content! It's just as profitable on normal mode as heroic, too, making farming all the quicker and easier.

In Kul Tiras, the Alliance's initial attempt to gain the nation's assistance ends disastrously when Katherine Proudmoore, Lord Admiral of Kul Tiras and mother to Archmage Jaina Proudmoore, not only refuses the Alliance's request for aide but also orders Jaina arrested and exiled for her role in the death of her father, Daelin Proudmoore, in the aftermath of the Third War. It quickly becomes apparent that Kul Tiras has become mired in corruption and outside threats, so Anduin and Genn Greymane send Alliance Champions to aid the Kul Tirans and earn their trust. Aiding them in this quest are Flynn Fairwind, a "retired" privateer, and Taelia Fordragon, the idealistic daughter of Bolvar Fordragon, former High Lord of Stormwind and current Lich King of the Undead Scourge. The Alliance is successfully able to earn the trust of Kul Tiras by combating the pirates of the traitorous Ashvane Trading Company in Tirisgrade Sounds, the Naga and corrupted agents of Queen Azshara in Stormsong Valley, and the occult forces of the ancient, ghostly warlord Gorak Tul in Drustvar. After these threats are defeated, Katherine is left despondent at her inability to lead her people, and resolves to help the Alliance find Jaina and reconcile with her. The Alliance eventually track Jaina to the prison island of Fate's End, where Gorak Tul, having survived the events of Drustvar, has kidnapped her and is tormenting her with visions of her past failures. The Alliance champions and Katherine destroy Gorak Tul once and for all and rescue Jaina, who is finally able to let go of the hate, anger and obsession with the past that defined her ever since the destruction of Theramore. The Alliance and Proudmoores then unite to defend the capitol city of Boralus from a massive pirate siege, after which Jaina is named Lord Admiral and pledges Kul Tiras' navy to the Alliance.


The Alliance are able to unlock the void elves (exiled blood elves who can tap into shadow magic, trained by Alleria Windrunner after her experiences on Argus), Lightforged draenei (draenei members of the Army of the Light who fought the Legion on Argus), Dark Iron dwarves (fire-blooded cousins of the in-game dwarves of Ironforge), and Kul Tiran humans (larger, more heavyset versions of the in-game humans of Stormwind).[6]
There's a few profession crafted pets in BfA on the horizon - Battle for Azeroth Tailoring is getting a Hot Air Balloon style pet, and BfA Alchemy looks to be getting a brand new Transmute Meat to Pet. There are some mount buff consumables from both BfA Leatherworking in the form of a mount barding, and Blacksmithing in Battle for Azeroth will be able to craft Stirrups and Hoofplates to increase mount speed and allow you to interact with things while mounted.
While the proc is random the law of large numbers will mean that over a large enough sample size your actual yield will be the same as the average proc rate. If you transmute 10 times then you can't rely on the 20% proc rate, once you pass 1000 though, you're average will start approaching the true rate of 1.2 bars per transmute. If you are in this for the long haul it then makes a lot of sense to use the average proc rate to calculate your profits, especially considering the fact that all the items involved sell really well.
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About the Blacksmithing, Leatherworking and Engineering professions; I feel like crafted gears are fairly different in BFA and not nearly as strong as it was in Legion. That’s why these three professions are at the bottom. Only reasonable things that come out of these professions are mounts. Engineers have Mecha-Mogul Mk2 which is a pretty good-looking mount but every engineer will try to make and sell mount, so I feel like the market is gonna have a lot of competition for that.


As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.
Like I said, engineering is the best when you aren't worried about making gold. The Loot-a-rang is super useful, nitro-boosts are nice when they don't fail, and the glider cape enchant is nice too... you get wormholes to Pandaria, Draenor (make sure you have a glider), Legion, and Argus (as well as a couple old world teleport locations)...Jeeves (and to a lesser extent Reeves) and MOLL-E are also super useful (bank and mail access anywhere, repairs, etc.).
So when you log in to the game, as soon as you cast a spell, you will experience some kind of lag. The movement doesn’t register with the database and thus the lag is experienced. You can observe this when you get DCed from the server and return back to the original position, unless you have traveled enough distance to be registered in the database.
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Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
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The thing I liked best about the wide shuffle of those days was that it made ALL of my alts feel valuable. I'd get some ore some was sent to the miner to be smelted and then on to the blacksmith for belt buckles. The rest went to the jewelcrafter to prospect. Some of those got cut, the rest got turned into jewelry that was either sold or disenchanted. The enchanter then converted those mats into scrolls. Meanwhile the army of alchemists transmuted that expansion's elemental material (volatiles, sorcerous, etc). It felt like a whole business operation.
You can giggle as much as you want but none of the golems i posted took more than 3 days to sell. Never, ever. OP made a quite good point on farming ore, as GIO sells higher than BfA ore, and it is much easier to farm. Suggestions that OP made are for everyone and not just for your realm ( where apparently old world enchanting mats cost way more than they should, taking into account how low the margin is). Making gold is not about being lucky to snipe something or to get something to drop, but to have constant income whatever is going around on your realm.

Edit: Emphasized AGAIN here and there that these were examples because apparently nobody reads the whole thing before talking about how this is a guide or that these markets/farms specifically require effort etc... No one should just read about examples and think "Okay I'll do it". You should just see if it works, if it does you CAN do it, else you find something ELSE.
All I know is that Scribes are going to make bank with those Contracts. All guides talks about them and everyone will want them. Better ride that money wave while we can. Other than that, Alchemy and Jewelcrafting are always safe bets with tradable and marketable goods. Engineers can get an item for followers to bring back more Azerite, ot sure how much of a headstart that's gonna give them. The rest of the professions honestly looks kinda lame since most of everything is BoP anyway.

by Rabbit. Okay, so I got tired of dying to random trash mobs and considered what I could do about it, and I thought "the first thing I need to know is when I get aggro", so I made a mod that tells me: BanzaiAlert It has options for sound, message, LowHealthFrame flashing, and comes prepacked with a female voice that says "Aggro" when that is the case (from Squishy).
World of Warcraft is an MMORPG title released by Blizzard Entertainment in 2004. The game is another franchise of the popular Warcraft series which has received numerous awards. It is set in a fantasy world of Azeroth where gnomes, dwarves, elves, humans, orcs, undead and other monsters roam the virtual world. Players choose a race, class and profession to play and advance through the game. The game offers both PvE where players can play solo as well as PvP play which involves other players. There are 5 expansions to date, as follows: The Burning Crusade, released in Jan 2007, Wrath of the Lich King, released in Nov 2008, Cataclysm, released in Dec 2010, Mists of Pandaria, released in Sep 2012, and Warlords of Draenor, released in Nov 2014.
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So you're strapped for cash in World of Warcraft, and you need gold fast. Maybe there's an epic mount on the Auction House, or you're about to raid and need to finish enchanting your armor, or you're short on gold for glyphs. Whatever the reason, there's plenty of quick and mostly painless ways to farm up gold in WoW. Let's look at a few of the best ways.
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The additional recipe ranks can be obtained either by exploring the outdoor Broken Isles zones or as rewards when you dive into the dungeons of the region. If you’re feeling up to the challenge, you can aim to hit skill level 100 and player level 100 to open up profession world quests, which rewards higher rank recipes for your Legion gold making operation.

2018 witnessed many big changes in World of Warcraft, and we finally welcomed the new expansion Battle for Azeroth. In past year, BFA has both been praised and been criticized by most of WoW fans. Do you think whether BFA will be better or not in the new year? Raiditem.com won't give you clear answers. We have collected some WoW gold buyers' opinions and to show you how players think about WoW's near future.
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