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Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.

Cooking might be a fair surprise to some people but the thing is cooking is not a primary profession and usually it’s overlooked. I believe that’s why it’s still a valid method for making gold. The cooking products sell for like 20-30 gold each and people just don’t care about them. If you craft like 2000 cooking products in a day and get minimum 10 gold from each, that means 20k gold every single day.


Is there still the requirement to level previous expansions with the new system? TMK, old enchants don't sell fast. Unless the changes to leveling have caused old enchants to start selling (anything for a little more dmg and speed, right?)... For the health of the game I think this is a good change but I wonder why anyone would go back and level previous stuff, save goblins and completionist.
They already are with the leveling changes and Blizz fucking up the API. AH focused players have been flying blind the last few weeks without API, as well as the re-introduction of unobtainable items that are now back in the game, as well as the enchanting changes (Dusts got squished already). Some of them are waiting it out, others are just doing their normal thing.
World of Warcraft Gold (US) is a currency used in the US server as a medium of trade. WoW Gold, items are rewarded after killing the enemies. WoW gold is a limited resource and is hard to come by even though gold can be earned by various ways. It is still time intensive for any player to gather the gold needed to get better gears which make advancing easier. Because of the enormous need for WoW Gold, it has attracted many exploiters such as dupers and gold farmers. Arguing that they ruin other people's experience and enjoyment of the game, Blizzard has put up a strong fight to combat these exploiters by banning large number of accounts involved in the activities. However, there are as many players who would not want to invest their time and are willing to pay the extra money to get through the game. Generally, the price of WoW Gold in the EU servers are more expensive than those in the US.

But every new character made that wants to craft old expansion stuff will have to level using expansion specific materials. Stocking up on profession materials that are already high in demand can be a great idea. This will primarily be materials used to craft the various mounts. Ghost Iron, Trillium, Living Steel, Pyrium etc. are all great candidates to stock up on.


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The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.
Crafting (Blacksmithing, Tailoring, Leatherworking) – When it comes to endgame, I always found crafting to be very dependent on the level of gear you can produce. There have been times when the crafted gear was competitive with the gear you could get in the open world and during those times I always had success. Then there are the dead times when the game gear vastly out levels anything you can craft. There still is time before BfA launch for the devs to make more changes, so I am not sure where crafting is going to come out this time. Whatever they do, I have always made some gold selling transmog and Blacksmithing has shined in this area for me. Many folks don’t take the time to collect old rare recipes which can leave few competitors. Transmog never sells fast, but it can work.
Crafting (Blacksmithing, Tailoring, Leatherworking) – When it comes to endgame, I always found crafting to be very dependent on the level of gear you can produce. There have been times when the crafted gear was competitive with the gear you could get in the open world and during those times I always had success. Then there are the dead times when the game gear vastly out levels anything you can craft. There still is time before BfA launch for the devs to make more changes, so I am not sure where crafting is going to come out this time. Whatever they do, I have always made some gold selling transmog and Blacksmithing has shined in this area for me. Many folks don’t take the time to collect old rare recipes which can leave few competitors. Transmog never sells fast, but it can work.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
currently sitting at around 1.1-1.2m gp on my toons, a bunch in my mailbox (i like to clear sold auctions at the end the day), and 3 sky golems to sell. Not to mention i've bought myself a token, and given my brother 2 (he agreed to buy bfa for me vs 3 tokens), as well as blowing 250k on mythic boosts. I knwo others have done way better (hell i knew a guy that had made 4m in like 3 days during the DMC boom) but i'm pretty happy with it

If you're willing to dedicate, get tailoring for increased cloth drops, and look at group finder. Under custom search for "boe" and try to find and join a 2x4 farm group. It's basically just hours of leading npcs into a grinder for loot, but you'll make 20-40k an hour from cloth depending on server prices, and on average every 2-4 hrs you'll find a boe epic worth 80-250k, if luck permits.
Thing is, as in real life, opportunity cost is the real key on this. I'm getting 2 tokens per month quite easily with just 3 toons (1 maxed only (yeah, pretty damn inefficient but I lack a lot of time to play :p)) just by flipping couple of things, food, flask, potions, bags, shirts (yeah, shirts!!), etc etc. Every damn penny/gold counts :p, just have to learn how your realm market works, what niches exist, which items are needed and undersupplied and which are oversupplied.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Blizzard does not recognize the transfer of World of Warcraft Accounts or BNET Accounts (each an “Account”). You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with any Account. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the “real world” of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for “real” money, or exchange those items or currency for value outside of the Game.
Your paying top dollar for these plugs, I'm sure you've done your homework. I believe that Audioquest does make good products but they do come at a cost. I built a few cables using these connectors and was a bit disappointed that when using Audioquest X2 cable and stripping the right amount only one of the screws seemed to hold the cable in place. I had this experience on 16 of these banana plug.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.

Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Many things are payable in-game with WoW gold such as travelling through continents, buying mounts or new equipments. As the players are progressing in the questchains, they might face gold issues so they might need to learn Primary and Secondary professions to get some income by collecting Herbs, Skins or other raw materials what they can sell or just simply buy WoW gold from us - it's always the easier way out. There is a possibility to trade with other players face to face, in-game mail, or auction house, however the most valuable items can be Soulbound which means that they are cannot be traded once a player Bind it to him/herself. The biggest part of the trades are going through the Auction house where players can trade their goods between each other after paying the listing fee and the auction house tax.
I'm aware that the LS chain can be xmuted up all the way up from GIO. This is great since it means ultimately you only need to track/acquire one item. The procs can certainly increase your profit margin, but as I said in my top-level comment the profitability of the whole endeavor is server-dependent. These numbers will of course vary from server to server, and for some it might be worth it.
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