Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
This top-end difficulty was missing entirely from Legion’s first raid, Emerald Nightmare, which was cleared by top guilds in around 11 hours. Meanwhile the first guild to clear Uldir’s hardest difficulty, Mythic, spent somewhere around 70 hours attempting to kill the raid’s eight bosses. Even after all that time, the guild, Method, still had members say they loved the raid, and that it was one of their favorite in recent memory.
It seemed like the Horde players at BlizzCon sat divided during the opening ceremony Before the show started, players cheered for Sylvanas Windrunner, the current, evil(-ish) warchief of the Horde, when her picture showed up on screen. But when the Lost Honor cinematic played and Saurfang talked about “wanting his Horde back,” the audience had a massive, excited reaction.
World of Warcraft: Battle for Azeroth focuses on the rivalry between the two most important factions of Azeroth, the Alliance and the Horde. The expansion adds two new continents (Zandalar and Kul TIras), divided into islands, where you can find new dungeons and raids, quests and previously unseen enemies, as well as six new playable races. Once again, the maximum experience level of the player characters increases (from 110 to 120). Battle for Azeroth also introduces two new game modes. In the first one, groups of three characters explore chosen maps and fight randomly assigned monsters and threats. In the other mode, groups of twenty characters each try to take over locations in strategic places for their factions.
Nightborne - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
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Make sure you have the two Flight-Path toys purchased, as this can save you time. It won't have EVERY flight path, but will have major locations for faster travel if you need to switch zones entirely(which you will). If you buy the toys on one faction, it unlocks for the other faction as well. So don't spend double the gold! These toys can be found at the heirloom vendor(Undercity for Horde, Ironforge for Alliance)
jame, addon version or your guide is F$%&ING AWESOME, THANK YOU. there is a part in the first section of the guide where im instructed to take shindrell's not to kayneth stillwind, but there is no instruction to pick up that quest on the way through astranaar, if i find anything else like this ill let you know, love your guide, thanks for taking the time to put it together!!
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
Before you begin, you must decide on whether or not to enable War Mode. War Mode makes it so that you will only see other players with War Mode enabled, which also enables PvP activity. Note that if you are in a party with someone not on War Mode while you are, you will be unable to see him or her. War Mode provides an experience buff as well as the enabling of three PvP talents that will greatly increase your power. Regardless of whether or not you enable War Mode, your objectives will remain the same in that you must complete all quest content to unlock flying later on and many of your War Campaign and Allied Race requirements. War Mode enables 10% bonus experience, 10% better rewards from World Quests, and allows for the gathering of Conquest points which can be used to buy gear. If you do play on War Mode, it is recommended to play with friends. Leveling without War Mode will not be significantly more time consuming.
Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range.
I just decided that I would simply finish leveling my hunter the hard way, but when i can get heirlooms ill make a warrior and follow your guide to 80. I definitly want an 80 warrior for cataclysm... seeing as worgen warrior is going to be a crazy tank! By the way, is using heirlooms with your guides ok? And what class should I be for a tank? I will obviously be switching to worgen anyway but i would prefer best tanking until then. Thanks Jame!
But compare that with BfA's lackluster prepatch. Last week, players' uber-powerful Artifact weapons, which they had spent the entire Legion expansion building up, abruptly burnt out with no in-game explanation, no storyline, no quest, no Dad jokes from Khadgar, just a line of text on the Artifact screen saying they had been sacrificed to help stop the destruction of the world--part of the ending quests for Legion.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.
Anyway, there are no more shortcuts. There are no more "Tricks". It's just straight questing now since Blizzard nerfed other methods of leveling. You can still do dungeon spam, it just won't be as fast. You can still do BGs, it just won't be as fast. Just about the only alternative way to level that rivals questing is Pet Battles(which makes ZERO sense).
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85. I've personally confirmed that this works.
While we don’t know what will happen to players that choose to side with Sylvanas when she’s ultimately toppled from power, it seems that their actions will make some kind of difference on the game — consequences that could mortally harm one of the troll’s heading up Saurfang’s rebellion, Zekhan (introduced in the “Old Soldier” cinematic, he won the community’s heart and has been rechristened “Zappy Boi”), who is primed for Sylvanas’ crosshairs after opposing her.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
“I think that there’s a lot of gray in the game and in our world, right,” asked Cobo. “And so I think that tapping into that and making things reflect the complexities of the relationships that we have between these key characters and then the player itself, and having the player be able to experience that from their perspective, is really what is one of the strong connecting hooks of World of Warcraft.”
If you’ve seen or heard people getting excited for World of Warcraft because it’s “getting back to its roots,” thanks to a renewed focus on the shared hatred between the game’s two major factions—Horde and Alliance—in its new Battle for Azeroth expansion, maybe you’re tempted to sign up and give the game a whirl. Or, if you haven’t played in years, perhaps you’re curious to see what’s changed.
If you queue as a healer - take care to always have a stack of water of appropriate level. You can buy it at an innkeeper for next to nothing, but remember that it will become too low-lvl for you very fast, so you need to buy new water every 10-20 levels. Alternatively, you can buy a stack of every tier of water in Stormwind, and just always carry it with you. Another alternative, if you see a mage - always ask him (politely) to create a table for you. Grab 2-3 stacks so you have extra for the next runs.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Heart of Azeroth: Our world is direly wounded. Players will be summoned via Magni Bronzebeard to Azeroth herself. She will gift players with a medallion called the [Heart of Azeroth]. Her life essence seeps from the world in the form of [Azerite]. When players wearing the medallion come in contact with azerite, this sought after resource becomes a source of power for selected pieces of armor, providing players a way to level them up. This feature replaces the artifact system of World of Warcraft: Legion. Currently the plan of development is to limit the upgrade system to 3 pieces of armor. Players will be able to choose the stats they want to better fit their play-style.
Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.