You can try joining a Discord server themed around the class you’re playing, how you like to play World of Warcraft (achievement hunting, dungeon-running, player-versus-player combat, etc.), or your location, to name a few examples. World of Warcraft also has player communities built directly into the game. Find a community themed for newbies, or whatever else you want, and you’ll have a great resource to go to with questions. You might even make a few friends (or fellow adventurers).
Certain locations in World of Warcraft – primarily inns, capital cities, and private instanced zones like your garrison or class order hall – are rest areas. You know you’ve entered one because your character portrait will gain a “Zzz” icon where your level is normally shown, and because you can immediately log out of the game instead of waiting 20 seconds.
And if anything, this addon is more legit than an addon such as auctioneer. You can effectively set auctioneer up to auto purchase or at least auto prompt you to buy out items within a price range you specify - that's far more automation (rescanning the AH once per second, automatically informing you of deals with a buyout option button ready to be clicked, etc) than Zygor's does.

I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
When an allied race has been unlocked for a player, new characters from that race will start at level 20. If a player levels an Allied race from 20 to level 110 without using character boosts, they will be rewarded with a unique "Heritage Armor" for transmogrification that reflects the unique lore behind the race but is limited for use to that race. Doing the quests to unlock the allied races will also unlock the races' unique mounts for use by the characters of their faction.[5] The void elves, Lightforged draenei, Highmountain tauren, and Nightborne, as races tied to the storyline for Legion, were made available with the preorder on January 30, 2018.[7] The Dark Iron dwarves and the Mag'har orcs are made available upon completing the "War Campaign" in Kul Tiras and Zandalar and reaching Exalted with one faction's War Campaign reputation; the Kul Tiran humans and Zandalari will be made available later in the expansion. Game director Ion Hazzikostas also indicated that additional Allied Races may be available in the future.[8]

The guide should advance to the point where you are in the zone's progression. There are a few steps that can-not autocomplete and they should (hopefully) have comments to the effect of -- you need to manually check this step off. -- For some reason you have to click these steps off 2-3 times to work. (the first time will move the tom-tom arrow, the 2nd time unchecks it and the 3rd click advances the guide).


Plus, I am a pet collector, and there are plenty of pets to collect in the new dungeon. Completing the dungeon’s challenge mode grants players a Mini Spider Tank battle pet. Continue playing on a weekly basis to earn currency towards items like the Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.
Havoc in Battle for Azeroth has gone through somewhat of a maturing process, trying to focus more on the talent tree and allowing for more diverse options in gameplay approaches, alongside tightening up some of the more loose aspects of the original implementation. It still remains a predominantly builder spender style rotation and is largely Global Cooldown locked. The core hook is making the most of your Fury pool and reacting to unpredictable gains, ensuring you use high burst cooldowns and windows to push yourself even further. On top of that, it comes with a variety of mobility and defense tools, creating a versatile toolkit with some unique abilities that can be used in a variety of ways.

Darkmoon Faire: The Darkmoon Faire comes around once a month and provides two ways of bonus XP. You can ride the carousel to get the “Whee!” buff (10% bonus XP for one hour). You can also get the Darkmoon Top Hat by playing a few games, which gives you 10% bonus XP but only works during the Darkmoon Faire. Both of these are generally not worth it for the most part, as you spend more time running to get the buff than you gain in XP when leveling.
Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
Want to find out how you can level 1-100 in 2 days and 2 hours of played time? Dugi Guides will show you how to powerlevel the FASTEST way possible no matter what faction or class you're playing in Warlords of Draenor. The guides include gear suggestions, dungeon guides, daily and event guides, automatic waypoints, and easy-to-use simple step-by-step instructions. The addon comes with loads of features that'll guide you through the game in real time so that you don't have to stop and figure out your next move. Try it out today!
I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
Players’ relationships with the NPCs around them have been hit-and-miss over the years. One of the original issues with Thrall, the Horde’s original Warchief, is that players began to refer to him as “green Jesus,” because of how infinitely powerful and infallible he was. But he’s been gone since the Warlord of Draenor expansion, and with the death of Varian Wrynn and Vol’Jin at the start of Legion, the old guard hasn’t been there to guide players the same way as it used to be.
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