Excess Potion of Accelerated Learning: Acquired in your Garrison (part of the Warlords of Draenor expansion), this gives you a 20-percent bonus to experience from killing monsters and finishing quests. It lasts one hour, but you can buy it multiple times and use it back-to-back. Alliance players buy it from Sergeant Crowler, horde players buy it from Sergeant Grimjaw. Does not work above level 99.

Unlock all of the traits in your Azerite Armor. Each piece of Azerite Armor — which can be head pieces, chest pieces and shoulders — has three traits that you can unlocked with Azerite Power, or AP. AP is something that most types of endgame activities will give you in Battle for Azeroth, but some are more effective than others. In the first few weeks, you’ll want enough AP to unlock all of the traits on all of your armor, however much that may be.
At 96 the standard wisdom is to immediately drop what you're doing and proceed to Spires of Arak and do the quests to unlock the Inn, granting a further 20% experience bonus while in that zone. You'll want to do that eventually anyway, but I'm not sure it outweighs the quest experience from Gorgrond. However, if you decided to go to Spires immediately at 96, restrict yourself only to bonus objectives and again leave Treasures until you're 100+. Make certain that when you being the quests to unlock the inn, you speak with the quest NPC to also learn Archaeology, since it's required to collect several of the treasures in Spires.
There are other in-game guides out there such as Xcelerated, but it doesn’t even come close to what Dugi and Zygor offer.  Although I’m obviously a fan of Dugi Guides, I have given a fair side by side comparison of each guide, based on facts and what is offered by each. I’ve included many screenshots to give you an idea of how each guide looks and works within the game. I will do my best to keep this as up to date as possible, with price changes, guide updates etc as I know how annoying it is reading outdated reviews.
Get exalted reputation with every faction you can. This relates to the previous two pretty directly. Gaining reputation with most of the factions of Kul Tiras and Zandalar will allow them to sell you high-level gear, while gaining reputation with the Champions of Azeroth faction will grant you levels for your Heart of Azeroth, the neck piece where all of your AP is stored.
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
Island expeditions are very easy to complete while leveling, particularly before hitting Level 116 when your legendaries are still in effect and your secondary stats have not been squished by leveling scaling yet. Island expeditions can be completed in 5 to 10 minutes relatively reliably while also acquiring some of the pets, mounts, and Bind-on-Equip gear available. There is also one weekly quest to do one island expedition, so for slowly leveling alternative characters, be sure to complete at least one island expedition each week.

Anyway, however you choose to get to the addon's menu, choose guide list and then pick the zone you want to quest in. There are some zones that will autoselect based on quests in your log, but not all guides or all quests are set up that way. (If you don't want to switch to a guide that auto-pops up choose "not now" or "never") As you can see in the screenshot, there are various categories of guides. Most max level content (such as Argus) is found in Achievements rather than leveling.
I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
As the battle for Darkshore begins, both the Alliance and Horde are blindsided by a new development: High Overlord Saurfang, who had been defeated and captured in the Battle of Lordearon, has suddenly escaped Alliance captivity and is on the run. Sylvanas sends Horde Champions to track Saurfang down, ostensibly to extract him. However, it quickly becomes apparent that the search party is in fact an assassination squad, as Sylvanas suspects Saurfang of colluding with the Alliance in an attempt to dethrone her. While some Horde champions choose to side with Saurfang and help him escape the assassins, other champions remain loyal to Sylvanas and report Saurfang's and the dissenting champions' treachery to her.

Hi I’ve created this site to provide a review on Dugi and Zygor guides. After being a loyal Zygor customer for a long time, I have recently switched over to Dugi Guides. Why? Because in my opinion Zygor is letting their standards drop with their guides and Dugi is now leading the way with the best in-game world of warcraft guides. Don’t get me wrong, Zygor still has a great guide, but its definitely clear that Zygor is following in Dugi’s footsteps in an attempt to keep up.
War mode is essentially a toggle that allows players to switch PvP mode on or off at will, regardless of what kind of server they are located on. Players who complete quests with War Mode turned on will reap additional rewards. Players will also have additional PvP talents that are only active during War Mode. With no flying in Battle for Azeroth until next year most likely, this could make running into a player of the opposite faction exciting and nerve-wracking again.
Yes. I believe so. It plays nice with most Addons; even many that are out-dated. The only Addon with known issues is the mini-map in Bandit's UI (the rest of Addon works well with this Addon). The issues with Bandit's mini-map are fixable by disabling its mini-map (how to do that https://i.imgur.com/2zl3IEV.jpg) and using Fyrakin's Minimap. I found no issues with Fyrakin's Minimap. I have not testing other mini-map Addons but I assume the results should be like Fyrakin's.
Heart of Azeroth:[5] Our world is direly wounded. Players will be summoned via Magni Bronzebeard to Azeroth herself. She will gift players with a medallion called the [Heart of Azeroth]. Her life essence seeps from the world in the form of  [Azerite]. When players wearing the medallion come in contact with azerite, this sought after resource becomes a source of power for selected pieces of armor, providing players a way to level them up. This feature replaces the artifact system of World of Warcraft: Legion. Currently the plan of development is to limit the upgrade system to 3 pieces of armor. Players will be able to choose the stats they want to better fit their play-style.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.

Hi, cool addon, but I have one problem with it, the objective quest location is now changed into the top of screen and cannot be moved, because I also use "MoveAnything" addon and I use that addon to locate my quest objectives, now I think both addons are causing a problem where I can't move the objective with neither of addons, for example even if I unlock and try to move using Dugi, it won't move, it is stuck in the top of screen just above my minimap.


 Lightforged draenei - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.
It can be quite difficult to begin the new WoW expansion. There's a long, even huge adventure ahead of you, 10 levels to reach (up to 120 levels) and hundreds of new quests. The question about how to get to Silithus is actually how to start the expansion of Battle for Azeroth. We present few ways to get to Silithus from both sides - The Horde and The Alliance. You will learn how to get the Hearth of Azeroth necklace and what conditions you have to meet in order to unlock your quest.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.
A Mythic+ dungeon is a much more difficult version of the original, and loot doesn't drop directly from bosses; instead, a chest will spawn at the end containing a number of items that will increase depending on how quickly you cleared the zone. The level of this loot will increase based on the difficulty level (Keystone) of the dungeon you completed, starting at 345 and scaling to 370 for a M+10 or higher.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.
The expansion brings a major change to the PvP ruleset on each realm. Every realm by default only allows players to attack NPCs in the open world; players who wish to engage in world PvP now have a setting called "War Mode" that can only be toggled on or off in their faction's capital city (i.e. Stormwind for the Alliance and Orgrimmar for the Horde). While in War Mode, players have access to new talents and abilities, as well as a slightly accelerated rate of XP gain.[10] Characters with War Mode activated are only able to see other players with War Mode, unless in their own capital cities.
Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.

The WF/TF system complicates gearing a bit, as you could get an Uncommon quest reward that forges to Epic quality (not a myth - it happened to me on the first night of release). This means that the old ‘Best in Slot' system is, to all intents and purposes, useless, and you should generally opt for whatever item you have that is the highest level - especially as tier gear no longer exists.


Thanks Whetdoggeh. But, this is not a guide you read. This one is an add-on, and it uses the map and points the direction you are to go. It also tells what gear is best for your spec, etc. That is for the leveling guide. I'm not sure about the other guides. There is a free trial of it, and I just want to know if it is legal to use, if I do decide to buy.
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.

Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.

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