Professions: This may seem strange for a leveling guide, but the first opportunity you get, pick up both the Mining and Herbalism gathering professions. Not only will this allow you to track many various quest objectives on your map, but you also get a fair amount of experience whenever you gather. I'd put it at around 10% of a quest turn-in per gather. Since most of your wasted time in WoW is travel time, stopping to gather ore or herbs can keep your exp/h rolling as long as you don't go too far out of your way. You should only gather if it's convenient, and on the way to an actual quest objective. Don't make gathering your priority.
the guides work great for leveling almost in autopilot, also the zygor guides work great, the only problem is that this 2 companies moved to a monthtly fee payment model for BFA, not worth the money that you are paying if you ended up paying almost the same as the game monthtly subscription. Recently there is a new free addon for leveling in curse addons webpage that do this without the payment, is not as advanced like the pay ones but works. i will leave the link below. We need to support this kind of free addons.
“It’s challenging for sure,” said Cobo. “but I think that, ultimately, we have to look at what’s at the core of the faction [...] Everything is about honor when it comes to the Horde, and as the story unfolds and you start to learn about the motivations behind Saurfang, or the motivations behind Sylvanas and why she’s doing what she’s doing, it starts to create a perspective around, ‘Is that the kind of person that I want to follow?’
Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.
Yes. I believe so. It plays nice with most Addons; even many that are out-dated. The only Addon with known issues is the mini-map in Bandit's UI (the rest of Addon works well with this Addon). The issues with Bandit's mini-map are fixable by disabling its mini-map (how to do that https://i.imgur.com/2zl3IEV.jpg) and using Fyrakin's Minimap. I found no issues with Fyrakin's Minimap. I have not testing other mini-map Addons but I assume the results should be like Fyrakin's.
You earn a large rested experience bonus when you log out in this rest areas. This gives you a massive 200-percent bonus to experience gain from most actions (though experience from quests isn’t included). The amount of rested experience you earn increases the longer you’re logged off, and your experience bar will be blue (instead of purple) while you have the bonus.
Leveling from 58-80: Outland and Northrend Recommended leveling paths for level 60-80 players in WoW. Includes best zones in Outland and Northrend, as well as notable quests and rewards. Leveling from 80-90: Cataclysm and Mists of Pandaria Recommended leveling paths for level 80-90 players in WoW. Includes best zones in Cataclysm and Mists of Pandaria, as well as notable quests and rewards. Leveling from 100-110 in Legion How to level quickly in World of Warcraft Legion from 100 to 110. Includes heirlooms, assaults, useful items, and experience boosts. The Big Bag Guide This guide covers bags from drops, quests rewards, vendors, and professions. Additionally it also covers item type specific containers.
There are other in-game guides out there such as Xcelerated, but it doesn’t even come close to what Dugi and Zygor offer. Although I’m obviously a fan of Dugi Guides, I have given a fair side by side comparison of each guide, based on facts and what is offered by each. I’ve included many screenshots to give you an idea of how each guide looks and works within the game. I will do my best to keep this as up to date as possible, with price changes, guide updates etc as I know how annoying it is reading outdated reviews.
But the system offers a painful and mindless grind. At worst, it feels like a cheap and artificial wall blocking you from playing your character to its full potential. Levels of your heart come fast at first, but the costs become prohibitive when you get up into level 20 or so. This wouldn’t be an issue if the most powerful Azerite gear didn’t require reaching level 22 to unlock even 75 percent of their full damage, leaving players left out of features from gear they’ve already collected. This means more grinding.
Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's cause—Azeroth's future will be forged in the fires of war.
The power of items depends on their item level, which you can see on the item's tooltip; the higher the level, the better an item will be. However, the Warforging and Titanforging system - introduced in the Warlords of Draenor expansion - means that almost any item of Uncommon, Rare or Epic quality has a chance to ‘forge' to higher than its base item level: Warforging is up to +15, Titanforging is up to +45.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
The Horde will now control most of Kalimdor, and the Alliance most of the Eastern Kingdoms. For a low-level character the quests and storylines won't change, but for high-level players many zones will see changes via phasing. Teldrassil is burned and Undercity is in ruins as the story progresses by phasing. At max level Arathi Highlands and Darkshore are phased to be updated to reflect their status as locations for Warfronts.
The leveling guides on my site are essentially speed leveling guides. My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first. I list many occasions where I tell the player to "die on purpose" to go faster. I tell the player to skip certain quests, because some quests are just not worth the time/XP. I list tricks and shortcuts to go faster so you can reach level 60 much quicker. I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow. For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways. Although I do list quests that can optionally be done if you have a group.
The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
The reason is because higher rank recipes stay orange longer, so you get guaranteed skill points longer. The rank 2 of this recipe turns yellow at 135, while the rank 3 is orange up to 145. The rank 3 also cost fewer materials, so you will save a lot of materials by getting the rank 3. You could actually level to 150 with the rank 2 recipe, but it will be green for the last 8 points, so you will have to spend a lot of extra materials, and there is no reason to rush 150, so I recommend to wait until you get the rank 3.
New to Patch 8.1 is a new leveling flask called the Draught of Ten Lands which increases all primary and secondary stats by 20 and experience gained by 10%. This effect lasts for one hour and persists through death, similar to other battle flasks. This item can be purchased using a new Patch 8.1 currency called 7th Legion Service Medal or Honorbound Service Medal which can be earned doing the new incursions and Warfront activities. Simple earn these medals on your main character, purchase the flasks, and send them to your other characters. The cost is 10 of the medals.
The leveling experience for the Burning Crusade and Wrath of the Lich King levels of 60 to 80 has been greatly reduced from 6,689,030 XP to 4,412,600 XP which is a reduction of 34%. This has been a notoriously lengthy leveling section, and this reduction will be very noticeable and appreciated by those players leveling new characters such as those allied races!
Players’ relationships with the NPCs around them have been hit-and-miss over the years. One of the original issues with Thrall, the Horde’s original Warchief, is that players began to refer to him as “green Jesus,” because of how infinitely powerful and infallible he was. But he’s been gone since the Warlord of Draenor expansion, and with the death of Varian Wrynn and Vol’Jin at the start of Legion, the old guard hasn’t been there to guide players the same way as it used to be.