Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.

When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
Once you reach an Alchemy skill of 475, you may begin a quest to learn one of three specializations: Potions,Elixirs or Transmutations. Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one [Super Mana Potion] for the same material cost as one.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.

I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
After completing your island expedition and second foothold, head back out to your third and final zone to quest in. Note that any legendaries you were using to level have become inactive and are merely stat sticks now. Feel free to replace them with quest gear as you obtain it. Before heading out, feel free to send your three champions out on new missions!
This was a seriously entertaining read. Your unapologetic style of writing about this topic fit so perfectly. Unfortunately, I had to choke back a laugh more than once at work and now a few of my coworkers are looking at me funny. . .Speaking of which, special shout-out to that Fortnite entry. Anyway, I'd personally like to add Hello Neighbor to the list. (I know it technically launched in Dec 2017, but it continued assaulting new consoles in 2018 so I'm arguing it counts.) What started as an unexpectedly fun balance between straight-up goofiness and an intriguingly dark backdrop transformed into an unfinished mess I cannot fathom to this day. Even the betas and alphas added new problems before fixing any of the old ones like it was nobody's business. At least YouTube playthroughs provided ample warning on that one.P.S. I highly recommend videogamedunkey's review of Super Seducer to anyone willing to listen.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
Once you reach an Alchemy skill of 475, you may begin a quest to learn one of three specializations: Potions,Elixirs or Transmutations. Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one [Super Mana Potion] for the same material cost as one.
If you love running old content for transmog items, you'll love the new legacy loot system. Whenever a player enters a dungeon or raid where they are 10 or more levels above the content, the dungeon or raid bosses drop an amount of loot equivalent to what would have dropped for a full group when the content was current. That means players could earn loot for five people in dungeons and loot for 20 people after soloing a raid. The legacy loot system also drops other gear types, like cloth dropping for a plate wearer. It's now much easier to get the transmog gear you want, and you can also collect gear for your alts on the same run.
In Kul Tiras, the Alliance's initial attempt to gain the nation's assistance ends disastrously when Katherine Proudmoore, Lord Admiral of Kul Tiras and mother to Archmage Jaina Proudmoore, not only refuses the Alliance's request for aide but also orders Jaina arrested and exiled for her role in the death of her father, Daelin Proudmoore, in the aftermath of the Third War. It quickly becomes apparent that Kul Tiras has become mired in corruption and outside threats, so Anduin and Genn Greymane send Alliance Champions to aid the Kul Tirans and earn their trust. Aiding them in this quest are Flynn Fairwind, a "retired" privateer, and Taelia Fordragon, the idealistic daughter of Bolvar Fordragon, former High Lord of Stormwind and current Lich King of the Undead Scourge. The Alliance is successfully able to earn the trust of Kul Tiras by combating the pirates of the traitorous Ashvane Trading Company in Tirisgrade Sounds, the Naga and corrupted agents of Queen Azshara in Stormsong Valley, and the occult forces of the ancient, ghostly warlord Gorak Tul in Drustvar. After these threats are defeated, Katherine is left despondent at her inability to lead her people, and resolves to help the Alliance find Jaina and reconcile with her. The Alliance eventually track Jaina to the prison island of Fate's End, where Gorak Tul, having survived the events of Drustvar, has kidnapped her and is tormenting her with visions of her past failures. The Alliance champions and Katherine destroy Gorak Tul once and for all and rescue Jaina, who is finally able to let go of the hate, anger and obsession with the past that defined her ever since the destruction of Theramore. The Alliance and Proudmoores then unite to defend the capitol city of Boralus from a massive pirate siege, after which Jaina is named Lord Admiral and pledges Kul Tiras' navy to the Alliance.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.

Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.

I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.

If you already have a high level character or a friend willing to give you gold then you can purchase Heirloom items. These items are bound to account and are accessible through the Heirlooms tab using Shift+P. The benefits of these Heirloom items is that they scale with your level keeping your gear up to date without you having to worry about upgrades, and they provide a significant XP bonus.
Waypoint System with Taxi Feature - Works similar to TomTom, clicking the Quest POI in your Objective Tracker will automatically place a waypoint for the quest. The waypoint arrow will turn green if you enter the selected quest area. You can also create your waypoint by CTRL + Right Click on your map and you can also link them together by holding SHIFT + Right Click on your map.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
If you’ve seen or heard people getting excited for World of Warcraft because it’s “getting back to its roots,” thanks to a renewed focus on the shared hatred between the game’s two major factions—Horde and Alliance—in its new Battle for Azeroth expansion, maybe you’re tempted to sign up and give the game a whirl. Or, if you haven’t played in years, perhaps you’re curious to see what’s changed.
No matter your experience level—whether you’re about to experience the thrill of hearing the Stormwind City theme as you walk through its epic gates for the first time, or whether you can spell Ahn’Qiraj off the top of your head—here are some tips and suggestions for making the most of your new life in the World of Warcraft (or your epic, Illidan-like return to Azeroth.)
Compare that to the previous Warlords of Draenor expansion, which wasn't a great expansion overall, but still managed a prepatch that offered a pet, a title, a new version of an old dungeon with new quests and achievements and loot, a series of ultrapowerful weapons that could be passed on to alts, and a whole host of in-game system improvements ranging from a new way to find groups to a new way to collect pets, toys and appearances.
A central problem of long-running MMOs like WoW is that the player's numbers have to continuously get bigger and bigger in order for the player to feel more powerful. When the original game released back in 2004, player health pools topped out in the thousands of hit points. Today, everyone is running around with absolutely massive numbers on their stat sheets, many of which have climbed into the millions. Players can deal out an equally massive amount of damage and it's gotten to the point where there are so many large numbers flashing across the screen during combat that it can be hard to keep track of exactly how well you are performing.

When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
Welcome to PeakOfSerenity’s MIstweaver Monk Guide for Battle for Azeroth! This guide is meant to give a basic understanding of MIstweavers, with just enough information to get you started. For more in-depth information, follow the links listed in the “Further Reading” sections. Navigate between each section using the Table of Contents bar to the right of the main guide.

If you’re jumping back in for Battle for Azeroth, we recommend checking out the big “what to do first” guide from Wowhead. You’re also going to want to brush up on specific advice for your class—both Icy Veins and Wowhead have incredibly detailed guides for all of the game’s combinations of classes and specializations. Make sure you go in and figure out all the new (or changed) talents you’ll be using, and start to memorize a typical combat rotation so you don’t die nearly as much in game’s latest incarnation.

/way commands like /way Shadowmoon Valley:Draenor 50.0 31.2 Ashlei don't work correctly. According to the way TomTom works, this waypoint should be created in Draenor's Shadowmoon Valley. Instead, it will be created in Outland's Shadowmoon Valley. So it seems there is currently no way to distinguish between zones that occur more than once with the same name, such as Shadowmoon Valley or Nagrand.
Just like player item levels, the game's professions have become pretty bloated over time. Blizzard has made some updates to the leveling process before but Battle for Azeroth features a skill squish that should smooth things out considerably. Instead of having to level hundreds of points before you can start crafting Battle for Azeroth items, each expansion will have its own separate skill tier. In other words, you can start crafting Battle for Azeroth content right away, while the gear and items from other expansions will each feature their own separate counters. Your first Battle for Azeroth item will put you at 1/150 on the counter for the new expansion, no more grinding needed.
Some dungeons are also much better than other. Some take a long time to finish and some are quick. Some have few quests and others have many. The ideal dungeons have a lot of quests and are quick to finish. If you are sent to a long dungeon that you have already completed, you can leave but you won’t be able to enter a new dungeon in 30 minutes. Dungeons like the Stockade are super quick, so it will still be good XP if you are sent here more than once.
There’s a mountain of endgame content in Battle for Azeroth, and looking at it from the bottom can be pretty daunting. Between the variety of extra quests and their rewards, gearing up for the game’s hardest dungeons, most competitive PvP or even the first raid can be a tall task. Thankfully, we’re here with a helpful checklist of overall goals in the first few weeks, as well as things to do in the days and weeks after you hit 120 in Battle for Azeroth.
I would totally recommend using Zygor's if you are leveling alts or don't care about the quests you're doing, because it offers a huge leveling advantage in terms of streamlining what you do. Just let the arrow tell you what to do and you never have to think about where you're going or what you're doing. When I use this addon (and the leveling guides) I definitely understand why he charges for it.
Picking up herbalism and mining is the best professions to have while leveling. Not only will you earn gold as you level, but you will also get extra XP. At level 20 you will get over 500 XP for picking up a ore or a herb while killing a mob only gives a little over 100 XP. Don’t go out of your way to pick herbs if you are trying to level quickly, but pick the ones that are on your way. Leveling from 110 to 120 can be done pretty quickly just by doing this. There are a few items that will help you if you decide to use professions while leveling:
Love the addon, however I'm having a problem. Anytime I try to do specific actions (change my personal notes in guild window, use quest items [i.e.. using the shears from objective tracker to collect goat fur, or any other quest item used from objective tracker], etc.) I keep getting an error that the interface action was blocked by DugiUI. My only options are to cancel and not preform that function, or to disable and reload UI. Any suggestions? Thanks!

If you’ve seen or heard people getting excited for World of Warcraft because it’s “getting back to its roots,” thanks to a renewed focus on the shared hatred between the game’s two major factions—Horde and Alliance—in its new Battle for Azeroth expansion, maybe you’re tempted to sign up and give the game a whirl. Or, if you haven’t played in years, perhaps you’re curious to see what’s changed.


At 98 you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. However, I do not believe this is necessary to do right away unless you're struggling with kill speed in your current gear. I would recommend waiting for a natural pause, such as hearthing to repair and clear your bags. From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up.
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.
The Horde will now control most of Kalimdor, and the Alliance most of the Eastern Kingdoms. For a low-level character the quests and storylines won't change, but for high-level players many zones will see changes via phasing. Teldrassil is burned and Undercity is in ruins as the story progresses by phasing. At max level Arathi Highlands and Darkshore are phased to be updated to reflect their status as locations for Warfronts.
The game guide to the World of Warcraft Battle for Azeroth is a handy set of practical advice and guidelines that will help you in getting answers to the most important questions about the new expansion. Battle for Azeroth is the latest expansion set to the much-loved MMO game. Since its launch the game has collected great reviews and everything indicates that Blizzard has delivered another exquisite in-game content for months to come.
If you queue as a healer - take care to always have a stack of water of appropriate level. You can buy it at an innkeeper for next to nothing, but remember that it will become too low-lvl for you very fast, so you need to buy new water every 10-20 levels. Alternatively, you can buy a stack of every tier of water in Stormwind, and just always carry it with you. Another alternative, if you see a mage - always ask him (politely) to create a table for you. Grab 2-3 stacks so you have extra for the next runs.  

XP Potions: The Elixir of Rapid Mind and Elixir of Ancient Knowledge no longer drop. They can be bought on the AH still but are way to expensive for it to be worth it. The Excess Potion of Accelerated learning is available from your garrison quartermaster but only works for level 91 to 99. As of Patch 8.1 you can also buy the 10% XP Potion Draught of Ten Lands.


The way Zygor's works is there is an addon called ZygorGuideViewer that is just a UI addition that displays whatever guide you pick (which doesn't have to exclusively be Zygor's Guides). Granted, it offers some other cool capabilities like auto accepting & turning in quests and selling greys, but these are features that other addons can do as well. ZygorGuideViewer works within the bounds of LUA, which makes the addon itself (and therefore its use) "legal".

If we consider a group of players, the squad has three main roles: “tank”, fighter and healer. Warrior can be a great “tank”, in other words, the defender. “Tanks” are very hardy and can absorb a large amount of damage, but their main task – divertenemy’s attention from more vulnerable members of the group. Magicians, mentioned above – are the characters that cause a lot of damage. Priests, whose vocation is to heal the suffering, cannot inflict significant damage, compared to other classes, but their role is difficult to overestimate, because they help colleagues to survive, using their knowledge of healing.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
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