Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.

Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.
Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Leveling from 1-60: Questing and Dungeons Recommended leveling paths for new players between 1 and 60 in World of Warcraft. Includes tips for questing zones and leveling dungeons. Heirloom Collections Guide A guide to the Heirloom Collections Tab. A complete list of all heirlooms, how much they cost, which vendors sell them, what currency you need, and more!

Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Azeroth and first piece of Azerite gear from the BfA opening quest. It doesn't take long and provides pretty high power levels. I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BfA content.
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Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
XP Potions: The Elixir of Rapid Mind and Elixir of Ancient Knowledge no longer drop. They can be bought on the AH still but are way to expensive for it to be worth it. The Excess Potion of Accelerated learning is available from your garrison quartermaster but only works for level 91 to 99. As of Patch 8.1 you can also buy the 10% XP Potion Draught of Ten Lands.

Blizzard tried something new with Battle for Azeroth, releasing the expansion worldwide at the same exact time around the world. That means that while the street date was technically Aug. 14, the game went live at 3 pm PT on Aug. 13 if you lived on the west coast. This is the first time The Americas have launched an expansion at the same time as the European servers. Players didn't have to watch Twitch streams of people who are in time zones ahead of them while waiting for their own launch times. Everyone could log in and start playing together simultaneously.

Heirlooms. At the bare minimum you make sure all the armor pieces upgraded to 110, since this is the lion's share of your experience increase. Neck and Ring upgrades are secondary, but still important due to being able to enchant them. Trinkets can't be enchanted, but you'll want them at max as well, if only to save time by not having to worry about replacing them as you level.
This week, the story began: A short series of quests begin to pit Alliance and Horde against each other, and the skirmishes over territory that will soon be destroyed began. Realistically, that meant players had about 20-30 minutes of questing, at which point (without any in-game announcement or breadcrumbs) four world quests opened up in an existing contested zone.
World of Warcraft: Battle for Azeroth focuses on the rivalry between the two most important factions of Azeroth, the Alliance and the Horde. The expansion adds two new continents (Zandalar and Kul TIras), divided into islands, where you can find new dungeons and raids, quests and previously unseen enemies, as well as six new playable races. Once again, the maximum experience level of the player characters increases (from 110 to 120). Battle for Azeroth also introduces two new game modes. In the first one, groups of three characters explore chosen maps and fight randomly assigned monsters and threats. In the other mode, groups of twenty characters each try to take over locations in strategic places for their factions.
First, a bit of context: I've been playing the game since six months before it was originally released, and I make no apologies about liking it. It's getting long in the tooth, as with all games that have been on the market for 14 years, but Blizzard seems committed to continuous improvement. The last expansion, Legion, was the best the company had ever released. (Stop arguing, Wrath of the Lich King fan boys. It's true and you know it.)
The power of items depends on their item level, which you can see on the item's tooltip; the higher the level, the better an item will be. However, the Warforging and Titanforging system - introduced in the Warlords of Draenor expansion - means that almost any item of Uncommon, Rare or Epic quality has a chance to ‘forge' to higher than its base item level: Warforging is up to +15, Titanforging is up to +45.

Blizzard tried something new with Battle for Azeroth, releasing the expansion worldwide at the same exact time around the world. That means that while the street date was technically Aug. 14, the game went live at 3 pm PT on Aug. 13 if you lived on the west coast. This is the first time The Americas have launched an expansion at the same time as the European servers. Players didn't have to watch Twitch streams of people who are in time zones ahead of them while waiting for their own launch times. Everyone could log in and start playing together simultaneously.
 Kul Tiran human (8.1.5) - "Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more."

Both guides have a different look. Many players choose the Zygor guide because of the way it looks, with it’s modern, clean appearance. Zygor has improved it, so its easier to navigate. Dugi Guides interface blends into the game more, as it looks more like something you would find within World of Warcraft. It has icons down the right hand side for selecting your guides and is really easy to navigate.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.

The zone you start in isn't under your control, in as much as it's pre-selected for you based on your race. But for leveling purposes we want to make scaling work for us as much as possible. That means sticking to the lower level zones. Even though scaling will increase the level of the quests and mobs in those zones, the layout and design of them is built for a player with no mount. So you'll blaze through them and gain more exp/hour than higher level zones which assume you DO have a mount.
War Mode, which allows players on PvE realms to turn on PvP combat and PvP realm players to turn it off, launched--offering a fairly measly 10% extra experience to leveling players for the privilege of getting ganked by max-level characters, or 10% increased world quest rewards for level-capped characters. For many players, that's not much an enticement.

As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.


Warmode is one of the real stand-out features of Battle for Azeroth, even if it is a somewhat controversial one. Warmode tries to revolutionize world PvP like the game has never seen. By switching on Warmode, you enter a new version of your server with only other people looking to fight out in the world. The result is a more volatile world where fights can break out at any time, and groups from to go fight the opposing faction.
“That’s the impetus behind everything, is to just make sure that players feel like things that they do in the game will have great consequences or great victories or whatever it’s going to be, right? Ultimately, our job is to create a world and environment and mechanics that support all that stuff. And however the players choose to make their choices is really up to them.”
War Mode: War Mode can be turned on at level 30 through your talent window, and will give you 10% bonus XP. You will, however, be attackable by players of the opposing faction, but changes have been made so that all players have a fair shot in a fight and even low-level players can kill much higher level players, and at least not get ganked and one shotted. Note: As of patch 8.1, you can get an additional call to arms bonus with war mode on if your faction is underepresented.
When an allied race has been unlocked for a player, new characters from that race will start at level 20. If a player levels an Allied race from 20 to level 110 without using character boosts, they will be rewarded with a unique "Heritage Armor" for transmogrification that reflects the unique lore behind the race but is limited for use to that race. Doing the quests to unlock the allied races will also unlock the races' unique mounts for use by the characters of their faction.[5] The void elves, Lightforged draenei, Highmountain tauren, and Nightborne, as races tied to the storyline for Legion, were made available with the preorder on January 30, 2018.[7] The Dark Iron dwarves and the Mag'har orcs are made available upon completing the "War Campaign" in Kul Tiras and Zandalar and reaching Exalted with one faction's War Campaign reputation; the Kul Tiran humans and Zandalari will be made available later in the expansion. Game director Ion Hazzikostas also indicated that additional Allied Races may be available in the future.[8]
Despite the fact that World of Warcraft still relies on the old 14-year-old game engine, the game can cause some frame rate drops even on newer hardware equipment. So we've decided to devote a lot of time and space to answer such questions like: How to set up the graphical options? What should I do to make sure that WoW runs smoothly? WoW's hardware requirements have evolved over the years due to graphical improvements, so find out if your computer can handle the highest graphics settings of the game.

New to Patch 8.1 is a new leveling flask called the Draught of Ten Lands which increases all primary and secondary stats by 20 and experience gained by 10%. This effect lasts for one hour and persists through death, similar to other battle flasks. This item can be purchased using a new Patch 8.1 currency called 7th Legion Service Medal or Honorbound Service Medal which can be earned doing the new incursions and Warfront activities. Simple earn these medals on your main character, purchase the flasks, and send them to your other characters. The cost is 10 of the medals.
Some dungeons are also much better than other. Some take a long time to finish and some are quick. Some have few quests and others have many. The ideal dungeons have a lot of quests and are quick to finish. If you are sent to a long dungeon that you have already completed, you can leave but you won’t be able to enter a new dungeon in 30 minutes. Dungeons like the Stockade are super quick, so it will still be good XP if you are sent here more than once.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
The game guide to the World of Warcraft Battle for Azeroth is a handy set of practical advice and guidelines that will help you in getting answers to the most important questions about the new expansion. Battle for Azeroth is the latest expansion set to the much-loved MMO game. Since its launch the game has collected great reviews and everything indicates that Blizzard has delivered another exquisite in-game content for months to come.
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