For Horde, Vol’Dun the area captures the feel of Battle for Azeroth is both the hardest and continues than other areas in the game. It can get quite frustrating in this area so better to go it early when you can utilize your old gear. The next two areas are highly dependent on personal opinion – Nazmir is filled with mobs and Zaldalar is one of the easiest zones.
Warmode is one of the real stand-out features of Battle for Azeroth, even if it is a somewhat controversial one. Warmode tries to revolutionize world PvP like the game has never seen. By switching on Warmode, you enter a new version of your server with only other people looking to fight out in the world. The result is a more volatile world where fights can break out at any time, and groups from to go fight the opposing faction.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.
Jeg har 3 andre nivå 80 Toons men bestemte seg for å rulle en Druid. Da han hets til 80 han vil være viktigste spec som Resto og av spec som balanse (kanskje en tank) Min viktigste Toon er nå en sjaman healer og ganske godt rustet og i ICC til 9 av 12 sjefer. Eventuelle innspill jeg kan komme på utjevning talenter og avslutter spillet på en druide er godt verdsatt
If you’d rather read than watch, there are also plenty of resources you can use to acclimate yourself to World of Warcraft, figure out what to do next, and ask questions when you’re feeling stuck. For the basics, we recommend reviewing Wowhead’s “Guide on How to Play World of Warcraft,” which is definitely worth scanning if you’re new to massively multiplayer online games or just want to get a sense of how Blizzard’s approach differs from others you’ve played.
Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100).
Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.
I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
We’re also big fans of Simple Armory, which gives you a similar look at your overall progression acrosss the entire game, as well as a gorgeous, detailed graphical listing of all the achievements you’ve unlocked and all the mounts, companions, pets, and toys you’ve collected. The site makes it incredibly easy to see what you still have to get, if you’re a completionist. If you’re looking to fill out your collection of mounts, the site will even create a handy, optimized guide of how you should spend your day (or week) adventuring to acquire them all.
These are a genuinely challenging and dynamic way to play. No two are alike, and the A.I. actually does give you some real opposition. Island expeditions are like dungeons, available in normal, heroic, and mythic difficulties. That means you can press into higher difficulties for more of a challenge. Of course, the PvP version pushes everything to the max.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
If you just care about unlocking the ability to fly in the new expansion, and you should, the site’s Pathfinder tool is a must-bookmark. Its Character Planner is also incredibly useful for getting a sense of what you could (or should) do next, based on your recent activity, the gear you’re wearing (and would like to upgrade), achivements you’re close to unlocking, et cetera. If you want a simpler guide, the site also has a great list of all the activities you should be doing each day and week in Battle for Azeroth.
Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Azeroth and first piece of Azerite gear from the BfA opening quest. It doesn't take long and provides pretty high power levels. I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BfA content.
If you’re a returning player, consider paying for a month’s worth of playing time—a mere $15—and using the game’s newer Class Trials to see if you still have that spark for higher-level play. While you can also go the “Starter Edition” route for a free, limited romp through Azeroth, you might need a little more than the newbie zones to help you decide whether you want to play through the game’s latest expansion.
So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.
XP Potions: The Elixir of Rapid Mind and Elixir of Ancient Knowledge no longer drop. They can be bought on the AH still but are way to expensive for it to be worth it. The Excess Potion of Accelerated learning is available from your garrison quartermaster but only works for level 91 to 99. As of Patch 8.1 you can also buy the 10% XP Potion Draught of Ten Lands.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.