Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!
As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.

As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
If you already have a high level character or a friend willing to give you gold then you can purchase Heirloom items. These items are bound to account and are accessible through the Heirlooms tab using Shift+P. The benefits of these Heirloom items is that they scale with your level keeping your gear up to date without you having to worry about upgrades, and they provide a significant XP bonus.
Thanks Whetdoggeh. But, this is not a guide you read. This one is an add-on, and it uses the map and points the direction you are to go. It also tells what gear is best for your spec, etc. That is for the leveling guide. I'm not sure about the other guides. There is a free trial of it, and I just want to know if it is legal to use, if I do decide to buy.
Hi I’ve created this site to provide a review on Dugi and Zygor guides. After being a loyal Zygor customer for a long time, I have recently switched over to Dugi Guides. Why? Because in my opinion Zygor is letting their standards drop with their guides and Dugi is now leading the way with the best in-game world of warcraft guides. Don’t get me wrong, Zygor still has a great guide, but its definitely clear that Zygor is following in Dugi’s footsteps in an attempt to keep up.
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!
This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.
-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.
You can try joining a Discord server themed around the class you’re playing, how you like to play World of Warcraft (achievement hunting, dungeon-running, player-versus-player combat, etc.), or your location, to name a few examples. World of Warcraft also has player communities built directly into the game. Find a community themed for newbies, or whatever else you want, and you’ll have a great resource to go to with questions. You might even make a few friends (or fellow adventurers).
As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
Alpha Beta PTR Classic 1.1.0 1.2.0 1.3.0 1.4.0 1.5.0 1.6.0 1.6.1 1.7.0 1.8.0 1.8.4 1.9.0 1.10.0 1.11.0 1.12.0 Burning Crusade 2.0.1 2.0.3 2.0.4 2.1.0 2.1.2 2.2.0 2.3.0 2.4.0 2.4.3 Wrath of the Lich King 3.0.2 3.0.3 3.0.8 3.1.0 3.2.0 3.2.2 3.3.0 3.3.3 Cataclysm 4.0.1 4.0.3a 4.0.6 4.1.0 4.2.0 4.2.2 4.3.0 4.3.2 Mists of Pandaria 5.0.4 5.0.5 5.1.0 5.2.0 5.3.0 5.4.0 5.4.7 Warlords of Draenor 6.0.2 6.0.3 6.1.0 6.2.0 Legion 7.0.3 7.1.0 7.1.5 7.2.0 7.2.5 7.3.0 7.3.5 Battle for Azeroth 8.0.1
If you've been away from WoW for some time, you may not know that the game's Legion expansion focused on powering up an impressive "Artifact Weapon" throughout the duration of the expansion. In short, players have been using the same weapon for about two years now. Artifact weapons were pretty cool and bosses did drop Relics which were used to upgrade them. But after two years of using the same weapon, many players are looking forward to the thrill of having an actual weapon drop off of a raid boss again.

Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
This kind of storytelling comes with problems, ones that players have been facing since the early days of the silent video game protagonist. Players in World of Warcraft have so much agency and choice when it comes to their own characters and how they build them. But despite their importance to the world itself, they can do nothing to change its story.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]

Players’ relationships with the NPCs around them have been hit-and-miss over the years. One of the original issues with Thrall, the Horde’s original Warchief, is that players began to refer to him as “green Jesus,” because of how infinitely powerful and infallible he was. But he’s been gone since the Warlord of Draenor expansion, and with the death of Varian Wrynn and Vol’Jin at the start of Legion, the old guard hasn’t been there to guide players the same way as it used to be.


This was a seriously entertaining read. Your unapologetic style of writing about this topic fit so perfectly. Unfortunately, I had to choke back a laugh more than once at work and now a few of my coworkers are looking at me funny. . .Speaking of which, special shout-out to that Fortnite entry. Anyway, I'd personally like to add Hello Neighbor to the list. (I know it technically launched in Dec 2017, but it continued assaulting new consoles in 2018 so I'm arguing it counts.) What started as an unexpectedly fun balance between straight-up goofiness and an intriguingly dark backdrop transformed into an unfinished mess I cannot fathom to this day. Even the betas and alphas added new problems before fixing any of the old ones like it was nobody's business. At least YouTube playthroughs provided ample warning on that one.P.S. I highly recommend videogamedunkey's review of Super Seducer to anyone willing to listen.
Darkmoon Faire: The Darkmoon Faire comes around once a month and provides two ways of bonus XP. You can ride the carousel to get the “Whee!” buff (10% bonus XP for one hour). You can also get the Darkmoon Top Hat by playing a few games, which gives you 10% bonus XP but only works during the Darkmoon Faire. Both of these are generally not worth it for the most part, as you spend more time running to get the buff than you gain in XP when leveling.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).

the guides work great for leveling almost in autopilot, also the zygor guides work great, the only problem is that this 2 companies moved to a monthtly fee payment model for BFA, not worth the money that you are paying if you ended up paying almost the same as the game monthtly subscription. Recently there is a new free addon for leveling in curse addons webpage that do this without the payment, is not as advanced like the pay ones but works. i will leave the link below. We need to support this kind of free addons.


This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.


Havoc in Battle for Azeroth has gone through somewhat of a maturing process, trying to focus more on the talent tree and allowing for more diverse options in gameplay approaches, alongside tightening up some of the more loose aspects of the original implementation. It still remains a predominantly builder spender style rotation and is largely Global Cooldown locked. The core hook is making the most of your Fury pool and reacting to unpredictable gains, ensuring you use high burst cooldowns and windows to push yourself even further. On top of that, it comes with a variety of mobility and defense tools, creating a versatile toolkit with some unique abilities that can be used in a variety of ways.
For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.

There’s a mountain of endgame content in Battle for Azeroth, and looking at it from the bottom can be pretty daunting. Between the variety of extra quests and their rewards, gearing up for the game’s hardest dungeons, most competitive PvP or even the first raid can be a tall task. Thankfully, we’re here with a helpful checklist of overall goals in the first few weeks, as well as things to do in the days and weeks after you hit 120 in Battle for Azeroth.
For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.
For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
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