Love the addon, however I'm having a problem. Anytime I try to do specific actions (change my personal notes in guild window, use quest items [i.e.. using the shears from objective tracker to collect goat fur, or any other quest item used from objective tracker], etc.) I keep getting an error that the interface action was blocked by DugiUI. My only options are to cancel and not preform that function, or to disable and reload UI. Any suggestions? Thanks!


Allied races: Our new allies will join the factions and players will be able to unlock the ability to play their race. There are 6 planned for launch. Horde: Nightborne, Highmountain tauren, Zandalari troll. Alliance: Void elf, Lightforged draenei, Dark Iron dwarf. Additional races are planned for the future. Receive a Heritage Armor set, if you level an allied race character to level 110.[5][6]
New to Patch 8.1 is a new leveling flask called the Draught of Ten Lands which increases all primary and secondary stats by 20 and experience gained by 10%. This effect lasts for one hour and persists through death, similar to other battle flasks. This item can be purchased using a new Patch 8.1 currency called 7th Legion Service Medal or Honorbound Service Medal which can be earned doing the new incursions and Warfront activities. Simple earn these medals on your main character, purchase the flasks, and send them to your other characters. The cost is 10 of the medals.
Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 104!!! You don't want to begin collecting them until lvl 100 or later.
For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours(as show in the old thread). A difference of just over 8 hours; which isn't all that bad, all things considered. And I believe I made several errors along the way, which could be cleaned up in future runs. I believe that that gap could be significantly closed by using a monk's bonus, but I hate playing monk...so...yeah. YMMV
As you can see, both of the guides contain quite the same features. The only exceptions being Dugi Guides does NOT have Gold Guide but it is a slightly cheaper choice. Also when using Dugi Guides, you can choose the difficulty level for the guide; If you want to level up at a faster rate but with higher difficulty, it is an option with Dugi Guides but Zygor Guides does not offer this and instead you will be forced to manually choose higher level guides if you want to skip the guide recommendation.

The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously. 

-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended. 

Hey guys. So as the title suggests im new to wow. Im currently leveling my first character, a fury warrior, and was just wondering are there any guides out there for leveling your first character ? Ive seen a bunch of leveling guides but most of them are made for people who already have a max level character and can be confusing. So I was just wondering is there a guide out there that can show me how to level my first character ? Thanks beforehand I appreciate it!
As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
While we don’t know what will happen to players that choose to side with Sylvanas when she’s ultimately toppled from power, it seems that their actions will make some kind of difference on the game — consequences that could mortally harm one of the troll’s heading up Saurfang’s rebellion, Zekhan (introduced in the “Old Soldier” cinematic, he won the community’s heart and has been rechristened “Zappy Boi”), who is primed for Sylvanas’ crosshairs after opposing her.
A central problem of long-running MMOs like WoW is that the player's numbers have to continuously get bigger and bigger in order for the player to feel more powerful. When the original game released back in 2004, player health pools topped out in the thousands of hit points. Today, everyone is running around with absolutely massive numbers on their stat sheets, many of which have climbed into the millions. Players can deal out an equally massive amount of damage and it's gotten to the point where there are so many large numbers flashing across the screen during combat that it can be hard to keep track of exactly how well you are performing.
This week, the story began: A short series of quests begin to pit Alliance and Horde against each other, and the skirmishes over territory that will soon be destroyed began. Realistically, that meant players had about 20-30 minutes of questing, at which point (without any in-game announcement or breadcrumbs) four world quests opened up in an existing contested zone.
 Zandalari troll (8.1.5) - "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.."
This week, the story began: A short series of quests begin to pit Alliance and Horde against each other, and the skirmishes over territory that will soon be destroyed began. Realistically, that meant players had about 20-30 minutes of questing, at which point (without any in-game announcement or breadcrumbs) four world quests opened up in an existing contested zone.
Both guides have a different look. Many players choose the Zygor guide because of the way it looks, with it’s modern, clean appearance. Zygor has improved it, so its easier to navigate. Dugi Guides interface blends into the game more, as it looks more like something you would find within World of Warcraft. It has icons down the right hand side for selecting your guides and is really easy to navigate.

Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
I guess maybe I'm familiar enough with it to just slam it out. I don't recall any low droprate quests as bad as 5%. Although Blizzard has been screwing with stuff lately. Do you remember which quest it was? A lot of those can be skipped if they're too tedious. Like literally ALL the quests on that little island in the NE corner of the map with the ghost pirates underwater and the dragon whelps.

I've used WoW-Pro for years and in WoD, Legion and now BfA it's been awesome for just going on auto-pilot and working your way through a zone. It has 3 levels of depth you can set, so you can set it to just do 1) the main story, main points of interest and rare mobs and treasure that aren't far off the beaten path; 2) every quest with a more thorough dive into the side stuff; 3) absolutely everything.

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.

Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up.

The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.

 Lightforged draenei - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!
Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.  

Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.
While we don’t know what will happen to players that choose to side with Sylvanas when she’s ultimately toppled from power, it seems that their actions will make some kind of difference on the game — consequences that could mortally harm one of the troll’s heading up Saurfang’s rebellion, Zekhan (introduced in the “Old Soldier” cinematic, he won the community’s heart and has been rechristened “Zappy Boi”), who is primed for Sylvanas’ crosshairs after opposing her.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.

-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.
But one major question that keeps popping up as players reach the level cap is, "what do I do when I hit Level 120?". On the surface, it would seem pretty simple that your next steps would be gearing up to raid. However, BfA doesn’t exactly make it clear how to go about doing that, and there are more options for future raiders and dungeoneers than ever before when it comes to endgame content.
World of Warcraft: Battle for Azeroth focuses on the rivalry between the two most important factions of Azeroth, the Alliance and the Horde. The expansion adds two new continents (Zandalar and Kul TIras), divided into islands, where you can find new dungeons and raids, quests and previously unseen enemies, as well as six new playable races. Once again, the maximum experience level of the player characters increases (from 110 to 120). Battle for Azeroth also introduces two new game modes. In the first one, groups of three characters explore chosen maps and fight randomly assigned monsters and threats. In the other mode, groups of twenty characters each try to take over locations in strategic places for their factions.
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