These things happen during prepatches. There are always kinks to work out, and typically those kinks are offset by the items and experiences players receive during the prepatch events themselves. The vast list of bugfixes demonstrates just how doggedly Blizzard developers are playing whack-a-mole with in-game issues. But in the past few expansions, it's become a bit of a trade: Hang with us during the rough patch and we'll reward you with goodies and some seriously overpowered, fun gameplay, Blizzard seems to say.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.

Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
So tonight I took the plunge and thought hey let me buy a Zygor Guides subscription to see how it is. A guide backed by a subscriber base paying for a premium experience this has to be great right? I was wrong. I tested it by loading it up on the Honorboud Rep Guide. Cool it tells me to do World Quests and Island Expeditions. So far so good but hang on... What about the Wanted Quests? Those are by far the biggest boost to reputation. It did not mention them at all. So I thought that's fine it's probably because BFA is quite new. Loaded up a leveling guide on an alt. It was a complete mess. The guide was telling me to accept quests that A) would be horribly inefficient to level with and B) I already done. I also started noticing weird performance issues. Zygor was causing stuttering and FPS dips like crazy. So to close off I requested a refund and the person I spoke to did say I'll be getting one but we will see if that happens. Not getting my hopes up.
Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range.

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Heirlooms can certainly be used with our guides! You may find yourself getting ahead of the guide. If you start doing gray quests, just skip ahead to a later zone. The guide is just that - a *GUIDE* not a rule, as many people seem to think. Feel free to skip parts! Watch out for quest chains, though, especially in the last part of the 50-60 section. Hopefully we'll have some awesome features in our new addon that will make it easier to skip around!


As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.

The tail end of Legion saw the introduction of Allied Races, which introduced two new races for each side to play as. Battle for Azeroth introduces more, with Dark Iron Dwarves and brown-skinned Orcs included in the upcoming choices. Blizzard hasn't confirmed much about what other kinds of races might show up, but there's plenty of datamined info out there for those who want to take a look. Allied Races start at level 20 after a short scenario and players can earn a special set of cosmetic armor if they level the character all the way to 1110 without buying a level boost.
Want to find out how you can level 1-100 in 2 days and 2 hours of played time? Dugi Guides will show you how to powerlevel the FASTEST way possible no matter what faction or class you're playing in Warlords of Draenor. The guides include gear suggestions, dungeon guides, daily and event guides, automatic waypoints, and easy-to-use simple step-by-step instructions. The addon comes with loads of features that'll guide you through the game in real time so that you don't have to stop and figure out your next move. Try it out today!
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
If you’d rather read than watch, there are also plenty of resources you can use to acclimate yourself to World of Warcraft, figure out what to do next, and ask questions when you’re feeling stuck. For the basics, we recommend reviewing Wowhead’s “Guide on How to Play World of Warcraft,” which is definitely worth scanning if you’re new to massively multiplayer online games or just want to get a sense of how Blizzard’s approach differs from others you’ve played.
And, of course, there are plenty of in-game addons you can use to make your adventures in Azeroth even more efficient. Try checking out Azeroth Auto Pilot, which points you where to go, handles all your NPC discussions and quest turn-ins, and automatically sells your junk gear (among other features). Deadly Boss Mods is still a must-have, so you don’t die in dungeons quite so quickly. Pawn helps you tell whether the gear you’re getting is actually an upgrade or not. World Quests List gives you a much better way to see what’s happening in your zone (and sort for the rewards you’re prioritizing).
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
Unfortunately, the BfA prepatch took away more than usual--having an entire expansion balanced around an ultra-powerful weapon that abruptly turned into a dead stat stick made the end of Legion particularly depressing--and offered very little in return. The patch didn't flop because of bugs; it failed because it's boring, unrewarding, limited, unambitious, and actively feels like it's punishing players at a time they should be celebrating.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.
Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
It’s a good thing that the previous expansion, Legion, was the best in the game’s history because Battle for Azeroth is coasting on its success. The major class redesigns that happened then remain in effect (though some are a little worse, and some a little better), and the combination of World Quests and Mythic+ dungeons means there’s always something to do, no matter your skill level or how long you can play.
Incursions are a new world content activity that are unlocked when one character has unlocked World Quests. This feature is unlocked account-wide meaning that all characters on that account can access Incursions even without being Level 120. This provides for a lucrative experience acquisition method that is available in a similar pattern to what Legion Invasions offered with nearly an entire level earned by completing an Incursion series which involves four World Quests and one mini-scenario at the end. These also grant item level 370 weapons and Azerite armor, so they should be done any time they are up. Incursions follow a similar schedule to Invasions and are available for 20 hours once they are initiated.
Some dungeons are also much better than other. Some take a long time to finish and some are quick. Some have few quests and others have many. The ideal dungeons have a lot of quests and are quick to finish. If you are sent to a long dungeon that you have already completed, you can leave but you won’t be able to enter a new dungeon in 30 minutes. Dungeons like the Stockade are super quick, so it will still be good XP if you are sent here more than once.

And... that was it. New NPCs offered a glimpse of some truly amazing armor and weapons, none of which are currently available to players (and datamining suggests it may be a while, if ever, before they are.) There were no new appearances for players to farm, no items or pets or toys or titles to obtain, no achievements to complete. There was no repeatable, truly farmable content.
Unlike regular games, MMORPG don’t have a single player mode offline. During the game you need to be connected to the Internet. This doesn’t mean that you won’t be able to play by yourself: World of Warcraft offers a variety of options for playing the game alone. But there are other adventurers in the virtual world and if you want to share the fun of the game, you must be connected to the Internet. The main part of the game focuses on a group of players, who explore dangerous dungeons and defeat powerful monsters together, helping each other.
Hi, cool addon, but I have one problem with it, the objective quest location is now changed into the top of screen and cannot be moved, because I also use "MoveAnything" addon and I use that addon to locate my quest objectives, now I think both addons are causing a problem where I can't move the objective with neither of addons, for example even if I unlock and try to move using Dugi, it won't move, it is stuck in the top of screen just above my minimap.
Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.
If you’d rather read than watch, there are also plenty of resources you can use to acclimate yourself to World of Warcraft, figure out what to do next, and ask questions when you’re feeling stuck. For the basics, we recommend reviewing Wowhead’s “Guide on How to Play World of Warcraft,” which is definitely worth scanning if you’re new to massively multiplayer online games or just want to get a sense of how Blizzard’s approach differs from others you’ve played.
Picking up herbalism and mining is the best professions to have while leveling. Not only will you earn gold as you level, but you will also get extra XP. At level 20 you will get over 500 XP for picking up a ore or a herb while killing a mob only gives a little over 100 XP. Don’t go out of your way to pick herbs if you are trying to level quickly, but pick the ones that are on your way. Leveling from 110 to 120 can be done pretty quickly just by doing this. There are a few items that will help you if you decide to use professions while leveling:
While we don’t know what will happen to players that choose to side with Sylvanas when she’s ultimately toppled from power, it seems that their actions will make some kind of difference on the game — consequences that could mortally harm one of the troll’s heading up Saurfang’s rebellion, Zekhan (introduced in the “Old Soldier” cinematic, he won the community’s heart and has been rechristened “Zappy Boi”), who is primed for Sylvanas’ crosshairs after opposing her.
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
Warfronts are larger, 20-man challenges that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
War Mode: War Mode can be turned on at level 30 through your talent window, and will give you 10% bonus XP. You will, however, be attackable by players of the opposing faction, but changes have been made so that all players have a fair shot in a fight and even low-level players can kill much higher level players, and at least not get ganked and one shotted. Note: As of patch 8.1, you can get an additional call to arms bonus with war mode on if your faction is underepresented.
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