If you’re a returning player, consider paying for a month’s worth of playing time—a mere $15—and using the game’s newer Class Trials to see if you still have that spark for higher-level play. While you can also go the “Starter Edition” route for a free, limited romp through Azeroth, you might need a little more than the newbie zones to help you decide whether you want to play through the game’s latest expansion.
Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion. (WoD you just mine or herb the first one ypu come across and the game gives you a scroll for learning WoD gathering).
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
Gold for riding training. Travel time is a SIGNIFICANT time sink while using quests to level. You don't want to wait to get it. In fact, while questing, the second you ding 40/60/70/80 you'll want to hearth and train it IMMEDIATELY! 10304 gold is the base cost, which will be modified by reputation. Also, make sure you're in a guild with the 10% riding speed bonus unless you're a class that already gets a mount-speed buff.
Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Leveling from 1-60: Questing and Dungeons Recommended leveling paths for new players between 1 and 60 in World of Warcraft. Includes tips for questing zones and leveling dungeons. Heirloom Collections Guide A guide to the Heirloom Collections Tab. A complete list of all heirlooms, how much they cost, which vendors sell them, what currency you need, and more!
If you’re a returning player, consider paying for a month’s worth of playing time—a mere $15—and using the game’s newer Class Trials to see if you still have that spark for higher-level play. While you can also go the “Starter Edition” route for a free, limited romp through Azeroth, you might need a little more than the newbie zones to help you decide whether you want to play through the game’s latest expansion.

Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.


Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount. 

In World of Warcraft®: Battle for Azeroth™, the seventh expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft® saga. As a new age of warfare begins, Azeroth’s heroes must set out on a journey to recruit new allies, race to claim the world’s mightiest resources in order to turn the tides of war, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.

Once you reach an Alchemy skill of 475, you may begin a quest to learn one of three specializations: Potions,Elixirs or Transmutations. Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one [Super Mana Potion] for the same material cost as one.
Since it's like a premium version and it's not modifying game files it gets by somehow. I personally hate Zygor's guides and always have, it's just personal honestly. I understand some people like his guides and have no problem paying for them but I personally hate the idea of charging someone for an addon that - as this post points out - has plenty of bugs in it. These were fixed last week and if I'm paying cash for an addon I want that addon bug free and not causing a hassle and taking my time away when I could be doing a better job without an addon at all.
Each of those modes existed long before this latest expansion; raiding is a basic concept in MMOs, and Mythic+ was added in World of Warcraft’s last expansion. The problems with Battle for Azeroth’s endgame come from the systems it adds, which most often artificially gate progress where most of the fun can be found. If raids and Mythic+ are the carrot, we’re about to talk about the stick. 

101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).

There are also a number of different online tools you can use to make yourself a better World of Warcraft player—and to help you decide what to focus on. Wowhead has a great Attunement Tool that shows you how close you are to unlocking significant milestones in the game, like unlocking new allied races, earning reputations with key factions (which will ultimately help you unlock faster mount speed and other goodies in the game’s expansion), and how far along you are in your dungeons and raids.

Once again, as soon as you hit 70 - I recommend to go and learn faster flying. This speeds up your questing A LOT, and is worth the time and gold. It will cost 4500 if you go to the capitol, or 5000 if you prefer Shattrath/Dalaran, because you will not have reputation with them at that point. This price will sadly be above what a totally new character can afford, if you don't have any Main. But you should go and buy flying as soon as you have enough money.
Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 104!!! You don't want to begin collecting them until lvl 100 or later.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.

Welcome to the Ultimate, Unofficial Classic WoW Leveling Guide, with complete 1-60 routes for BOTH the Alliance and Horde. With this guide, you'll save days off of your leveling time, getting you to 60 in the fastest time possible! This guide is designed for new players and veterans alike, and you'll need it when faced with the difficulty of the original World of Warcraft. This guide contains both an outline of leveling by questing area and character level, as well as tips, tricks, secrets, and advanced techniques to speed up your leveling! If you want to quickly get into level 60 raids and dungeons, you'll need this guide! Why “World of Warcraft Classic”? Like many of you, I have fond memories of the original WoW and its Burning Crusade Expansion. I remember a time before instant gratification, achievements, and cross-realm group finder, where your reputation, skill as a player, and social connections mattered. When faced with the challenges of Azeroth, we all had to make friends and work together. With the return of classic WoW, we can all have that again: friendships that last beyond the game, instead of gear that is recycled with each content patch. Classic Wow is about quality over quantity. I have nearly 200 mounts on regular WoW, yet none feel as rewarding as my original level 60 mount. With this series of Guides, you can become that legend again or become a new legend, in the most important MMORPG of our time.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Hey guys. So as the title suggests im new to wow. Im currently leveling my first character, a fury warrior, and was just wondering are there any guides out there for leveling your first character ? Ive seen a bunch of leveling guides but most of them are made for people who already have a max level character and can be confusing. So I was just wondering is there a guide out there that can show me how to level my first character ? Thanks beforehand I appreciate it!
Eventually, the Alliance finishes its preparations and launches an attack on the Zadalari capital of Dazar'zalor, their goal being to sever the budding alliance between the Zandalari and the Horde by dismantling the Golden Fleet and capturing King Rastakhan. Despite Anduin and Jaina's desire to capture him alive, Rastakhan is overwhelmed by the power of his pact with the Loa Bwonsamdi, and the Alliance champions are forced to slay him. Enraged by Rastakhan's death, Horde champions launch a vicious counterattack on the withdrawing Alliance forces, which ends with both Jaina and High Tinkerer Mettatorque gravely wounded. As the Alliance leadership debates their next move, Sylvanas, infuriated by the Horde's defeat, resurrects Jaina's long dead brother Derek Proudmoore as a Forsaken, an act that horrifies the surviving Horde leaders, with the intent to use him as a sleeper agent to destroy the Proudmoore family from within.
The expansion brings a major change to the PvP ruleset on each realm. Every realm by default only allows players to attack NPCs in the open world; players who wish to engage in world PvP now have a setting called "War Mode" that can only be toggled on or off in their faction's capital city (i.e. Stormwind for the Alliance and Orgrimmar for the Horde). While in War Mode, players have access to new talents and abilities, as well as a slightly accelerated rate of XP gain.[10] Characters with War Mode activated are only able to see other players with War Mode, unless in their own capital cities.
This kind of storytelling comes with problems, ones that players have been facing since the early days of the silent video game protagonist. Players in World of Warcraft have so much agency and choice when it comes to their own characters and how they build them. But despite their importance to the world itself, they can do nothing to change its story.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.

Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100).
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.

REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
But compare that with BfA's lackluster prepatch. Last week, players' uber-powerful Artifact weapons, which they had spent the entire Legion expansion building up, abruptly burnt out with no in-game explanation, no storyline, no quest, no Dad jokes from Khadgar, just a line of text on the Artifact screen saying they had been sacrificed to help stop the destruction of the world--part of the ending quests for Legion.
While it’s clear that Blizzard is eager not to spoil the future of Battle for Azeroth, it seems pretty unlikely that players who want to be pure evil will ever get their day to shine in World of Warcraft. Despite the decision being added into the game, the good guys will likely win and the threats to Azeroth will continue to roll on by, getting knocked out by players one at a time.
This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.

New to Patch 8.1 is a new leveling flask called the Draught of Ten Lands which increases all primary and secondary stats by 20 and experience gained by 10%. This effect lasts for one hour and persists through death, similar to other battle flasks. This item can be purchased using a new Patch 8.1 currency called 7th Legion Service Medal or Honorbound Service Medal which can be earned doing the new incursions and Warfront activities. Simple earn these medals on your main character, purchase the flasks, and send them to your other characters. The cost is 10 of the medals.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.

Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.


Class abilities were reworked dramatically across the board, with some still needing a serious balance pass. That left many players not only feeling underpowered, but having to learn how to play their characters all over again. Bosses in large-group raid dungeons that were easily killed each week by experienced guilds of players suddenly became challenging again, or worse, completely unkillable, halting forward momentum on old content for a good chunk of the high-end player base.
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