For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.

If you love running old content for transmog items, you'll love the new legacy loot system. Whenever a player enters a dungeon or raid where they are 10 or more levels above the content, the dungeon or raid bosses drop an amount of loot equivalent to what would have dropped for a full group when the content was current. That means players could earn loot for five people in dungeons and loot for 20 people after soloing a raid. The legacy loot system also drops other gear types, like cloth dropping for a plate wearer. It's now much easier to get the transmog gear you want, and you can also collect gear for your alts on the same run.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
Meanwhile, in Zandalar, the Horde seeks to earn the trust of King Rastakhan so they can use his legendary Golden Fleet against the Alliance. To this end, they assist Rastakhan and his court in dealing with local threats in Zuldazar, fight maniacal Blood Trolls in Nazmir, and face off with serpentine Old God cultists in Vol'dun. Throughout their journey, the Horde gradually learns about an eldricth being known as G'huun, an artificial Old God accidentally created by the Titans and the patron deity of the Blood Trolls. The Blood Trolls and the Faithless Sethekk seek to free G'huun from his prison of Uldir so they can use him to rule Azeroth, and to this end they resurrect G'huun's champion, the C'thrax Mythrax, to destroy Uldir's seal. Rastakhan's own chief adviser, the prophet Zul, is revealed to be the Blood Trolls' secret leader and launches an armed revolt against Rastakhan. With the Horde champions' help, Rastakhan is able to defeat Zul and his forces, but not before Mythrax destroys Uldir's seal.
If you just care about unlocking the ability to fly in the new expansion, and you should, the site’s Pathfinder tool is a must-bookmark. Its Character Planner is also incredibly useful for getting a sense of what you could (or should) do next, based on your recent activity, the gear you’re wearing (and would like to upgrade), achivements you’re close to unlocking, et cetera. If you want a simpler guide, the site also has a great list of all the activities you should be doing each day and week in Battle for Azeroth.
Download the game right now, create an account (a new one; not your old one, if you were a previous player), and you’ll be able to level your character all the way to 20 for free. There are other annoying limitations placed on this free experience, but it’s still a great way to familiarize yourself with the world, see if you enjoy the experience as much as you were hoping, and get a feel for the different classes before you settle on a main one to play as for the next 100 levels’ worth of gaming.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.

If you just care about unlocking the ability to fly in the new expansion, and you should, the site’s Pathfinder tool is a must-bookmark. Its Character Planner is also incredibly useful for getting a sense of what you could (or should) do next, based on your recent activity, the gear you’re wearing (and would like to upgrade), achivements you’re close to unlocking, et cetera. If you want a simpler guide, the site also has a great list of all the activities you should be doing each day and week in Battle for Azeroth.
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First, a bit of context: I've been playing the game since six months before it was originally released, and I make no apologies about liking it. It's getting long in the tooth, as with all games that have been on the market for 14 years, but Blizzard seems committed to continuous improvement. The last expansion, Legion, was the best the company had ever released. (Stop arguing, Wrath of the Lich King fan boys. It's true and you know it.)
There are also a number of different online tools you can use to make yourself a better World of Warcraft player—and to help you decide what to focus on. Wowhead has a great Attunement Tool that shows you how close you are to unlocking significant milestones in the game, like unlocking new allied races, earning reputations with key factions (which will ultimately help you unlock faster mount speed and other goodies in the game’s expansion), and how far along you are in your dungeons and raids.
The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
Havoc in Battle for Azeroth has gone through somewhat of a maturing process, trying to focus more on the talent tree and allowing for more diverse options in gameplay approaches, alongside tightening up some of the more loose aspects of the original implementation. It still remains a predominantly builder spender style rotation and is largely Global Cooldown locked. The core hook is making the most of your Fury pool and reacting to unpredictable gains, ensuring you use high burst cooldowns and windows to push yourself even further. On top of that, it comes with a variety of mobility and defense tools, creating a versatile toolkit with some unique abilities that can be used in a variety of ways.

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.


As always, I will monitor and update this guide as new information comes in. If I've gotten anything glaringly and completely wrong, just tell me with as much data as possible. The idea is to find the fastest possible leveling method, NOT to argue about how good or bad individuals are. If you have hard data, post it! If you have an idea, let the thread know so we can test it!
Blood Elves and Dwarves gain access to Heritage armor as part of 8.1, as well, without a prolonged quest line, though they’ll need to be exalted through Silvermoon and Ironforge, respectively, in order to receive it. A Warfront called The Battle for Darkshore focuses on the struggle between Night Elves and the Forsaken. During the Warfront, you’ll be able to transform your character with temporary abilities, and when your faction controls either the Darkshore or Arathi Highlands, you’ll gain access to world quests.
101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.

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Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.

 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."

Footholds into enemy territories can be done as you grow in levels and should be completed before reaching Level 120. Take the time after completing your first zone to do your first foothold, or you can choose to complete one as soon as you gather your 100 War Resources which will prompt you to return to your mission table area where the first foothold quest can be obtained. Similar to how your initial zone selection was largely irrelevant, this selection is, as well. Simply pick one and complete it to earn your Mission Table second champion. Send your champions out on missions, recruit troops, and then head back out to quest in your second zone selection.
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
Love the addon, however I'm having a problem. Anytime I try to do specific actions (change my personal notes in guild window, use quest items [i.e.. using the shears from objective tracker to collect goat fur, or any other quest item used from objective tracker], etc.) I keep getting an error that the interface action was blocked by DugiUI. My only options are to cancel and not preform that function, or to disable and reload UI. Any suggestions? Thanks!
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.
Both Zygor and Dugi guides are very in-depth in-game addons and they are very straightforward, yet extremely efficient to use with step-by-step instructions. The guides are being constantly updated to keep leveling and all the other guides at the most optimal rate, so you can use them for the latest Battle for Azeroth expansion! Zygor and Dugi guides are quite similar to each other, the only major difference being the GUI and a few features. Let’s have a closer look at the GUI differences.
In World of Warcraft®: Battle for Azeroth™, the seventh expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft® saga. As a new age of warfare begins, Azeroth’s heroes must set out on a journey to recruit new allies, race to claim the world’s mightiest resources in order to turn the tides of war, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.
The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".[4] 

Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
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